Bestiary: Difference between revisions
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===CR 17=== | ===CR 17=== |
Revision as of 17:52, 7 September 2019
- Verbose Blueprint (User Guide, Change Log)
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- {{Monster-Basic-Lore|{{#explode:{{PAGENAME}}|(|0}}}}
CR
CR 17
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CR 17 Blueprint Lore | CR 17 Blueprint | CR 17 Blueprint | CR 17 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Aboleth Lasher Lore | 17 | Heavy | Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Abyssal Kelpie | 17 | Fey, Elf | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ageless Gargoyle | 17 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Arethusan Nymph | 17 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Azer Lunatic | 17 | Outsider, Fire | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Banshee | 17 | Undead, Ghost, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Barbed Manticore | 17 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Bearded Devil Lore | 17 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Cave Owlbear | 17 | Heavy | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Chaos Beast Lore | 17 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossal Spider Lore | 17 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Coquina Jann | 17 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Corpulent Black Pudding | 17 | Heavy | Ooze | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Deathknight Armsman Lore | 17 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dire Polar Bear | 17 | Heavy | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Dire Turtle | 17 | Animal, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dire Wight | 17 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Drider Freak | 17 | Heavy | Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Dromite Plague-Singer | 17 | Leader | Vermin | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Electric Behir | 17 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ephagis Soul-Eater | 17 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ettin Stonefather | 17 | Leader | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Fearsome Green Dragon | 17 | Threat | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Feral Minotaur | 17 | Legend | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Giant Picker Lore | 13 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Forest Giant Bear Guide | 17 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Frost Giant Reaver Lore | 14 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant Deadly Wolverine | 17 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Girallon Silverback | 17 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Glinting Astral Construct | 17 | Construct, Prodigy, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Greater Red Dragon | 17 | Villain | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy Destrier | 17 | Animal, Horse | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Hill Giant Chieftain Lore | 21 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Incandescent Hellhound | 17 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Intellect Devourer Enslaver | 17 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Jade Scarab Swarm | 17 | Vermin, Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Killer Souterraine | 17 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Leatherwing Wyvern | 17 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Leonal | 17 | Sneak | Animal, Great Cat | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Marred Rat | 17 | Disease, Monstrosity, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Puissant Air Elemental | 17 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Puissant Earth Elemental | 17 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Puissant Fire Elemental | 17 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Puissant Water Elemental | 17 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rabid Maenad | 17 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ragged Scorpion | 17 | Sneak | Vermin | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Raptor Harpy | 17 | Killer | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Sahuagin Fanatic | 17 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Salt Zombie Lore | 17 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Savage White Dragon | 17 | Threat | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Scarab-Plague Mummy Lore | 17 | Villain | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Scattered Zombie Parts Lore | 17 | Minion | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Skintailor | 17 | Construct, Prodigy, Tattered | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Squalid Otyugh | 17 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Stone Giant Warrior | 17 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 17 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sylvan Hydra | 17 | Shooter | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Troglodyte Mouthbreather | 17 | Heavy | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Venting Smoke Monster | 17 | Outsider, Air | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Violet Worm | 17 | Heavy | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vrock | 17 | Outsider, Demon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Woolly Rhinoceros | 17 | Animal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xill Despoiler | 17 | Outsider |
CR 18
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CR 18 Blueprint Lore | CR 18 Blueprint | CR 18 Blueprint | CR 18 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Aboleth Diviner | 18 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Aranea Silklord Lore | 18 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Argent Locathah | 18 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Assassin Tree Lore | 18 | Heavy | Plant | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Athach Brother | 18 | Heavy | Monstrous Humanoid, Giant | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Attendant Vampire Thrall | 18 | Heavy | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Bahairim Sadist Lore | 18 | Heavy | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Chain Devil | 18 | Outsider, Devil | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Cave Mammoth | 18 | Animal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dark Naga | 18 | Sneak | Magical Beast, Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Doppelganger Consul Lore | 18 | Leader | Protean | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Drow Conspirator Lore | 25 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ebon Dragloth Lore | 17 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fearsome Blue Dragon | 18 | Threat | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Gargant | 18 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Giant Lore | 15 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Forest Giant Savage | 18 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Frost Giant Ursus | 18 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gargantuan Monstrous Centipede | 18 | Heavy | Vermin | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant Hercules Beetle | 18 | Vermin, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Golden Stag | 18 | Legend | Animal, Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Greater Abyssal Basilisk | 18 | Outsider, Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Greater Shadow Lore | 18 | Shooter | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Hungered Wendigo | 18 | Protean | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Impaler Wasp Swarm | 18 | Swarm, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Infested Treant Lore | 18 | Legend | Plant | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Maddened Tyrannosaurus | 18 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Marilith | 18 | Killer | Aberration, Outsider, Demon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Mountain Buffalo | 18 | Animal, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Naphrogor | 18 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ogre Sage | 18 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ophidian Lamia | 18 | Aberration, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Pungent Caustic Walker | 18 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rakshasa Ferik | 18 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Razor Boar Herd | 18 | Animal, Boar, Troop | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rimejaw Wolf | 18 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Savage Black Dragon | 18 | Threat | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Scarred Rat Swarm | 18 | Disease, Monstrosity, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Scorpionfolk Impaler | 18 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Shield Guardian Towerwarden | 18 | Construct | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Skeleton Champion | 18 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Steel Golem Lore | 18 | Heavy | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Stone Giant Defender Lore | 18 | Tank | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 18 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated.
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Tainted Mob | 18 | Troop, Undead, Zombie | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vermiurge | 18 | Heavy | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Wild Invader | 18 | Fey, Elf | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeph | 18 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xorn Monolith | 18 | Outsider |
CR 19
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 19 Blueprint Lore | CR 19 Blueprint | CR 19 Blueprint | CR 19 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Aboleth Slimer | 19 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Aimless Chaos Beast | 19 | Tank | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Bahada Jann | 19 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Barbed Devil | 19 | Outsider, Devil | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Basalt Delver | 19 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Bebilith | 19 | Outsider, Demon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Black Rhinoceros | 19 | Heavy | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Blacktail Scorpion | 19 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Canker Beast | 19 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Cavernous Zombie | 19 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Chopped Zombie Parts | 19 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Clay Kiln Golem | 19 | Heavy | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Cloud Giant Scudder | 19 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Couatl | 19 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Darkweald Shambling Mound | 19 | Plant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dire Elephant | 19 | Heavy | Animal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Dire Grizzly Bear | 19 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Doppelganger Butcher Lore | 21 | Killer | Protean | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Drider Grotesque | 19 | Heavy | Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Duergar Collier | 19 | Killer | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Expelling Smoke Monster | 19 | Outsider, Air | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fearsome Red Dragon | 19 | Villain | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Fen Renkir | 19 | Heavy | Magical Beast (greay render) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Fevered Hellhound | 19 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Giant Soldier | 19 | Killer | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Forest Giant Artisan | 19 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Formian Myrmarch | 19 | Leader | Aberration, Vermin | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Frost Giant Berserker | 19 | Killer | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant Eagle | 19 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Great Turtle | 19 | Animal, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Grey Ooze | 19 | Ooze | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Headless Ghost | 19 | Shooter | Undead, Incorporeal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Lich Soul Collector | 19 | Tank | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Night Hag | 19 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Orca | 19 | Animal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Patched Shocker Lizard | 19 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Persisting Gargoyle | 19 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Plummeting Spider | 19 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Racing Destrier | 19 | Animal, Horse | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Raiju Oni | 19 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rattleboned Cockatrice | 19 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rhapsody Wasp | 19 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rot Fly Perpetrator | 19 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sahuagin Corrupter | 19 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Savage Green Dragon | 19 | Threat | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Scorching Remorhaz | 19 | Heavy | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Scree Troll | 19 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Scuttling Varmint | 19 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Silent King | 19 | Villain | Undead, Mummy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Souterraine Ripper | 19 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Stone Giant Sorceror | 19 | Shooter | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 19 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated.
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Syrinx Nymph | 19 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Terrible White Dragon | 19 | Dragon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Timbre Hound | 19 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Unhinged Allip | 19 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vampire Patron | 19 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Volcanic Skeleton | 19 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Wailing Destrachan | 19 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Worm-That-Walks | 19 | Killer | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeph Swashbuckler | 19 | Outsider |
CR 20
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 20 Blueprint Lore | CR 20 Blueprint | CR 20 Blueprint | CR 20 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Aboleth Ooze Lord | 20 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Anopheles Stirge Swarm | 20 | Swarm, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Athach Shitkicker | 20 | Threat | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Atrophying Xill | 20 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Bone Devil | 20 | Outsider, Devil | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Boreal Wolf | 20 | Sneak | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Cloud Giant | 20 | Killer | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossal Medusa | 20 | Legend | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Deathknight | 20 | Shooter | Undead, Skeleton | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Delirious Maenad | 20 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dromite Precursor | 20 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Drow Matriarch | 20 | Leader | Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ellour | 20 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ettin Mastermind | 20 | Leader | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Fast Zombie Parts | 20 | Minion | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Giant Bruinmaster | 20 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Forest Giant Tree Tamer | 20 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Frost Giant Scald | 20 | Leader | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Gargant Winged Queen | 20 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gargantuan Gruesome Centipede | 20 | Heavy | Vermin | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant Invincible Wolverine | 20 | Heavy | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Great Fey Stag | 20 | Legend | Animal, Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Hadal Kelpie | 20 | Fey, Elf | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Intellect Devourer Insinuator | 20 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Lady-o'-Rags | 20 | Construct, Prodigy, Tattered | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Lofty Crown Treant | 20 | Legend | Plant, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Lustrous Astral Construct | 20 | Construct, Prodigy, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Marred Rat Swarm | 19 | Monstrosity, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mithril Golem | 20 | Killer | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Mordant Caustic Walker | 20 | Magical Beast (Digester) | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Nalfeshnee | 20 | Outsider, Demon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Phthisic | 20 | Protean | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rakshasa Agha | 20 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Savage Blue Dragon | 20 | Villain | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Shadow Manifestation | 20 | Troop, Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Shocking Behir | 20 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sigma Strain Zombie Beast | 20 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Spectre | 20 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Stone Giant Ordinate | 20 | Sneak | Humanoid, Giant | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Stygian Wraith | 20 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 20 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated.
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Terrible Air Elemental | 20 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Terrible Black Dragon | 20 | Threat | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Terrible Earth Elemental | 20 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Terrible Fire Elemental | 20 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Terrible Water Elemental | 20 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tusker | 20 | Animal, Monstrosity, Boar | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Twitching Zombie | 20 | Killer | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Tyrian Worm | 20 | Heavy | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vampire Trueblood | 20 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Wight Brute | 20 | Killer | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Wild Stranger | 20 | Fey, Elf | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeph Holdfast | 20 | Outsider |
CR 21
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 21 Blueprint Lore | CR 21 Blueprint | CR 21 Blueprint | CR 21 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Bahairim Pain Collector | 21 | Heavy | Aberration, Construct, Devil, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Bloat Zombie | 21 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Bringer of Blasphemies | 21 | Threat | Undead, Mummy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Calliopid Nymph | 21 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Capricious Chaos Beast | 21 | Tank | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Caustic Green Slime, Caustic | 21 | Ooze | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Common Force Dragon | 21 | Villain | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Conqueror Skeleton | 21 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Drider Epitome | 21 | Heavy | Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Dromite Ranger | 21 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Drow Duelist | 21 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Engorged Zombie Parts | 21 | Minion | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Giant Champion | 21 | Heavy | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Forest Giant Matriarch | 21 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Frostblight Wendigo | 21 | Protean | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fulgid Locathah | 21 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gargantuan Animated Object | 21 | Legend | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Gargoyle, Enduring | 21 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Glabrezu | 21 | Outsider, Demon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Glacierborn Frost Giant | 21 | Heavy | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Gromp | 21 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Hill Titan | 21 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Hybernal Wolf | 21 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ice Devil | 21 | Outsider, Devil | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Imperious White Wyrm | 21 | Threat | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Incomplete Vermiurge | 21 | Construct, Prodigy | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Jann Caliche | 21 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mangy Varmint | 21 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mu Spore | 21 | Legend | Plant | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Phasm | 21 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Plains-Ghost | 21 | Legend | Magical Beast, Great Cat | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Pyrophoric Hydra | 21 | Shooter | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ripping Turtle | 21 | Animal, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rusted Anaxim | 21 | Construct, Prodigy, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sable Dragloth | 21 | Aberration, Dragon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sahuagin Visionary | 21 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Savage Mammoth | 21 | Animal, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Savage Red Dragon | 21 | Villain | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Savage Tyrannosaurus | 21 | Animal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Neophyte | 21 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Souterraine Strangler | 21 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Stilletto Scorpion | 21 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Stone Chimney Golem | 21 | Heavy | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Storm Giant Squall | 21 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 21 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated.
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Terrible Green Dragon | 21 | Threat | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Torment Wasps | 21 | Swarm, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tornado Cloud Giant | 21 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Undead Raven Flock | 21 | Swarm, Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vampire Thaumaturge | 21 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vampire Thrall Courtier | 21 | Heavy | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
White Buffalo | 21 | Heavy | Animal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeph Privateer | 21 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xorn Trigon | 21 | Outsider |
CR 22
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 22 Blueprint Lore | CR 22 Blueprint | CR 22 Blueprint | CR 22 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Aboleth Oracle | 22 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Adamantine Golem | 22 | Legend | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossal Monstrous Centipede | 22 | Vermin, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Crystal Spider | 22 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Cultish Worm-That-Walks | 22 | Killer | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Deepbane Drow | 22 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Delg | 22 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dire Rhinoceros | 22 | Heavy | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Doppelganger Eliminator Lore | 24 | Killer | Protean | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Duergar Cardinal | 22 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Eerie Stag | 22 | Legend | Animal, Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Efreet Fireblade | 22 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Feculent Otyugh | 22 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Giant Flametamer | 22 | Shooter | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Formian Khan | 22 | Leader | Aberration, Vermin | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Frost Giant Despot | 22 | Leader | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Frost Worm | 22 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ha-Naga | 22 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Hemorrhagic Pudding | 22 | Ooze | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Horned Devil | 22 | Outsider, Devil | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Imperious Black Wyrm | 22 | Threat | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Infernal Hellhound | 22 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Intellect Devourer Dominator | 22 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Jourvow | 22 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Lich King | 22 | Tank | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Mad Elephant | 22 | Legend | Monstrosity, Animal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Plumaged Chichimec | 22 | Outsider, Air | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Poltergeist | 22 | Undead, Ghost, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Radiant Remorhaz | 22 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rakshasa Kizlar | 22 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Retriever | 22 | Legend | Outsider, Demon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Rot Fly Impregnator | 22 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Scuttling Varmint Swarm | 22 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Shrieking Destrachan | 22 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Gallant | 22 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sonorous Wasp | 22 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Stately Couatl | 22 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Stingtail Wyvern | 22 | Heavy | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Storm Giant | 22 | Heavy | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Stormstrike Manticore | 22 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Striped Shocker Lizard | 22 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 22 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated.
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Terrible Blue Dragon | 22 | Villain | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Thoraxian | 22 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Thorn Hound | 22 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ursus Mighty Black Bear | 22 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vampire Dread Lord | 22 | Leader | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Verdant Copse Treant | 22 | Heavy | Plant | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vitriolic Caustic Walker | 22 | Magical Beast (digester) | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vortex Shadow | 22 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Wild Witch | 22 | Sneak | Monstrous Humanoid, Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeph Mariner | 22 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Yokai Oni | 22 | Monstrous Humanoid |
CR 23
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CR 23 Blueprint Lore | CR 23 Blueprint | CR 23 Blueprint | CR 23 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Agitated Maenad | 23 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Allip Hysteric | 23 | Outsider, Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Broken Anaxim | 23 | Heavy | Construct, Prodigy, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Cerebrilith | 23 | Outsider, Demon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Cloud Giant Thunderhead | 23 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Creave | 23 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Darkened Zombie | 23 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Deathknight Marshall | 23 | Undead, Skeleton | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Decomposing Xill | 23 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Drider Brute | 23 | Heavy | Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Droone | 23 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dynamic Behir | 23 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ettercap Deceiver | 23 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Feckless Chaos Beast | 23 | Tank | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Giant Fulgurant | 23 | Shooter | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Forest Ogre | 23 | Heavy | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Formian Great-Khan | 23 | Leader | Aberration, Vermin | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant Legendary Wolverine | 23 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Glistening Astral Construct | 23 | Construct, Prodigy, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Greater Force Dragon | 23 | Threat | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Hookbeak Roc | 23 | Heavy | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Hookspine Spider | 23 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Imperious Green Wyrm | 23 | Threat | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Livid Spectre | 23 | Undead, Ghost, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mauvine Worm | 23 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mirror Scorpion | 23 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Moon-Shackled Mummy | 23 | Sneak | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Onyx Wraith | 23 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Polyhymnian Nymph | 23 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Primal Kraken | 23 | Threat | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Puppeteer Mind Worm | 23 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ravid | 23 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ridge-Leaper | 23 | Legend | Magical Beast, Great Cat, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Sahuagin Highborn | 23 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Saw-Backed Thunder Lizard | 23 | Legend | Magical Beast, Dinosaur, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Shambling Mound Worldtree | 23 | Legend | Plant, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Serf | 23 | Heavy | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Stone Titan | 23 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Storm Giant Hurricane | 23 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 23 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated.
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Sundered Zombie Parts | 23 | Minion | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Swiftscorch Magmin | 23 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tattered Seamstress | 23 | Construct, Prodigy, Tattered | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tearing Turtle | 23 | Animal, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tembrimast | 23 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Terrible Red Dragon | 23 | Villain | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Timeless Gargoyle | 23 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tusker Herd | 23 | Animal, Monstrosity, Boar, Troop | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vicious Varmint | 23 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vitreolic Slime | 23 | Ooze | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Winter Wight | 23 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeph Buccaneer | 23 | Outsider |
CR 24
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CR 24 Blueprint Lore | CR 24 Blueprint | CR 24 Blueprint | CR 24 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Actinic Silverlance | 24 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Anachronistic Phane | 24 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Arcane Weald Treant | 24 | Plant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Badland Troll | 24 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Bahairim Solicitor | 24 | Heavy | Aberration, Construct, Devil, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Balor | 24 | Outsider, Demon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Brachyurus | 24 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossal Gruesome Centipede | 24 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Crawling Throng | 24 | Troop, Undead, Zombie | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Crowned Medusa | 24 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Death Giant Precursor | 24 | Heavy | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Dire Mammoth | 24 | Heavy | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Doppelganger Contender | 24 | Protean | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Drow Contriver | 24 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Efreet Cinderlord | 24 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Giant Thane | 24 | Leader | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Formian Defender | 24 | Killer | Aberration, Vermin | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ghost Buffalo | 24 | Heavy | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Goliath Horse | 24 | Animal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Goliath Stirge Swarm | 24 | Swarm, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gorefang Tyrannosaurus | 24 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Imperious Blue Wyrm | 24 | Villain | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Intellect Devourer Tyrant | 24 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Iron Grate Golem | 24 | Heavy | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Lambent Stag | 24 | Legend | Animal, Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Lancer Wasp Swarm | 24 | Swarm, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Lightstruck Cloud Giant Lightstruck | 24 | Heavy | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Maddened Rhinoceros | 24 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Malsotrian | 24 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mangy Varmint Swarm | 24 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Onyx Dragloth | 24 | Aberration, Dragon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Orb Shadow | 24 | Killer | Undead, Incorporeal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Phantom Fungus | 24 | Plant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Pit Fiend | 24 | Outsider, Devil | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rakshasa Abaza | 24 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Relucent Locathah | 24 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ruskinvor Horror | 24 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Skeleton Deathbringer | 24 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Hoodlum | 24 | Killer | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Stone Colossus | 24 | Monstrous Humanoid, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sulphurjaw Hellhound | 24 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 24 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Supreme Air Elemental | 24 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Supreme Earth Elemental | 24 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Supreme Fire Elemental | 24 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Supreme Water Elemental | 24 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Thoraxian Flogger | 24 | Vermin (Thorciasid) | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Umbrous Grey Ooze | 24 | Ooze | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vermiurge Supplicant | 24 | Heavy | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
White Lady | 24 | Undead, Ghost, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Withering Caustic Walker | 24 | Magical Beast (digester) | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeph Sky Pirate | 24 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xorn Spire | 24 | Outsider |
CR 25
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CR 25 Blueprint Lore | CR 25 Blueprint | CR 25 Blueprint | CR 25 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Aboleth Soothsayer | 25 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Anluin Rictus | 25 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Arch Lich | 25 | Tank | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ardent Remorhaz | 25 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Battle-Scarred Anaxim | 25 | Heavy | Construct, Prodigy, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Blustery Chichimec | 25 | Outsider, Air | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Bonestorm | 25 | Undead, Swarm | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Brightfire Magmin | 25 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Byakko Oni | 25 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Cannibal Turtle | 25 | Animal, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Clionean Nymph | 25 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Cloud Giant Aerialist | 25 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Common Prismatic Dragon | 25 | Threat | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Death Giant | 25 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Death-Head Spider | 25 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dessicating Green Slime | 25 | Ooze | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dismantled Zombie Parts | 25 | Minion | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Dissonance Wasp | 25 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Drider Paragon | 25 | Heavy | Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Dromite Colonist | 25 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Drow Regent | 25 | Leader | Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Duergar Dredger | 25 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ebon Gloom | 25 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Efreet Flamestrider | 25 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fearsome Force Dragon | 25 | Threat | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Flesh Golem Incarnate | 25 | Heavy | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Formian Mother | 25 | Threat | Aberration, Vermin | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Frost Titan | 25 | Monstrous Humanoid, Giant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Graeae Witch | 25 | Monstrous Humanoid, Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Howling Destrachan | 25 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Imperious Red Wyrm | 25 | Villain | Dragon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Jungle-Strider | 25 | Legend | Magical Beast, Great Cat, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Lava Wight | 25 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Meaningless Chaos Beast | 25 | Tank | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Melancholy Le Shay | 25 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Moonhunter Scorpion | 25 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mountain Ogre | 25 | Heavy | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Obdurate Gargoyle | 25 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ornate Couatl | 25 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Plane-Seeker Worm-That-Walks | 25 | Killer | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Prismatic Hydra | 25 | Shooter | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Rogue Elephant | 25 | Legend | Animal Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Rot Fly Procreator | 25 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sahuagin Chosen | 25 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sight-Binder Mummy | 25 | Threat | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Spike Hound | 25 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Splattering Varmint | 25 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Spirit Naga | 25 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Storm Giant Wracker | 25 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 25 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Terrible Mandrill | 25 | Legend | Magical Beast, Great Ape, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ursus Northern Bruin | 25 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Void Zombie | 25 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vorpal Boar | 25 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeph Rigger | 25 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Zeta Strain Zombie Beast | 25 | Undead |
CR 26
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 26 Blueprint Lore | CR 26 Blueprint | CR 26 Blueprint | CR 26 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Autumnal Dryad | 26 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Cloud Giant Parhelion | 26 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Curse Orchard Treant | 26 | Troop | Plant | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Death Giant Measurer | 26 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Deep-Reach Crocodilian | 26 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Degrading Xill | 26 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Doppelganger Gleaner | 26 | Protean | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Drow Warden | 26 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Efreet Pyresinger | 26 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ettercap Entangler | 26 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fey Kraken | 26 | Threat | Magical Beast, Fey, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Flickering Astral Construct | 26 | Construct, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Forgotten Ghost | 26 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Friggyn | 26 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Frostwind Wolf | 26 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant Atavistic Wolverine | 26 | Heavy | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Greater Purple Worm | 26 | Heavy | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Flockling | 26 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Hysterical Maenad | 26 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Jalk | 26 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Keekoroy | 26 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Lightning Stag | 26 | Legend | Animal, Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Nightcrawler Shadow | 26 | Sneak | Undead, Incorporeal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Rakshasa Emir | 26 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Red-Breasted Roc | 26 | Magical Beast, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Royal Purple Worm | 26 | Leader | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Sanguinary Hemorrhagic Pudding | 26 | Ooze | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sirrush Smoke-Eater | 26 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Skinslough Wendigo | 26 | Protean | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Smoky Apocalypse Skeleton | 26 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Coquette | 26 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Starless Wraith | 26 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Stasis Phane | 26 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Storm Giant Destroyer | 26 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Subordinate Arch-Fiend | 26 | Leader | Outsider, Devil | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 26 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thoraxian Thrasher | 26 | Vermin (Thorciasid) | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vengeance Spectre | 26 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vicious Varmint Swarm | 26 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Voltaic Behir | 26 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeph Cutthroat | 26 | Outsider |
CR 27
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 27 Blueprint Lore | CR 27 Blueprint | CR 27 Blueprint | CR 27 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Arctic Mammoth | 27 | Animal, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Assailant Spider | 27 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Atramentous Gloom | 27 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Auroral Locatha | 27 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Azruulian Fiend | 27 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Bahairim Flesh Apostle | 27 | Legend | Aberration, Construct, Devil, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Bludgeon-Tailed Thunder Lizard | 27 | Legend | Magical Beast, Monstrosity, Dinosaur | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Bodak | 27 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Bunjow | 27 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Carrion Varmint | 27 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Cerberus Sentinel | 27 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Death-Shadow | 27 | Legend | Magical Beast, Monstrosity, Great Cat | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Doppelganger Athanais | 27 | Protean | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Drider Enormity | 27 | Heavy | Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Everlasting Gargoyle | 27 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Faerie Ring | 27 | Plant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fetlocked Buffalo | 27 | Heavy | Animal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Titan | 27 | Heavy | Monstrous Humanoid, Giant | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Fomaorian Giant | 27 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gibbering Orb | 27 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gigantic Tyrannosaurus | 27 | Heavy | Animal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Goliath Rhinoceros | 27 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Greater Prismatic Dragon | 27 | Threat | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Separator | 27 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Muntroc | 27 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Obsidian Dragloth | 27 | Aberration, Dragon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Prodigious Snapping Turtle | 27 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Pyramid Xorn | 27 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Raving Allip | 27 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Savage Force Dragon | 27 | Threat | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Scarabic Lamia | 27 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Scorian Magmin | 27 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Shambling Mound Genesis Germ | 27 | Threat | Plant | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Skeleton Desecrator | 27 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Skiver Wasp Swarm | 27 | Swarm, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sloppy Otyugh | 27 | Heavy | Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Rake | 27 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Soul-Stinger Scorpion | 27 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Soul-Tyrant Emperor | 27 | Villain | Undead, Mummy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Steel Furnace Golem | 27 | Heavy | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Storm Giant Stormcaller | 27 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 27 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Superior Flockling | 27 | Outsider, Helleskrieg, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Terpsichorean Nymph | 27 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vacuous Chaos Beast | 27 | Tank | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vermiurge Vessal | 27 | Heavy | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Virulent Zombie Parts | 27 | Minion | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vitreolic Viscous Slime | 27 | Ooze | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Volcano Worm | 27 | Heavy | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Worn Anaxim | 27 | Construct, Prodigy, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Wretched Zombie | 27 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeph Corsair | 27 | Outsider |
CR 28
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CR 28 Blueprint Lore | CR 28 Blueprint | CR 28 Blueprint | CR 28 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Aboleth Prophesier | 28 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Brimstone Hellhound | 28 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Cacophony Wasp | 28 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Chichimec Simurgh | 28 | Outsider, Air | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Clay Golem Ziggurat | 28 | Heavy | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossal Animated Object | 28 | Construct | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Death Giant Quieter | 28 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Doleful Le Shay | 28 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Doom Wight | 28 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Doppelganger Meliton | 28 | Protean | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dreamtree Scion | 28 | Heavy | Plant | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Drow Deceiver | 28 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Duergar Overseer | 28 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Efreet Karadjin | 28 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fomaorian Slaver | 28 | Monstrous Humanoid, Giant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Forlorn Ghost | 28 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gilded Couatl | 28 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Greater Frost Worm | 28 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Manipulator | 28 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Invincible Air Elemental | 28 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Invincible Earth Elemental | 28 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Invincible Fire Elemental | 28 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Invincible Water Elemental | 28 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Karkaradon Hammerhead | 28 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Last Stand Treant | 28 | Plant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Long-Faced Bear | 28 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Mecrin | 28 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Morai Witch | 28 | Monstrous Humanoid, Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Naga Abomination | 28 | Heavy | Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Neh-Thalggu | 28 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Nightshade Shadow | 28 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Nihilian Unmaker | 28 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ordinate Arch-Fiend | 28 | Leader | Outsider, Devil | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ordinial Exalted | 28 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Phane Annalist | 28 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Primal Stag | 28 | Legend | Animal, Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Queenly Medusa | 28 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Quill Hound | 28 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rakshasa Hajji | 28 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Remorhaz, Fervent | 28 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rot Fly Penetrator | 28 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Salt-Maw Crocodilian | 28 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Screaming Destrachan | 28 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Nihilist | 28 | Tank | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Splattering Varmint Swarm | 28 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Storm Giant Khan | 28 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 28 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Superior Separator | 28 | Outsider, Helleskrieg, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tearing Devilsaur | 28 | Legend | Magical Beast,Monstrosity, Dinosaur | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Thoraxian Flayer | 28 | Vermin, (Thorciasid) | |||||||||||||||||||||||||||||||||||||||||||||||||||||
True Flockling | 28 | Outsider, Helleskrieg, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vampire Thrall Faithful | 28 | Heavy | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vorpal Boar Herd | 28 | Magical Beast, Monstrosity, Boar, Troop | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Worm-That-Walks Powermonger | 28 | Killer | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeph Navigator | 28 | Outsider |
CR 29
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 29 Blueprint Lore | CR 29 Blueprint | CR 29 Blueprint | CR 29 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Abyssal Kraken | 29 | Threat | Magical Beast, Demon | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Angered Zombie Parts | 29 | Minion | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ataxian Usurper | 29 | Villain | Undead, Mummy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Bellicose Apocalypse Slime | 29 | Ooze | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Blight Scorpion | 29 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Bloodweb Spider | 29 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Caliginous Gloom | 29 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Celestial Hydra | 29 | Shooter | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Cloud Titan | 29 | Heavy | Monstrous Humanoid, Giant | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Death Giant Peacegiver | 29 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Deep Delver | 29 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Demi-Lich | 29 | Tank | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Doppelganger Hagunemnon | 29 | Killer | Protean | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Drider Exemplar | 29 | Heavy | Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Drow Malignant | 29 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Energetic Behir | 29 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Enraged Spectre | 29 | Undead, Ghost, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Eratonean Nymph | 29 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ettercap Stalker | 29 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fearsome Prismatic Dragon | 29 | Threat | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Fickle Chaos Beast | 29 | Tank | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Fomaorian Skindancer | 29 | Monstrous Humanoid, Giant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant Primal Wolverine | 29 | Heavy | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Glacial Xixecal | 29 | Threat | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Glossy Astral Construct | 29 | Construct, Prodigy, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Great Snowy Roc | 29 | Magical Beast, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy Goliath Horse | 29 | Animal, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Superior Manipulator | 29 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Taiga | 29 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg True Separator | 29 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Lumbering Zombie | 29 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Majestic Flockling | 29 | Outsider, Helleskrieg, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Manaical Maenad | 29 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mithril Hearth Golem | 29 | Heavy | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Perpetual Gargoyle | 29 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Phlox Worm | 29 | Magical Beast, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Prodigious Tearing Turtle | 29 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Pyndrig | 29 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Slimy Varmint | 29 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Smolderash Magmin | 29 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Looter | 29 | Sneak | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 29 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tempered Marid | 29 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Terrible Force Dragon | 29 | Threat | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vampire Immortal | 29 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Void-Walker Wraith | 29 | Undead, Ghost, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
White Gorilla | 29 | Legend | Magical Beast, Monstrosity, Great Ape | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Winterscarred Wendigo | 29 | Protean | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Wrecked Anaxim | 29 | Construct, Prodigy, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeph Bosun | 29 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xill Vandal | 29 | Outsider |
CR 30
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CR 30 Blueprint Lore | CR 30 Blueprint | CR 30 Blueprint | CR 30 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Atropal Lore | 30 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Auger Wasp Swarm | 30 | Swarm, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Bahairim Proselyte | 30 | Legend | Aberration, Construct, Devil, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Brine-Gullet Crocodilian | 30 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Carrion Varmint Swarm | 30 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Catastrophe Wight | 30 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Death Giant Gravedigger | 30 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Devil Tyrannosaurus | 30 | Animal, Dinosaur | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Drow Sovereign | 30 | Leader | Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Emaciated Host | 30 | Troop, Undead, Zombie | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Epsilon Strain Zombie Beast | 30 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fel Thicket Treant | 30 | Plant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fomaorian Flenser | 30 | Monstrous Humanoid, Giant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gavalian Taskmaster | 30 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Glacierfang Wolf | 30 | Outsider, Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Hellknight | 30 | Outsider, Undead, Skeleton | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Horrible Neh-Thalggu | 30 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Infernal | 30 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Javelin Viper | 30 | Legend | Magical Beast, Monstrosity, Great Ophidian | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Karkaradon Pikejaw | 30 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Limpid Locathah | 30 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Majestic Separator | 30 | Outsider, Helleskrieg, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Neothelid | 30 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Nightwing Shadow | 30 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Otherworldly Stag | 30 | Legend | Animal, Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Phane Historian | 30 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rakshasa Pasha | 30 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Scintillating Astral Construct | 30 | Construct, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sirrush Fire-Eye | 30 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Sky Tyrant Great Hawk | 30 | Legend | Magical Beast, Monstrosity, Great Avian | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Belle | 30 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sombre Dragloth | 30 | Aberration, Dragon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Starry Buffalo | 30 | Heavy | Animal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Stone Ballast Golem | 30 | Heavy | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 30 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Superior Arch-Fiend | 30 | Leader | Outsider, Devil | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Superior Taiga Helleskrieg | 30 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Swollen Great Toad | 30 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Thoraxian Flenser | 30 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Thunderbird | 30 | Magical Beast, Monstrosity, Great Avian | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Titanic Medusa | 30 | Legend | Monstrous Humanoid, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
True Manipulator | 30 | Outsider, Helleskrieg, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Uvuudaum | 30 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vacant Vermiurge | 30 | Heavy | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Verdant Helleskrieg | 30 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
World-Burner Hellhound | 30 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeph Captain | 30 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xorn Cairn | 30 | Outsider |
CR 31
Creature Name | CR | Role | Type | |
---|---|---|---|---|
CR 31 Blueprint Lore | CR 31 Blueprint | CR 31 Blueprint | CR 31 Blueprint | |
Aboleth Predictor | 31 | Aberration | ||
Adamantine Forge Golem | 31 | Heavy | Construct | |
Aegeirus Nymph | 31 | Fey | ||
Appointed Worm-That-Walks | 31 | Killer | Construct, Prodigy | |
Arctic Xixecal | 31 | Threat | Outsider | |
Atropal Annihilator | 31 | Outsider, Undead | ||
Bonefield | 31 | Swarm, Undead | ||
Brachyurus Fenris-Kin | 31 | Legend | Magical Beast, Monstrosity | |
Cerberus Legion-Head | 31 | Legend | Magical Beast, Monstrosity | |
Death Giant Noble | 31 | Monstrous Humanoid, Giant | ||
Delirium Spider | 31 | Sneak | Vermin | |
Doppelganger Realmwalker | 31 | Protean | ||
Drashnar | 31 | Aberration | ||
Dreamtree | 31 | Legend | Plant | |
Drifting Chaos Beast | 31 | Threat | Outsider | |
Drow Champion | 31 | Fey | ||
Duergar Sapper | 31 | Humanoid | ||
Ebon Magmin | 31 | Outsider | ||
Endless Gargoyle | 31 | Monstrous Humanoid | ||
Engorged Hemorrhagic Pudding | 31 | Killer | Ooze | |
Fate Witch | 31 | Monstrous Humanoid, Fey | ||
Flesh Colossus | 31 | Heavy | Construct, Prodigy | |
Floating Zombie Parts | 31 | Minion | Undead | |
Fomaorian Whisperer | 31 | Monstrous Humanoid, Giant | ||
Galvanic Marid | 31 | Outsider | ||
Helleskrieg Frostbound | 31 | Outsider, Aberration | ||
Immaculate Drider | 31 | Heavy | Aberration | |
Imperious Force Wyrm | 31 | Threat | Dragon, Outsider | |
K'thol | 31 | Aberration | ||
Lady of Twofold Truths | 31 | Villain | Undead, Mummy | |
Leaping Zombie | 31 | Undead | ||
Majestic Manipulator Helleskrieg | 31 | Outsider, Aberration | ||
Prodigious Tearing Turtle | 31 | Legend | Animal, Monstrosity | |
Resplendent Couatl | 31 | Outsider, Native | ||
Rot Fly Insinuator | 31 | Vermin | ||
Ruined Anaxim | 31 | Construct, Prodigy, Outsider | ||
Runemarked Cyzrix | 31 | Aberration | ||
Sable Gloom | 31 | Humanoid | ||
Savage Prismatic Dragon | 31 | Threat | Dragon, Outsider | |
Scabrous Varmint | 31 | Aberration, Disease, Vermin | ||
Shadow Swarm | 31 | Swarm, Undead, Troop, Incorporeal | ||
Smoky Annihilation Skeleton | 31 | Undead | ||
Somber Crool Lothario | 31 | Humanoid | ||
Spear-Faced Thunder Lizard | 31 | Legend | Magical Beast, Monstrosity | |
Spine Hound | 31 | Aberration | ||
Superior Verdant Helleskrieg | 31 | Outsider, Aberration | ||
Titanic Mammoth | 31 | Legend | Animal, Monstrosity | |
True Taiga Helleskrieg | 31 | Outsider, Aberration | ||
Vampire Thrall Disciple | 31 | Heavy | Humanoid | |
Windswept Chichimec | 31 | Outsider, Air | ||
Woebegone Le Shay | 31 | Fey |
CR 32
Creature Name | CR | Role | Type | |
---|---|---|---|---|
CR 32 Blueprint Lore | CR 32 Blueprint | CR 32 Blueprint | CR 32 Blueprint | |
Air Elemental Overlord | 32 | Outsider | ||
Atropal Enervator | 32 | Outsider, Undead | ||
Corybantic Maenad | 32 | Humanoid | ||
Demi-Lich Soul-Stealer | 32 | Tank | Undead | |
Doppelganger Imperiatrix | 32 | Leader | Protean | |
Dusk Bracken Treant | 32 | Plant | ||
Earth Elemental Overlord | 32 | Outsider | ||
Empress Medusa | 32 | Monstrous Humanoid | ||
Fire Elemental Overlord | 32 | Outsider | ||
Fomaorian Jailer | 32 | Heavy | Monstrous Humanoid, Giant | |
Giant Nascent Wolverine | 32 | Heavy | Animal | |
Gleaming Astral Construct | 32 | Construct, Outsider | ||
Gorge-Belly Crocodilian | 32 | Legend | Magical Beast, Monstrosity | |
Grotesque Neh-Thalggu | 32 | Aberration | ||
Grudge Spectre | 32 | Undead, Ghost, Incorporeal | ||
Hadean Kraken | 32 | Threat | Magical Beast, Devil | |
Hateful Phaethon | 32 | Threat | Outsider, Fire | |
Helleskrieg Inferno | 32 | Outsider, Aberration | ||
Hellknight Charioteer | 32 | Outsider, Undead, Skeleton | ||
Intense Behir | 32 | Magical Beast | ||
Karkaradon Great White | 32 | Legend | Magical Beast, Monstrosity | |
Majestic Taiga Helleskrieg | 32 | Outsider, Aberration | ||
Maugdra | 32 | Aberration | ||
Nightwalker Shadow | 32 | Undead, Incorporeal | ||
Primeval Vampire | 32 | Undead | ||
Quiescent Wight | 32 | Undead | ||
Rakshasa Mehmed | 32 | Outsider, Native | ||
Reeking Otyugh | 32 | Aberration | ||
Shimmering Stag | 32 | Legend | Animal, Fey | |
Slimy Varmint Swarm | 32 | Aberration, Disease, Vermin | ||
Solarian Waspine Dancer | 32 | Aberration, Outsider | ||
Solarian Waspine Prospectarch | 32 | Sneak | Aberration, Outsider | |
Somber Crool Vandal | 32 | Heavy | Humanoid | |
Starblind Worm | 32 | Magical Beast | ||
Storm Titan | 32 | Heavy | Monstrous Humanoid | |
Stygian Dragloth | 32 | Aberration, Dragon | ||
Superior Frostbound Helleskrieg | 32 | Outsider, Aberration | ||
Thoraxian Scourge | 32 | Vermin (Thorciasid) | ||
True Verdant Helleskrieg | 32 | Outsider, Aberration | ||
Untouched Phane | 32 | Outsider | ||
Vitiate Xill | 32 | Outsider | ||
Water Elemental Overlord | 32 | Outsider |
CR 33
Annealed Marid 33 Outsider Anthracite Magmin 33 Outsider Bahairim Soul Flayer 33 Legend Aberration, Construct, Devil, Prodigy Buboed Great Toad 33 Legend Magical Beast, Monstrosity Disintegrating Zombie Parts 33 Minion Undead Drider Monstrosity 33 Heavy Aberration Eternal Gargoyle 33 Monstrous Humanoid Fomaorian Excruciator 33 Monstrous Humanoid, Giant Gambrian Bog Fiend 33 Aberration Giant Ogre 33 Heavy Monstrous Humanoid, Monstrosity, Aberration Great Buffalo 33 Legend Animal Great Ophidian Dune-Span Sidewinder 33 Legend Magical Beast, Monstrosity Hawmord Phasm 33 Aberration Helleskrieg Juggernaut 33 Outsider, Aberration Illuminated Locathah 33 Outsider Infernal General 33 Outsider Iron Chain Golem 33 Heavy Construct Junked Anaxim 33 Construct, Prodigy, Outsider Lunging Devilsaur 33 Threat Magical Beast, Monstrosity Majestic Verdant Helleskrieg 33 Outsider, Aberration Plasma Varmint 33 Aberration, Disease, Vermin Prepared Vermiurge 33 Heavy Construct, Prodigy Prodigious Cannibal Turtle 33 Legend Animal, Monstrosity Radiant Sun Mummy 33 Undead Ravenous Apocalypse Slime 33 Ooze Ravenous Atropal 33 Outsider, Undead Rimed Xixecal 33 Threat Outsider Riveter Wasp Swarm 33 Swarm, Vermin Sky Tyrant Gaze Owl 33 Heavy Magical Beast, Legendary, Monstrosity Solarian Waspine Internuncio 33 Aberration, Outsider Solarian Waspine Ordinariate 33 Sneak Aberration, Outsider Somber Crool Gangster 33 Leader Humanoid Starlight Zombie 33 Undead
Superior Inferno Helleskrieg 33 Outsider, Aberration Tenebrous Gloom 33 Humanoid Terrible Prismatic Dragon 33 Threat Dragon, Outsider Thalian Nymph 33 Fey Thunder-Lance Great Eel 33 Legend Magical Beast, Monstrosity Timeslip Spider 33 Vermin, Monstrosity True Frostbound Helleskrieg 33 Outsider, Aberration Twilight Mushrooms 33 Plant Vagrant Chaos Beast 33 Threat Outsider Void Hydra 33 Shooter Magical Beast Void-Marked Tyrannosaurus 33 Animal, Monstrosity, Dinosaur Xorn Cenotaph 33 Outsider Yrthak Thunderbird 33 Magical Beast, Monstrosity
CR 34
Aboleth Seer 34 Aberration Atropal Malcontent 34 Outsider, Undead August Couatl 34 Outsider, Native Cailleach Witch 34 Monstrous Humanoid, Fey Croatoan Wendigo 34 Protean Dreadful Neh-Thalggu 34 Aberration Dreamtree Grove 34 Plant, Troop Duergar Black Priest 34 Humanoid Fomaorian Headsman 34 Monstrous Humanoid, Giant Forged Marid 34 Outsider Ghostly Stag 34 Legend Animal, Fey Helleskrieg Denizen 34 Outsider, Aberration Immortal Air Elemental 34 Outsider Immortal Earth Elemental 34 Outsider Immortal Fire Elemental 34 Outsider Immortal Water Elemental 34 Outsider Karkaradon Megalodon 34 Legend Magical Beast, Monstrosity, Dinosaur Krast 34 Aberration Majestic Frostbound Helleskrieg 34 Outsider, Aberration Mountain Troll 34 Monstrous Humanoid, Monstrosity Narcissist Worm-That-Walks 34 Killer Construct, Prodigy Orphic Hedge Treant 34 Plant Phane Observer 34 Outsider Radiating Astral Construct 34 Construct, Outsider Rakshasa Riyad 34 Outsider, Native Rot Fly Conceiver 34 Vermin Sapient Baboon 34 Legend Magical Beast, Monstrosity, Great Ape Scabrous Varmint Swarm 34 Aberration, Disease, Vermin Sirrush Silvercrown 34 Legend Magical Beast, Monstrosity Solarian Waspine Theocrat 34 Leader Aberration, Outsider Spasmodic Doppelganger 34 Killer Protean Star Stricken Wight 34 Undead, Outsider Starless Dragloth 34 Aberration, Dragon
Superior Juggernaut Helleskrieg 34 Outsider, Aberration Thoqqua 34 Outsider Tragic Le Shay 34 Fey True Inferno 34 Outsider, Aberration, Helleskrieg Tussocked Chichimec 34 Outsider, Air Vampire Thrall Witness 34 Heavy Humanoid
CR 35
Amperic Behir 35 Magical Beast Apotheotic Vampire 35 Undead Atropal Drifter 35 Outsider, Undead Avalanche Rattler 35 Legend Magical Beast, Monstrosity, Great Ophidian Bahairim Missionary 35 Legend Aberration, Construct, Devil, Prodigy Curse-Maw Cerberus 35 Legend Magical Beast, Monstrosity Darkened Varmint 35 Aberration, Disease, Vermin Death Titan 35 Monstrous Humanoid, Giant Demi-Lich Magus 35 Tank Undead Demolished Anaxim 35 Construct, Prodigy, Outsider Dyschordian 35 Aberration Fuligin Gloom 35 Humanoid Gamma Strain Zombie Beast 35 Undead Gelid Xixecal 35 Threat Outsider Ghostly Mammoth 35 Legend Animal, Monstrosity Greater Volcano Worm 35 Legend Magical Beast, Monstrosity Helleskrieg Pinioned 35 Outsider, Aberration Hellknight Vanquisher 35 Outsider, Undead, Skeleton Immortal Godking 35 Villain Undead, Mummy Imperious Prismatic Wyrm 35 Threat Dragon, Outsider Lawless Chaos Beast 35 Threat Outsider Lurchat Mauler 35 Aberration Lustrous Djinn 35 Outsider Madness Kraken 35 Threat Magical Beast, Aberration Majestic Inferno Helleskrieg 35 Outsider, Aberration Omen Spectre 35 Undead, Ghost, Incorporeal Rast 35 Aberration Raving Maenad 35 Humanoid Rendoril 35 Aberration Shattermind Spider 35 Vermin, Monstrosity Sightless Fomaorian 35 Monstrous Humanoid, Giant Solarian Waspine Initiate 35 Aberration, Outsider Solarian Waspine Ordinariarch 35 Killer Aberration, Outsider Somber Crool Siren 35 Humanoid
Superior Denizen Helleskrieg 35 Outsider, Aberration Tenebrous Zombie 35 Undead True Juggernaut Helleskrieg 35 Outsider, Aberration Umbral Zombie Parts 35 Minion Undead Xill Warper 35 Outsider
CR 36
Atrocious Neh-Thalggu 36 Aberration Atropal Stygian 36 Outsider, Undead Crested Thunderbird 36 Magical Beast, Great Avian Dream Larvae 36 Vermin Embryonic Vermiurge 36 Heavy Construct Gimlet Wasp Swarm 36 Swarm, Vermin Goddess Medusa 36 Monstrous Humanoid Gundriss 36 Aberration Helleskrieg Slumberer 36 Outsider, Aberration Infernal Overlord 36 Outsider Lyopur 36 Aberration Majestic Juggernaut Helleskrieg 36 Outsider, Aberration Midnight Dragloth 36 Aberration, Dragon Mythic Stag 36 Legend Animal, Fey Pestilential Apocalypse Slime 36 Ooze Phane Witness 36 Outsider Plasma Varmint Swarm 36 Aberration, Disease, Vermin Prismasaurus 36 Legend Magical Beast, Monstrosity, Dinosaur Rakshasa Nizari 36 Outsider, Native Roust Beast 36 Aberration Scorrel 36 Aberration Shadow of the Void 36 Undead, Incorporeal Shape of Fire 36 Undead, Incorporeal Ship-Breaker Eel 36 Legend Magical Beast, Monstrosity, Great Eel Sky Tyrant Whale-Fisher 36 Legend Magical Beast, Monstrosity, Great Avian Smoky Hecatomb Skeleton 36 Undead Solarian Waspine Maestro 36 Leader Aberration, Outsider Solarian Waspine Nunciarch 36 Shooter Aberration, Outsider Somber Crool Libertine 36 Humanoid Steel Strand Golem 36 Heavy Construct Stonewood Treant 36 Plant
Superior Pinioned Helleskrieg 36 Outsider, Aberration True Denizen 36 Outsider, Helleskrieg, Aberration Wicked Phaethon 36 Threat Outsider, Fire Xorn Pinnacle 36 Outsider
CR 37
Absolute Air Elemental 37 Outsider Absolute Earth Elemental 37 Outsider Absolute Fire Elemental 37 Outsider Absolute Water Elemental 37 Outsider Boreal Xixecal 37 Threat Outsider Coruscating Astral Construct 37 Construct, Outsider Erratic Chaos Beast 37 Threat Outsider Giant Befouled Otyugh 37 Aberration Grost 37 Aberration Heliotrope Worm 37 Magical Beast, Monstrosity Helleskrieg Wormking 37 Outsider, Aberration Kaltergrift Dryad 37 Fey Majestic Denizen 37 Outsider, Helleskrieg, Aberration Marionette Spider 37 Vermin Moungean 37 Aberration Mountain Turtle 37 Threat Magical Beast, Monstrosity Mountaintop Great Toad 37 Legend Magical Beast, Monstrosity Primordial Hydra 37 Shooter Magical Beast Ruptured Anaxim 37 Construct, Prodigy, Outsider Scintillating Djinn 37 Outsider Shadowed Zombie Parts 37 Minion Undead Solarian Waspine Slayer 37 Heavy Aberration, Outsider Somber Crool Ruffian 37 Heavy Humanoid Sprinting Devilsaur 37 Threat Magical Beast, Legendary, Monstrosity Starburned Varmint 37 Aberration, Disease, Vermin Starburned Zombie 37 Undead Stygian Gloom 37 Humanoid
Superior Slumberer 37 Outsider, Helleskrieg, Aberration Tempestuous Chichimec 37 Outsider, Air True Pinioned Helleskrieg 37 Outsider, Aberration
CR 38
Atropal Dominator 38 Outsider, Undead Bahairim Demagogue 38 Legend Aberration, Construct, Devil, Prodigy Darkened Varmint Swarm 38 Aberration, Disease, Vermin Demi-Lich Despot 38 Tank Undead Gibbering Sea 38 Aberration Gorge Fly 38 Heavy Vermin, Monstrosity Havok Grub 38 Shooter Vermin, Monstrosity Helleskrieg Worldshadow 38 Outsider, Aberration Hellknight Lord 38 Outsider, Skeleton, Undead Ironbark Treant 38 Plant Juggernaught Python 38 Legend Magical Beast, Monstrosity, Great Ophidian King Silverback 38 Legend Magical Beast, Monstrosity, Great Ape Leviathan Kraken 38 Legend Magical Beast, Monstrosity Majestic Pinioned Helleskrieg 38 Outsider, Aberration Mithril Manacle Golem 38 Heavy Construct Neh-Thalggu Terror 38 Aberration Orphari 38 Aberration Ossangral 38 Aberration Phane Invariant 38 Outsider Sirrush Stone-Ripper 38 Legend Magical Beast, Monstrosity Solarian Waspine Sage 38 Tank Aberration, Outsider Solarian Waspine Thesauriarch 38 Shooter Aberration, Outsider Somber Crool Agitator 38 Killer Humanoid Spiteful Phaethon 38 Threat Outsider, Fire
Superior Wormking 38 Outsider, Helleskrieg, Aberration True Slumberer 38 Outsider, Helleskrieg, Aberration
CR 39
Aphotic Gloom 39 Humanoid Cerberus Wall-Crusher 39 Legend Magical Beast, Monstrosity Chilled Zombie Parts 39 Minion Undead Faceted Djinn 39 Outsider Frostburned Zombie 39 Undead Helleskrieg Lord 39 Outsider, Aberration Hyperboreal Xixecal 39 Outsider Infernal Master 39 Outsider Leviathan 39 Threat Magical Beast, Monstrosity Majestic Slumberer 39 Outsider, Helleskrieg, Aberration Moonsting Scorpion 39 Killer Vermin, Monstrosity Mortiferous Apocalypse Slime 39 Ooze Plane-Creeper Centipede 39 Sneak Vermin, Monstrosity Septiloc 39 Aberration Sky Tyrant Wyrm-Killer 39 Legend Magical Beast, Monstrosity, Great Avian Smashed Anaxim 39 Construct, Prodigy, Outsider Solarian Waspine Champion 39 Heavy Aberration, Outsider Solarian Waspine Initiarch 39 Leader Aberration, Outsider Somber Crool Dignitary 39 Leader Humanoid Starblind Greater Worm 39 Magical Beast, Monstrosity
Sun-Eater Spider 39 Vermin, Monstrosity Superior Worldshadow 39 Outsider, Helleskrieg, Aberration Three Crowned Beast 39 Threat Magical Beast, Monstrosity Tide-Bringer Eel 39 Legend Magical Beast, Monstrosity, Great Eel Titan Beetle 39 Tank Vermin, Monstrosity True Wormking 39 Outsider, Helleskrieg, Aberration Umbral Blot 39 Construct Voidscarred Varmint 39 Aberration, Disease, Vermin
CR 40
Adamantine Hook Golem 40 Heavy Construct Alpha Strain Zombie Beast 40 Undead Atropal Mentor 40 Outsider, Undead Caller in the Darkness 40 Protean Crowned Djinn 40 Outsider, Djinn Dawn Wasp 40 Killer Vermin, Monstrosity Garuda Bird 40 Magical Beast Genius Loci 40 Threat Ooze Hecatoncheires 40 Threat Outsider Helleskrieg Superior Lord 40 Outsider, Aberration Helleskrieg Tyrant 40 Outsider, Aberration Lunar Moth 40 Threat Vermin, Monstrosity Majestic Wormking 40 Outsider, Aberration, Helleskrieg Malignant Phaethon 40 Threat Outsider, Fire Medusa Stonemaiden 40 Monstrous Humanoid Pestilential Zombie Legion 40 Troop, Undead Petrified Treant 40 Plant, Monstrosity Phane Chronicler 40 Outsider Pinioned Chichimec 40 Outsider, Air Primordial Phage 40 Undead, Incorporeal Ruin Swarm 40 Swarm Solarian Waspine Andromach 40 Threat Aberration, Outsider Solarian Waspine Prince 40 Killer Aberration, Outsider Sphinx 40 Threat Magical Beast Starburned Varmint Swarm 40 Aberration, Disease, Vermin
Sun-Shade Cobra 40 Legend Monstrosity, Great Ophidian Tarrasque 40 Threat Monstrosity True Worldshadow 40 Outsider, Aberration, Helleskrieg Tynde 40 Aberration Vortex Spider 40 Heavy Vermin, Monstrosity