Wand of Maximization: Difference between revisions

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| Item-1-Page-Name| Novice Wand of Maximization
| Item-1-Page-Name| Wand of Maximization, Novice
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| Item-2-Page-Name| Adept Wand of Maximization
| Item-2-Page-Name| Wand of Maximization, Adept
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| Item-3-Page-Name| Wand of Maximization, Apprentice
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| Item-4-Page-Name| Journeyman Wand of Maximization
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Latest revision as of 15:07, 14 September 2019

Magic Wands 1.jpg

Wand of Maximization

Magic Wand - Enchantment Aura

A wand of maximization (often called a Magnum Wand) is a thick rod of hearthwood, blackened in arcane flames until it achieves a tempered state of hardness. It is thicker than a thumb in diameter, and approximately 17 inches long. It bears no markings, sigils, or other distinctions. In short, it's prodigiously ugly.

Wands of maximization are favored among war wizards and combat sorcerers, who focus on blasting their foes with as much damage as possible, rather than finesse or any attempts at afflicting their foe with some condition less than a quick death. These wands are not for the subtle-minded, nor those who shy away from causing massive destruction in their wake.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Novice's Wand of Maximization   [link]  [edit]

Cost: 6,000 gp
Weight: 0.6 lbs.
A novice's wand of maximization grants the wielder the ability to apply the effects of the Maximize Spell (Feat) to any 1st or 2nd level spell, up to once per encounter, without increasing the spell level of the spell.

The wielder must already possess the Maximize Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Bailiwick Check (DC 20 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 3,000 gp (minus cost of symbolic item).

Adept's Wand of Maximization   [link]  [edit]

Cost: 20,000 gp
Weight: 0.6 lbs.
An adept's wand of maximization grants the wielder the ability to apply the effects of the Maximize Spell (Feat) to any 1st through 3rd level spell, up to twice per encounter, without increasing the spell level of the spell. This wand may only be used once per round.

The wielder must already possess the Maximize Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Bailiwick Check (DC 30 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 10,000 gp (minus cost of symbolic item).

Apprentice's Wand of Maximization   [link]  [edit]

Cost: 56,800 gp
Weight: 0.6 lbs.
An apprentice's wand of maximization grants the wielder the ability to apply the effects of the Maximize Spell (Feat) to any 1st through 5th level spell, up to once per round, without increasing the spell level of the spell.

The wielder must already possess the Maximize Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Bailiwick Check (DC 40 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 28,400 gp (minus cost of symbolic item).

Journeyman's Wand of Maximization   [link]  [edit]

Cost: 340,000 gp
Weight: 0.6 lbs.
A journeyman's wand of maximization grants the wielder the ability to apply the effects of the Maximize Spell (Feat) to any 1st through 7th level spell, up to once per round, without increasing the spell level of the spell.

The wielder must already possess the Maximize Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 52 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 170,000 gp (minus cost of symbolic item).

Expert's Wand of Maximization   [link]  [edit]

Cost: 1,840,000 gp
Weight: 0.6 lbs.
An expert's wand of maximization grants the wielder the ability to apply the effects of the Maximize Spell (Feat) to any spell of 1st to 9th level, up to once per round, without increasing the spell level of the spell.

The wielder must already possess the Maximize Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 64 (10 + double CL)), Blazing remnant, An item symbolic of the enchantment, 920,000 gp (minus cost of symbolic item).

Master's Wand of Maximization   [link]  [edit]

Cost: 4,360,000 gp
Weight: 0.6 lbs.
A master's wand of maximization grants the wielder the ability to apply the effects of the Maximize Spell (Feat) to any spell of any spell level, up to once per round, without increasing the spell level of the spell. This even applies to True Dweomers.

The wielder must already possess the Maximize Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 70 (10 + double CL)), Blazing remnant, An item symbolic of the enchantment, 2,180,000 gp (minus cost of symbolic item).