Talk:Wrists Slot Magic Items: Difference between revisions
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longarm bracers = all increases inclusive...this should be expensive? although the good all-melee isn't until epic... hrrrm | longarm bracers = all increases inclusive...this should be expensive? although the good all-melee isn't until epic... hrrrm | ||
lb+1, CL6, +1 reach | lb+1, CL6, +1 reach 1/round | ||
lb+2, Cl10, +1 r 2/round | lb+2, Cl10, +1 r 2/round | ||
lb+3, CL14, +1r 3/round | lb+3, CL14, +1r 3/round |
Revision as of 14:37, 28 August 2019
Harrowing Spell (Feat) item
spellguard bracers = add scaling bonuses to cast defensively, adds temp hitpoints when casting while threatened, adds +1 circle if manaburning a spell by at least two levels while threatened
the bonuses to manaburning are painful, but how the temps scale needs some thinking to offset. temps BEFORE provoke, or after? could be another knob... sb+1, CL4, +1 to cast defensively, +1 temp hit point 1/enc sb+2, CL8, +1 cast, +2 temp 1/enc, +1 circle if manaburn two slots while defensive sb+3, CL12, +1 cast, 1+spell level temps 1/enc, +1 circle for 2 sb+4, CL16, +2 cast, 1+spell level temps 1/enc, +1 circle for 2 sb+5, CL20, +2 cast, 1+spell level temps 1/enc, +1 circ for 2, +2 for 3 sb+6, CL24, +2 cast, 1+spell level temps 1/round, +1 circ for 2, +2 for 3 sb+7, CL28, +3 cast, 2xspell level temps 1/round, +1 circ for 2, +2 for 3 sb+8, CL32, +3 cast, 2xspell level temps 2/round, +1 circ for 2, +2 for 3 sb+9, CL36, +3 cast, 2xspell level temps 3/round, +2 circ for 2
longarm bracers = all increases inclusive...this should be expensive? although the good all-melee isn't until epic... hrrrm lb+1, CL6, +1 reach 1/round lb+2, Cl10, +1 r 2/round lb+3, CL14, +1r 3/round lb+4 CL18, +2r 3/round lb+5, Cl22, +1r all melee lb+6, CL26, +2r, 4/round lb+7, Cl30, +2r, all melee lb+8, CL34, +3r, 4/round lb+9, CL38, +3r, all melee
charm bracelet = complex item with a whole menu of effects? NAY! a set of one-purpose items that scale
avenging knight bracers = gain Smite a scaling number of times per day. if already have smite, no effect
manacles of keeping = combine manacles of cooperation, shackles of compliannce, durance vile, make good
verdant vine bracer = makes a scaling number of goodberries per day, throw berry as ray weapon doing mighty fist of the earth effect as vines, use berry as barkskin, use berry as climbing beanstalk, vine strike, all scaling slaughter berry, to match the victory berry thing
bracers of sworn vengeance = same mechanic, scale it as much as we want