Miscellaneous Equipment: Difference between revisions

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This is a list of all the miscellaneous equipment available in the game, either for sale, or as craftable items.  Note that a wide variety of [[Adventuring Gear]] exists as well, which encompasses the more common gear adventurers might be interested in.
This is a list of all the miscellaneous equipment available in the game, either for sale, or as craftable items.  Note that a wide variety of [[Adventuring Gear]] exists as well, which encompasses the more common gear adventurers might be interested in.


===Abacus===
* '''Cost:''' 2 gp
* '''Weight:''' 2 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Carpenter)
** '''Check DC:''' 15
A small wooden frame with several metal rods, each containing a number of beads.  The beads represent numbers and each rod represents a different decimal place.  Abacuses are used to add, subtract, multiply or divide numbers quickly and accurately.  Using an abacus grants a +2 circumstance bonus to Knowledge (Logic) when performing any mathematical calculations.
===Acrobat's Pillar===
* '''Cost:''' 50 gp
* '''Weight:''' 40 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Carpenter)
** '''Check DC:''' 20
A large, spring-driven mechanical dummy which can allow a character to practice tumbling through threatened squares.  The arms and 'weapons' of the dummy do not move with enough force to inflict any damage, but do sting enough to drive a lesson home.  Winding up the pillar takes a minute, and the dummy will flail about madly for 10 minutes afterward. Using the pillar for 1 hour of practice grants a +2 circumstance bonus to any Acrobatics check made to avoid attacks of opportunity provoked by the character's movement through an opponent's threatened area for the next 23 hours.
===Air Bladder===
* '''Cost:''' 1 sp
* '''Weight:''' 0.5 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Tanner)
** '''Check DC:''' 10
This simple leather bag is air-tight, and has a rubber valve at its opening, allowing the user to store air inside.  The bladder can be used underwater to draw additional breaths of air, allowing the character to stay underwater longer than normal.  A character can take a full-round action to breathe the air in the bladder, effectively resetting their CON checks against drowning. This 'reset' can only be done once before the bladder needs to be refilled, though for a high-CON character, this can add minutes to the length of time they stay underwater.  Note that while an air bladder is lightweight, it is somewhat bulky, taking up nearly a cubic foot of space.
===Alchemical Crucible===
* '''Cost:''' 20 gp
* '''Weight:''' 30 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Blacksmith)
** '''Check DC:''' 10
An alchemical crucible is a small cauldron which can be used to evenly heat alchemical compounds. The crucible can withstand very high heats, and hold up to 3 gallons of liquids at a time.
===Alchemical Filter===
* '''Cost:''' 5 gp
* '''Weight:''' 0.5 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Glass Smith)
** '''Check DC:''' 15
An alchemical filter is a glass funnel, often fitted with porous paper or cheesecloth to separate particulates from a liquid before putting it into a crucible or retort.  Plus, they make your chemistry set look really cool.  Now you just need some tesla coils and a hunchbacked sociopath, and you're all set.
===Alchemical Retort===
* '''Cost:''' 2 gp
* '''Weight:''' 0.5 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Glass Smith)
** '''Check DC:''' 10
A retort is a spherical container with a long, downward-pointing neck.  Heated materials which sublimate (turn gaseous) will condensate at the top of the neck and then the condensate will flow out the neck to another container.  This allows materials to be separated by their lighter and heavier components.  Retorts are also sometimes referred to as alembics, and can be used for distilling.
===Altar, Portable===
* '''Cost:''' 250 gp
* '''Weight:''' 40 lb
* '''Craftable?''' Yes
** '''Skill:''' Profession (Artist)
** '''Check DC:''' 20
A finely carved and decorated wooden box which can be unfolded into an altar for religious ceremonies or divine enchanting (item creation, via the [[Creator]] feat).  When not unfolded, there is space in the 'box' to store candles and other sacramental objects relevant to the owner's faith.  Each altar is hand-made for the individual requesting it, though sometimes portable altars can be found for sale for the most predominant gods of the region.
===Anvil===
* '''Cost:''' 5 gp
* '''Weight:''' 10-100 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Blacksmith)
** '''Check DC:''' 15
A steel anvil designed to allow metal smithing.  The anvil is the place a metal object is rested upon while it is shaped with a hammer (and sometimes a tetch). Anvils offer a flat surface (the face) for forming flat objects, a rounded horn used to form rounded or shaped objects, a square hole where punching and specialized shaping tools can be inserted to create a surface for even more specialized shapes (the square hole is called a hardie hole). Metals to be formed on the anvil are usually heated in a forge first, although cold-forging is also possible.  Anvils are used by blacksmiths, silversmiths and any other smith working with any kind of metal.  Anvils come in multiple sizes from very small (around fist-sized), to quite large (the size of a large dog).


===Apron, Leather===
===Apron, Leather===
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A leather apron is made of very thick treated leather, meant to protect the wearer from the many hazards of their work, whether that be the flying bone shards a butcher might create while butch-ing, or splatters of molten metal a smith might create during forging.  A leather apron provides the wearer DR 1/- and ER 1/-, but only for purposes of using a Profession skill or the Creator skill.  Leather aprons have no combat utility, since they only cover the torso and upper legs of the front of the wearer.  They do not protect the wearer's face, head, neck or back.
A leather apron is made of very thick treated leather, meant to protect the wearer from the many hazards of their work, whether that be the flying bone shards a butcher might create while butch-ing, or splatters of molten metal a smith might create during forging.  A leather apron provides the wearer DR 1/- and ER 1/-, but only for purposes of using a Profession skill or the Creator skill.  Leather aprons have no combat utility, since they only cover the torso and upper legs of the front of the wearer.  They do not protect the wearer's face, head, neck or back.


===Armor Truss===
* '''Cost:''' 30 gp
* '''Weight:''' 10 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Tailor)
** '''Check DC:''' 15
This is a wood and cloth mannequin, shaped to allow armor to be hung off of it.  Armor trusses are useful for displaying completed armor, and can also be used to ensure the armor's measurements are accurate and that the straps and edges will not pinch, bind or cut the wearer.  Armor trusses can be made to match a specific person's measurements, or just use average measurements.  Armor trusses must always be designed with a gender, to ensure proper fit for either a male or female.
===Astrolabe===
* '''Cost:''' 1,000 gp
* '''Weight:''' 6 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Artist), Knowledge (Planes)
** '''Check DC:''' 35, 20
An astrolabe is a set of metal discs which have been imprinted with local constellations.  The bottom-most disc is set to a particular latitude range, and different astrolabes must be created for different latitudes (since the constellations visible are different).  Using a locally relevant astrolabe allows a novice user to determine the calendar date (survival check, DC 5, while using the Astrolabe), while an experienced user can make a Survival check (DC 25) to determine his exact location within the latitude of the astrolabe's design.  Astrolabes are especially useful for navigation by stars while at sea, but can also be used on land as long as the stars are visible.


===Banner Harness===
===Banner Harness===
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A small banner is typically designed with the carrier's heraldry or sigil, or the local flag of the banner-carrier's allegiance. Small banners grant nearby allies a +2 bonus to their perception checks to see the banner carrier and take his or her directions.  A person carrying a small banner also suffers a -2 penalty to any stealth checks.  Warlords use banners to provide bonuses to their allies.  A small banner requires one hand to wield unless a banner harness is used.
A small banner is typically designed with the carrier's heraldry or sigil, or the local flag of the banner-carrier's allegiance. Small banners grant nearby allies a +2 bonus to their perception checks to see the banner carrier and take his or her directions.  A person carrying a small banner also suffers a -2 penalty to any stealth checks.  Warlords use banners to provide bonuses to their allies.  A small banner requires one hand to wield unless a banner harness is used.


===Barrel===
* '''Cost:''' 2 gp
* '''Weight:''' 30 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Carpenter)
** '''Check DC:''' 5
A wooden barrel banded with iron bands.  Barrels are usually constructed to be watertight, allowing liquids and powders to be stored in them, though they are also frequently used to contain fruits, vegetables and other foodstuffs.  The lid of a barrel must be hammered down with a wooden mallet to seal it, and are usually opened with a small crowbar (though barrels of liquid are sometimes tapped, instead of opened at the top). 


===Basket===
===Basket===
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A small brass bell with a clapper inside, which rings if shook. A fantastic way to wake people up or accompany your retelling of your latest trip to the store. Not recommended for bards.
A small brass bell with a clapper inside, which rings if shook. A fantastic way to wake people up or accompany your retelling of your latest trip to the store. Not recommended for bards.


===Bellows===
* '''Cost:''' 1 gp
* '''Weight:''' 3 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Leathersmith)
** '''Check DC:''' 15
A bellows is a leather and wood contraption which blows air in a narrow jet to heat up a nearby fire or coals.  A bellows is about 2 feet long and has two wooden planks, roughly tear-shaped, with handles on one end and a metal nozzle on the other.  Leather is used to attach the two planks together, creating a hinge near the nozzle and an accordioned box near the handles.  When the handles are pulled apart, the leather box expands, sucking in air, and when the handles are pushed back together, the air is forced out of the nozzle.  This jet of air is very efficient at providing more ventilation for a nearby fire or bank of coals, heating them up as a result.  Bellows are commonly used in blacksmithing to ensure the forge is at the appropriate temperature when heating metal.  Bellows can also be useful for maintaining any fire, including a household fireplace.


===Block and Tackle===
===Block and Tackle===
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Fine body art is a tattoo using a few colors of ink, and creating a good-looking piece of skin art on the wearer. Such a tattoo requires four hours of work to create, and the inks used will fade only a little over a decade or so, though the image created will last for as long as the wearer's skin remains intact.
Fine body art is a tattoo using a few colors of ink, and creating a good-looking piece of skin art on the wearer. Such a tattoo requires four hours of work to create, and the inks used will fade only a little over a decade or so, though the image created will last for as long as the wearer's skin remains intact.


===Book Lariat===
* '''Cost:''' 3 sp
* '''Weight:''' 0.5 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Leathersmith)
** '''Check DC:''' 5
A simple leather thong attached to the spine of a book, and secured around the wrist of the owner, to keep the book from being dropped during vigorous activity such as combat.  Provides a +1 circumstance bonus to the wearer's Maneuver Defense versus disarm attempts made on the book it is attached to.


===Book, Holy Text===
===Book, Holy Text===
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This is a wooden box capable of holding up to 15 scrolls, which can then be stored on a bookshelf.  Scroll boxes are useful to keep dust and vermin away from scrolls, but they are not watertight. They are intended for long term storage in a climate-controlled environment, like a library.
This is a wooden box capable of holding up to 15 scrolls, which can then be stored on a bookshelf.  Scroll boxes are useful to keep dust and vermin away from scrolls, but they are not watertight. They are intended for long term storage in a climate-controlled environment, like a library.


===Bridge, Portable===
* '''Cost:''' 200 gp
* '''Weight:''' 60 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Weaver)
** '''Check DC:''' 15
When staked down on each side of the gap, this rope and slat bridge can support up to 1,500 pounds and span up to a 30-foot gap. It can be rolled up and tied into a bundle for portability. Animals are reluctant to cross gaps and ravines on such an uncertain surface, so convincing an animal to cross a portable bridge requires the come or heel trick.


===Bucket===
===Bucket===
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A superior buoy uses three anchors spaced apart to more precisely maintain its location, and is usually taller, bearing a small pennant so that it is easier to spot.  A superior smuggler's buoy is similarly anchored, but painted to blend into the colors of the water unless viewed through a particular lens or under a particular light, when it is easily visible.  Magical smuggler's buoys also exist and are far more secure from casual observers, but are considerably more expensive.
A superior buoy uses three anchors spaced apart to more precisely maintain its location, and is usually taller, bearing a small pennant so that it is easier to spot.  A superior smuggler's buoy is similarly anchored, but painted to blend into the colors of the water unless viewed through a particular lens or under a particular light, when it is easily visible.  Magical smuggler's buoys also exist and are far more secure from casual observers, but are considerably more expensive.


===Cap, Tinker===
* '''Cost:''' 200 gp
* '''Weight:''' 4 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Glass Smith)
** '''Check DC:''' 30
This bizarre helmet features a number of armatures which hold numerous lenses which can be easily adjusted to interpose into the wearer's field of view, providing hands-free magnification of varying power.  The cap provides a +2 circumstance bonus to Barter and Profession checks when examining or working with very finely detailed, small or intricate objects.  However, the cap is easily broken by any sort of violent movement, gaining the Broken condition if the wearer is knocked prone or grappled (or if it is the target of a successful Sunder attempt).  Once Broken, the cap can be repaired with a Mending cantrip, a Make Whole spell or by a Glass Smith, spending an hour in his workshop to re-align the lenses in their settings.  While wearing the hat, the wearer also suffers a -5 penalty to Intimidate and Diplomacy checks, because he looks ridiculous. This cap takes up the "head" magic item slot, even though it is not a magic item.
===Cap, Vigil===
* '''Cost:''' 400 gp
* '''Weight:''' 4 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Armorsmith)
** '''Check DC:''' 30
A vigil cap looks similar to a tinker's cap, in that it is fitted with numerous armatures, but instead of holding lenses, it holds mirrors. As a full-round action which provokes attacks of opportunity, the cap can provide one of the following benefits at a time:
:* All around vision: while so configured, the wearer gains a +2 circumstance bonus to Perception checks to avoid being surprised.
:* Indirect observation: while so configured, the wearer's forward view is obstructed, but mirrors provide a good facsimile of the field of view indirectly, granting a good resistance to gaze attacks.  When the wearer must make a save against a gaze attack, the hat provides a 75% chance that the gaze attack doesn't affect him.  However, in this configuration, all creatures have partial concealment (20% miss chance).
:* Shades: while so configured, the cap provides a +2 circumstance bonus to saving throws against attacks which inflict the Blind or Dazzled status conditions.
The wearer of this cap is subject to a -2 penalty to his Maneuver Defense versus Sunder combat maneuvers, and suffers a -5 penalty to any Intimidate and Diplomacy checks while wearing the cap.  This cap takes up the "head" magic item slot, even though it is not a magic item.


===Cards, Fortune-Telling===
===Cards, Fortune-Telling===
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This is a deck of normal playing cards, used to play many popular gambling games.  Card games are preferred by the elites over dice games, though many gamblers aren't terribly picky, so long as wagers are being made.
This is a deck of normal playing cards, used to play many popular gambling games.  Card games are preferred by the elites over dice games, though many gamblers aren't terribly picky, so long as wagers are being made.


===Caul===
* '''Cost:''' 10 gp
* '''Weight:''' 0.1 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Tailor)
** '''Check DC:''' 15
This is an elaborate hairnet made of silk and thread of gold, often adorned with pearls and small gemstones.  It is worn by wealthy and noble women as a means of holding their hair in place, or purely for decorative purposes.


===Cauldron===
===Cauldron===
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This is a small lattice of leather straps with small metal spikes poking out, which are laced over the underside of your shoes or boots to give better traction in snowy and icy conditions.  When worn, they give a +4 circumstance bonus to Acrobatics checks made to balance on a slippery surface.  If worn while travelling over hard surfaces, such as natural stone or cobblestone roads, they rapidly become broken.
This is a small lattice of leather straps with small metal spikes poking out, which are laced over the underside of your shoes or boots to give better traction in snowy and icy conditions.  When worn, they give a +4 circumstance bonus to Acrobatics checks made to balance on a slippery surface.  If worn while travelling over hard surfaces, such as natural stone or cobblestone roads, they rapidly become broken.


===Clothes, Pickpocket's===
* '''Cost:''' 5 gp
* '''Weight:''' 6 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Tailor)
** '''Check DC:''' 25
Pickpocket's clothes are nearly identical to common clothes, except that they have a number of small pockets hidden around inside them, granting you a +4 circumstance bonus to a Sleight of Hand check to hide a small weapon or object on your person.  They are functional and well-made, but not fancy.  As with wearing common clothing, pickpocket's clothes let you blend in easily with the common folk (taking no penalties), but make you easy to spot in richer areas (-4 circumstance penalty to [[Stealth]], [[Bluff]] and [[Diplomacy]] when interacting with people of a [[Lifestyle#Wealthy|Wealthy lifestyle]] or greater.  Pickpocket's clothes are built to last, often surviving a year of constant wear, or more, before requiring patches, new seams or wearing out altogether.  They are designed to be worn in any season, which really just means they're too cold in the winter and too hot in the summer.


===Coffee Pot===
===Coffee Pot===
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A simple iron kettle with a lid and a spout meant for heating water.  Also useful for tea and other hot beverages.
A simple iron kettle with a lid and a spout meant for heating water.  Also useful for tea and other hot beverages.


===Cosmogram===
* '''Cost:''' 200 gp
* '''Weight:''' 0.5 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Engineer), Knowledge (Planes)
** '''Check DC:''' 25, 20
A form of star chart which attempts to plot the physical shape of the material planes in relation to each other, by being folded along seams in the chart.  There are hundreds of possible ways to fold the Cosmogram, resulting in a variety of surprising shapes, each demonstrating to a skilled reader a different means of traversing spaces between the planes.  Grants a +2 circumstance bonus to [[Knowledge (Geography)]] or [[Knowledge (Planes)]] checks when navigating in the Aethereal sea between the planes.


===Cot===
===Cot===
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A simple hand drill with a metal bit and a wooden grip. You must turn the bit yourself, and apply pressure to force the bit to bite into the surface you wish to drill.  The bit is designed for softer mediums such as wood, not stone or metal.  Drilling a hole into metal or stone will work, but it takes much longer and the drill is ruined after one such hole has been drilled.  The drill can only use a single bit, but the size of the bit can be chosen at the time of purchase.  This drill is only for holes up to 1 inch in diameter.  Larger holes require much larger (and more costly) drills.
A simple hand drill with a metal bit and a wooden grip. You must turn the bit yourself, and apply pressure to force the bit to bite into the surface you wish to drill.  The bit is designed for softer mediums such as wood, not stone or metal.  Drilling a hole into metal or stone will work, but it takes much longer and the drill is ruined after one such hole has been drilled.  The drill can only use a single bit, but the size of the bit can be chosen at the time of purchase.  This drill is only for holes up to 1 inch in diameter.  Larger holes require much larger (and more costly) drills.


===Ear Trumpet===
* '''Cost:''' 5 gp
* '''Weight:''' 2 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Blacksmith)
** '''Check DC:''' 20
This brass tube, flared at one end, makes it easier to hear quiet nearby sounds (such as a whispered conversation in the next booth of the bar).  A user of an ear trumpet gains  +4 circumstance bonus to hearing-based [[Perception]] checks, for sounds that are within 20 feet of the user.  However, the trumpet is around 6 inches long and looks quite absurd. Even someone unfamiliar with what an ear trumpet is used for (and most people are) would wonder why you are holding it to your ear.  As a result, it inflicts a -2 penalty to [[Sleight of Hand]] and [[Stealth]] checks made to obscure the fact that you are eavesdropping.
As an interesting historical note, ear trumpets have also been used to deliver poisons into a victim's ear, allowing a poison which traditionally requires an injury to inflict to be applied to an uninjured target.  Sleeping targets may not even notice that the poison was delivered. (You can make a [[Sleight of Hand]] check opposed by their [[Perception]] check to apply the poison without their noticing, assuming they are asleep. If they beat your check, they wake up.)


===Earplugs===
===Earplugs===
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The DC to pick the lock or escape from superior fetters is 30.
The DC to pick the lock or escape from superior fetters is 30.


===Filter Hood===
* '''Cost:''' 10 gp
* '''Weight:''' 4 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Leathersmith), Survival
** '''Check DC:''' 20, 20
This snug leather hood has built-in goggles and a filtration tube containing sponges. A filter hood uses your helm slot and imposes a 2 penalty on hearing- and sight-based Perception checks. While the sponges are moist, the hood grants you a +2 resistance bonus on saving throws against inhaled poisons and other airborne attacks that require you to breathe them. Moistening the sponges with water is a standard action. The sponges dry out after 1d4 10 minutes and should be thoroughly and carefully rinsed after each use.
The goggles can be replaced, if desired, since the hood does not occupy the eyes magic item slot, only the helm slot.


===Firewood (1 day)===
===Firewood (1 day)===

Revision as of 15:09, 7 August 2019