Ring of Ferocious Action +2: Difference between revisions
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Any time the wearer gives or receives a numeric bonus from a Teamwork Feat, [[Flank]], or the [[Aid Another]] action, that bonus increases by +1 as an enhancement bonus. Note that enhancement bonuses from multiple sources (like if six characters all bought copies of such a ring) do not stack. | Any time the wearer gives or receives a numeric bonus from a Teamwork Feat, [[Flank]], or the [[Aid Another]] action, that bonus increases by +1 as an enhancement bonus. Note that enhancement bonuses from multiple sources (like if six characters all bought copies of such a ring) do not stack. | ||
Up to twice per day, when the wearer gains the [[quelled]], [[prone]], [[splayed]], [[grappled]], or [[pinned]] condition from an enemy creature, they can negate that condition as a swift action. This does not prevent them from gaining such a condition again, it does not protect them from gaining such a | Up to twice per day, when the wearer gains the [[quelled]], [[prone]], [[splayed]], [[grappled]], or [[pinned]] condition from an enemy creature, they can negate that condition as a swift action. This does not prevent them from gaining such a condition again, it does not protect them from gaining such a condition | ||
Lastly, the Ring grants a +2 enhancement bonus to [[Movement]] skill rolls for initiative rolls, climb checks, swim checks, or flight checks. | Lastly, the Ring grants a +2 enhancement bonus to [[Movement]] skill rolls for initiative rolls, climb checks, swim checks, or flight checks. |