Magic Missile (Sorcerer/Wizard Spell): Difference between revisions
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| Description = This spell is a hissing and sibilant verse of near-poetry, the sound of nearly pure magic. Upon completion, one or more missiles of magical energy darts forth from your fingertip and strikes its target, dealing {{Hi|1d4+1 points}} of {{dmg|force}} damage. | | Description = This spell is a hissing and sibilant verse of near-poetry, the sound of nearly pure magic. Upon completion, one or more missiles of magical energy darts forth from your fingertip and strikes its target, dealing {{Hi|1d4+1 points}} of {{dmg|force}} damage. | ||
:The missile strikes unerringly as long as there is line of effect and line of sight, even if the target is in melee combat, so long as it has less than [[total cover]] or [[total concealment]]. Specific parts of a creature can't be singled out. Objects are not damaged by the spell, and it cannot inflict | :The missile strikes unerringly as long as there is line of effect and line of sight, even if the target is in melee combat, so long as it has less than [[total cover]] or [[total concealment]]. Specific parts of a creature can't be singled out. Objects are not damaged by the spell, and it cannot inflict [[Sunder]]s. | ||
:For every two [[caster level]]s beyond 1st, you gain an additional missile | :For every two [[caster level]]s beyond 1st, you gain an additional missile — two missiles at 3rd level, three missiles at 5th, four missiles at 7th, and the unaugmented maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for [[Spell Resistance]] or roll damage. | ||
: This custom damage profile is treated as {{Hi|Circle 2}} for [[ | : This custom damage profile is treated as {{Hi|Circle 2}} for [[Mana Burning]] purposes, namely, expending one additional spell moves the damage to the normal damage profile for Circle 3. When Magic Missile is Mana Burned, it produces one missile per damage die rolled (ignoring any adders), instead of one per two caster levels above first, meaning more than 5 missiles can be produced by a caster of level 6 or higher. However, the maximum number of targets remains capped at five, regardless of the number of missiles produced. The caster may assign missiles to targets as they wish. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Magic projectiles deal 1d4+1 [[force damage]] each; +1 missile per two levels above 1st (max 5) | | ShortDesc|Magic projectiles deal 1d4+1 [[force damage]] each; +1 missile per two levels above 1st (max 5). | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Latest revision as of 21:27, 31 January 2020
- Level: Sorcerer/Wizard 1
- School: Evocation
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S
Effect
- Range: Medium (100 ft. + 10 ft./lvl)
- Target or Area: Up to five creatures within range, no two of which can be more than 15 ft. apart
- Duration: Instantaneous
- Saving Throw: No saving throw granted
Save DC: - - Spell Resistance: Yes
Description
- This spell is a hissing and sibilant verse of near-poetry, the sound of nearly pure magic. Upon completion, one or more missiles of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force (energy, uncommon) damage.
- The missile strikes unerringly as long as there is line of effect and line of sight, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can't be singled out. Objects are not damaged by the spell, and it cannot inflict Sunders.
- For every two caster levels beyond 1st, you gain an additional missile — two missiles at 3rd level, three missiles at 5th, four missiles at 7th, and the unaugmented maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for Spell Resistance or roll damage.
- This custom damage profile is treated as Circle 2 for Mana Burning purposes, namely, expending one additional spell moves the damage to the normal damage profile for Circle 3. When Magic Missile is Mana Burned, it produces one missile per damage die rolled (ignoring any adders), instead of one per two caster levels above first, meaning more than 5 missiles can be produced by a caster of level 6 or higher. However, the maximum number of targets remains capped at five, regardless of the number of missiles produced. The caster may assign missiles to targets as they wish.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |