Talk:Eyes Slot Magic Items: Difference between revisions
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goggles of night = grants scaling distance darkvision. | goggles of night = grants scaling distance darkvision. | ||
CL3, +1 10 ft | |||
+2 20 ft | CL7, +2 20 ft | ||
+3 30 ft | CL11, +3 30 ft | ||
+4 40 ft | CL15, +4 40 ft | ||
+5 50 ft | CL19, +5 50 ft | ||
+6 80 ft | CL23, +6 80 ft | ||
+7 120 ft | CL27, +7 120 ft | ||
+8 200 ft | CL31, +8 200 ft | ||
+9 300 ft | CL35, +9 300 ft | ||
Revision as of 16:11, 19 August 2019
Ectoplasmic Spell (Feat) item. also allows seeing ethereal/invis? hrrrm, expensive
Focused Spell (Feat) item
eyes of the eagle = gives scaling +1 to +3 bonus on perception checks, gives scaling +10 to +40 foot increases to the perception range. nine items issue: cannot make perception checks or other skill roles involving reading anything in your own or adjacent squares. *** should add in an inherent bonus to perception as well (+1 to +35, should be cheap, since it can't bring your total ranks above your level
goggles of minute seeing = scaling bonus to find traps, disarm device, knowledge skill rolls made in a Library, and barter skill rolls to purchase and sell to a merchant. issue; cannot make skill rolls against anything beyond your occupied or adjacent squares. *** should add in an inherent bonus to disarm, knowledge, etc. as well (+1 to +35, should be cheap, since it can't bring your total ranks above your level
Spectacles of Understanding = gain scaling bonuses to library research, linguistics checks to detect forgeries, barter skill rolls for buy and selling to merchants, detecting traps and hidden doors, and sense motive checks *** should add in an inherent bonus to skills as well (+1 to +35, should be cheap, since it can't bring your total ranks above your level
eyes of the owl = gain low light vision to scaling distances, should improve racial low-light, should have a few levels (120', 240', and 480') and be CHEAP-ish at all levels.
kinsight goggles = as written, to scaling distances
goggles of shadow = changes all light levels to a scaling distance to dim light; should grant wearer mallori-vision, if they don't already have it. Starts at short range and scales to really good. Could actually change the light levels around them.
goggles of night = grants scaling distance darkvision. CL3, +1 10 ft CL7, +2 20 ft CL11, +3 30 ft CL15, +4 40 ft CL19, +5 50 ft CL23, +6 80 ft CL27, +7 120 ft CL31, +8 200 ft CL35, +9 300 ft
sniper goggles = grants a scaling increase beyond thirty feet for sneak attack, quarry, point blank shot, etc...
swordmaster's blindfold = as written, scaling also adds reach? hrrrm. immune to blind vs sight, since you already are. immune to gaze attacks