Zombie Beast: Difference between revisions
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'''Space / Reach:''' 10 ft. / 5 ft. | '''Space / Reach:''' 10 ft. / 5 ft. | ||
'''Single Melee''' Bite +10 (1d8+ | '''Single Melee''' Bite +10 (1d8+5/x2) | ||
'''Full Melee''' Bite +10 (1d8+ | '''Full Melee''' Bite +10 (1d8+5/x2) | ||
'''Ranged''' None, but see Clumsy Charge and Thrashing Stand | '''Ranged''' None, but see Clumsy Charge and Thrashing Stand | ||
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=== SPECIAL ABILITIES === | === SPECIAL ABILITIES === | ||
; Clumsy Charge | ; Clumsy Charge | ||
Beast Zombies are amazingly fleet of foot. They will use this speed to race into combat using a charge maneuver. When they use Clumsy Charge they lose their Dexterity to Armor Class, and if they hit, their target is automatically knocked prone. Unfortunately, the Beast Zombie also falls prone in an adjacent square. | Beast Zombies are amazingly fleet of foot. They will use this speed to race into combat using a charge maneuver. When they use Clumsy Charge they lose their Dexterity to Armor Class, and if they hit, their target is automatically knocked prone. Unfortunately, the Beast Zombie also falls prone in an adjacent square. | ||
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; Thrashing Stand | ; Thrashing Stand | ||
Beast Zombies are clumsy but powerful things. | Beast Zombies are clumsy but powerful things. As a full round action, the zombie beast can stand up from prone, during which they thrash and flail mightily to gain their feet, throwing sharp hooves and claws and teeth in all directions. Any enemy creatures in their space or adjacent to their space is subject to a Thrash Attack (+10, 1d8+1/x2). The thrashing attacks occur before the beast stands from prone, and any creature successfully struck by the Thrashing Stand is denied any opportunity attack that would normally have been provoked by the beast standing up from prone. | ||
Revision as of 20:41, 4 May 2014
Beast Zombie (CR 5)
What happens when a pack of zombies stumbles upon a herd of cows on a farm?
Yep. Zombie cows.
Beast zombies represent the undead remains of various animals that are left behind in a zombie outbreak. They are all size Large, and represent such animals as cows, horses, donkeys, mules, pigs, deer, moose, caribou, etc, etc that may be pulled down and converted to undeath.
Beast zombies tend to be less malevolent than humanoid zombies, but since they are larger, they are actually quite dangerous foes.
GENERAL
CR 5 Hit Dice 7
XP 1,600
NE, Large, Undead
Init +3; Senses Darkvision 60ft, Perception +8
DEFENSE
AC 21, touch 14, flat-footed 17 (+4 dex, +7 armor)
hp 52
Fort +8, Ref +4, Will +4
Aura: -
SR: -
Special Defenses: Undead traits
Immunities: -
Weaknesses: -
OFFENSE
Speed 40 ft.
Space / Reach: 10 ft. / 5 ft.
Single Melee Bite +10 (1d8+5/x2)
Full Melee Bite +10 (1d8+5/x2)
Ranged None, but see Clumsy Charge and Thrashing Stand
Special Attacks Clumsy Charge, Thrashing Stand
Action Points 0
STATISTICS
Str 18, Dex 14, Con -, Int 1, Wis 10, Cha 12
Base Atk +5; CMB +11; CMD 22
Feats -
Skills -
Languages
SPECIAL ABILITIES
- Clumsy Charge
Beast Zombies are amazingly fleet of foot. They will use this speed to race into combat using a charge maneuver. When they use Clumsy Charge they lose their Dexterity to Armor Class, and if they hit, their target is automatically knocked prone. Unfortunately, the Beast Zombie also falls prone in an adjacent square.
- Thrashing Stand
Beast Zombies are clumsy but powerful things. As a full round action, the zombie beast can stand up from prone, during which they thrash and flail mightily to gain their feet, throwing sharp hooves and claws and teeth in all directions. Any enemy creatures in their space or adjacent to their space is subject to a Thrash Attack (+10, 1d8+1/x2). The thrashing attacks occur before the beast stands from prone, and any creature successfully struck by the Thrashing Stand is denied any opportunity attack that would normally have been provoked by the beast standing up from prone.
TREASURE
sell value of approximately 1,375 gp
COMBAT TACTICS
Beast Zombies are mindless undead that have a compelling hatred of the living. Their tactics are simple: Charge in, fall down, stand up and attack until everything is dead.