Element Spell (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 10: Line 10:




| Benefit=Choose one energy type from the list of [[Damage_and_Resistance#Common_Energy_Damage_Types|Common Energy Damage Types]]. You may replace a spell's normal damage with that energy type so it inflicts all damage in the new type, instead of the damage type it normally deals.
| Benefit=At the time this feat is chosen, you choose one energy type from the list of common energy damage types ({{ER|Common}}). You may replace a spell's normal damage type with that energy type so it inflicts all damage in the new type, instead of the damage type it normally deals.  Once chosen, this damage type may not be changed, except through the [[reselection]] rules.


'''Special''': You can gain this feat multiple times. The second time, you may now select from the [[Damage_and_Resistance#Common_Energy_Damage_Types |  Uncommon Energy Damage Types]] energy types when you cast a spell.  The third time, you may now also select from [[Damage_and_Resistance#Energy_Damage | Any type of Energy Damage]], except Primal.  Never Primal.
'''Special:''' You can gain this feat multiple times. Each time the feat is chosen, a different common damage type may be selected.




| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc|+1
| LevelInc|+2
}}</onlyinclude> (An elemental spell uses up a spell slot one level higher than the spell's actual level.)
}}</onlyinclude> (An elemental spell uses up a spell slot one level higher than the spell's actual level.)


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|You can manipulate the elemental nature of your spells.
| ShortDesc|You can alter the damage type of a spell to one common energy damage type.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 18:33, 14 September 2019


You can manipulate the elemental nature of your spells.

Prerequisites: Caster Level 1

Benefit: At the time this feat is chosen, you choose one energy type from the list of common energy damage types (Common (Acid,  Cold,  Fire,  Lightning,  Sonic)). You may replace a spell's normal damage type with that energy type so it inflicts all damage in the new type, instead of the damage type it normally deals. Once chosen, this damage type may not be changed, except through the reselection rules.

Special: You can gain this feat multiple times. Each time the feat is chosen, a different common damage type may be selected.

Level Increase: +2 (An elemental spell uses up a spell slot one level higher than the spell's actual level.)