Gelatinous Parasite: Difference between revisions
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| Ability-1-Description = If a Gelatinous Parasite starts its turn inside of, or takes a move action that passes through, a Gelatinous Cube, it gains +{{Hit-Dice}} hit points either as healing or as temporary hit points, depending on if it was damaged or not. This ability is a free action, but cannot be used more than once per round. As mindless creatures, the parasites will not seek this out during combat, but it may occur circumstantially. | | Ability-1-Description = If a Gelatinous Parasite starts its turn inside of, or takes a move action that passes through, a Gelatinous Cube, it gains +{{Hit-Dice}} hit points either as healing or as temporary hit points, depending on if it was damaged or not. This ability is a free action, but cannot be used more than once per round. As mindless creatures, the parasites will not seek this out during combat, but it may occur circumstantially. | ||
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{{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | |||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
| | {{Maneuver-Offense}} {{Secondary-Dmg}} | ||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
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POISON / DISEASE FORMAT | |||
{{Malady | |||
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| Ability-2-Description = Due to its lack of coloration, a gelatinous parasite is difficult to discern. A DC {{ | | Ability-2-Description = Due to its lack of coloration, a gelatinous parasite is difficult to discern. A DC {{Skill-DC|Challenging}} Perception check is required to notice a motionless gelatinous parasite. | ||
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| | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | ||
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{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
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| Ability-3-Description = A gelatinous parasite never suffers movement penalties or squeezing penalties from moving through or ending its turn inside of a gelatinous cube's space. It suffers squeeze penalties for sharing space with other gelatinous parasites, however. | | Ability-3-Description = A gelatinous parasite never suffers movement penalties or squeezing penalties from moving through or ending its turn inside of a gelatinous cube's space. It suffers squeeze penalties for sharing space with other gelatinous parasites, however. | ||
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{{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | |||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
| | {{Maneuver-Offense}} {{Secondary-Dmg}} | ||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
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{{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | |||
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{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
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{{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | |||
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{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
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{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
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{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
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{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
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{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
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<!-- COMBAT TACTICS --> | <!-- COMBAT TACTICS --> | ||
Revision as of 18:48, 15 August 2019
Gelatinous Parasite (Henchman; CR 4)
Neutral - Small - Ooze |
---|
Lore: | K. (Dungeoneer) | ||
8 | 23 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
19 | +9 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
First argument to "number_format" must be a number. | First argument to "number_format" must be a number. | 6 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +2 |
Refl: | +2 |
Will: | +2 |
Strong Against:
- (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
- (Ooze 1) Immune (no effect): gaze attacks, visual effects, illusions, and other attack forms that rely on sight
- (Ooze 2) Immune (no effect): poisons (tainted, poisoned, blighted), magical sleep (drowsy, sluggish, asleep), paralyzed, stunned, polymorph
- (Ooze 3) Immune (no effect): flanking, prone (quelled, prone, splayed]])
- (Ooze 4) Hardened (½ damage): critical hits, precision damage
Offense
Standard Attack (Melee):
- 0x Polyp Slap +7 (1d8+3/19-20 x2)
as acid (energy, common)
Full Attack (Melee):
- 0x Polyp Slap +7 (1d8+3/19-20 x2)
as acid (energy, common)
Standard Attack (Ranged):
- 0x Acidic Squirt +11 vs. AC (always hits on a 17+ on the die) (1d8+3/19-20 x2)
as acid (energy, common)
(Increment: 20 ft.; Max Range: 100 ft.)
Full Attack (Ranged):
- 0x Acidic Squirt +11 vs. AC (always hits on a 17+ on the die) (1d8+3/19-20 x2)
as acid (energy, common)
(Increment: 20 ft.; Max Range: 100 ft.)
Siege Damage: Not siege capable
Statistics
11 |
STR |
10 |
DEX |
14 |
CON |
Expression error: Unrecognized punctuation character "&". |
INT |
9 |
WIS |
11 |
CHA |
Special Abilities
Parasitism (Su) |
If a Gelatinous Parasite starts its turn inside of, or takes a move action that passes through, a Gelatinous Cube, it gains +6 hit points either as healing or as temporary hit points, depending on if it was damaged or not. This ability is a free action, but cannot be used more than once per round. As mindless creatures, the parasites will not seek this out during combat, but it may occur circumstantially. |
Transparent (Ex) |
Due to its lack of coloration, a gelatinous parasite is difficult to discern. A DC 19 Perception check is required to notice a motionless gelatinous parasite. |
Semi-Solid (Ex) |
A gelatinous parasite never suffers movement penalties or squeezing penalties from moving through or ending its turn inside of a gelatinous cube's space. It suffers squeeze penalties for sharing space with other gelatinous parasites, however. |
Gelatinous Parasite
This creature possesses the Henchman role, and therefore counts as monsters for purposes of encounter size, XP award, and treasure.Many Gelatinous Cubes are accompanied by, or perhaps infested by, smaller, crystal-clear oozes of a much more liquid nature. These things have been dubbed Gelatinous Parasites, on the assumption that they are gaining sustenance at the expense of the Cube.- Gelatinous Parasites are Henchmen for the Gelatinous Cube, although if desired they may also be used as standalone monsters.
- The exact nature of the relationship between Gelatinous Cubes and Gelatinous Parasites is not common knowledge. What is well known is that Gelatinous Parasites are just as hungry and aggressive as a Gelatinous Cube, and if an infested Cube attacks, the Parasites will be attacking just as hungrily.
- To make things worse, Parasites are a lot smaller and faster than a Gelatinous Cube, and if you thought running away from a Cube while Slowed was no fun, the Parasites make it even worse...
Combat Tactics
Out of Combat
Rewards
XP: First argument to "number_format" must be a number. (Henchman role included.)
Treasure: Sellable Goods worth First argument to "number_format" must be a number. gp.
- Weight: Expression error: Unexpected round operator. lbs. Volume: Expression error: Missing operand for *. cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
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1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
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1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
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1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |