Fundament Spell (Feat): Difference between revisions

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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Caster Level 1
| Prerequisites|Caster Level 13, [[Element Spell (Feat)|Element Spell]], [[Rudiment Spell (Feat)|Rudiment Spell]]
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| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc|+2
| LevelInc|+2
}}</onlyinclude> (A fundament spell uses up a spell slot twp levels higher than the spell's actual level.)
}}</onlyinclude> (A fundament spell uses up a spell slot two levels higher than the spell's actual level.)


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 18:18, 17 September 2019


You can weave the fundamental principles of reality into the very fabric of your spells.

Prerequisites: Caster Level 13, Element Spell, Rudiment Spell

Benefit: At the time this feat is chosen, you choose one energy type from the list of rare energy damage types (Rare (Darkfire,  Eldritch,  Freezacid,  Holy,  Quiescent,  Soul,  Stellar,  Sunlight,  Tenebrous,  Threnodic,  Thundercrash,  Void)). You may replace a spell's normal damage type with that energy type so it inflicts all damage in the new type, instead of the damage type it normally deals. Once chosen, this damage type may not be changed, except through the reselection rules.

Special: You can gain this feat multiple times. Each time the feat is chosen, a different rare damage type may be selected.

Level Increase: +2 (A fundament spell uses up a spell slot two levels higher than the spell's actual level.)