Rod of the Masthead: Difference between revisions
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| Item-Abilities| When the wielder pronounces the command word and wafts the rod toward their intended area of effect, a vast burst of air erupts as they wish. This effect originates from the wielder's space and fills a 3x9 square space, of which the 3-square long side must share a side with the wielder's space. All creatures in its path are possibly affected. All flying creatures in this area take a -4 penalty on [[Movement]] checks. All creatures are subjected to {{hi|damage as defined by the rod's creator level on the table below}} as {{dmg|buffeting}} damage, as they are slammed and pummeled by the gusty flow of wind. {{hi|A save as noted on the table below will lower this damage by half.}} | | Item-Abilities| When the wielder pronounces the command word and wafts the rod toward their intended area of effect, a vast burst of air erupts as they wish. This effect originates from the wielder's space and fills a 3x9 square space, of which the 3-square long side must share a side with the wielder's space. All creatures in its path are possibly affected. All flying creatures in this area take a -4 penalty on [[Movement]] checks. All creatures are subjected to {{hi|damage as defined by the rod's creator level on the table below}} as {{dmg|buffeting}} damage, as they are slammed and pummeled by the gusty flow of wind. {{hi|A save as noted on the table below will lower this damage by half.}} | ||
Tiny or smaller flying creatures must make a [[Movement]] (Fly) skill check against a [[ | Tiny or smaller flying creatures must make a [[Movement]] (Fly) skill check against a [[Skill DC | Challenging DC]] for the creator level of the rod or suffer a [[Push]] to the end of the area of effect (up to nine squares). Small or smaller flying creatures must make a Movement (Fly) skill check against an [[Skill DC | Average DC]] for the creator level of the rod to avoid the Push. | ||
Size Medium and smaller creatures on the ground must make an Average DC Movement check against the creator level of the rod to avoid being Pushed 1 square. | Size Medium and smaller creatures on the ground must make an Average DC Movement check against the creator level of the rod to avoid being Pushed 1 square. |
Latest revision as of 21:32, 30 November 2019

Rod of the Masthead
- Cost: 4,500 gp
- Weight: 4 lbs.
This rod is shaped like a huge wooden fan, with fanciful aerial-motif decorations. It serves as an effective item of comfort at all times, moving a large amount of cooling air when wafted towards a glistening complexion. When the command is spoken and the rod is waved, it glows with a bluish nimbus and massive blast of wind is generated.
Wielders of this rod can utter a command word as a standard action to cast a Gust of Wind spell, using up one charge from the rod.
Tiny or smaller flying creatures must make a Movement (Fly) skill check against a Challenging DC for the creator level of the rod or suffer a Push to the end of the area of effect (up to nine squares). Small or smaller flying creatures must make a Movement (Fly) skill check against an Average DC for the creator level of the rod to avoid the Push.
Size Medium and smaller creatures on the ground must make an Average DC Movement check against the creator level of the rod to avoid being Pushed 1 square.
Large or larger creatures may move normally within a Gust of Wind effect.
This spell can't move a creature beyond the limit of its range, but it is permissible to 'edge' opponents diagonally to make them stack up neater.
The force of the gust automatically extinguishes candles, torches, and similar small, unprotected flames. It causes protected flames, such as those in lanterns, to dance wildly and has a 50% chance to extinguish those lights.
In addition to the effects noted, a Gust of Wind can do anything that a sudden blast of wind would be expected to do. It can create a stinging spray of sand or dust, fan a large fire, overturn delicate awnings or hangings, heel over a small boat, and blow gases or vapors to the edge of its range. Other Environmental Effects may disperse or enhance this spell at the GM's discretion, and indeed, this spell is quite susceptible to many Environmental Effects. Using Gust of Wind during a Hurricane is not likely to receive much notice!
This spell can be used to disperse Obscuring spells. Gases, fogs, and vapors that intersect the squares occupied by this spell are dispersed in those squares.
Obscuring spells include: Obscuring (You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:
Creator Level | Cost | Save DC | Damage Dealt |
---|---|---|---|
- | - | - | - |
- | - | - | - |
3 | 4,500 gp | 16 | 3d6 |
4 | 6,600 gp | 17 | 4d6 |
5 | 9,000 gp | 18 | 5d6 |
6 | 12,000 gp | 19 | 6d6 |
7 | 15,000 gp | 19 | 7d6 |
8 | 19,200 gp | 20 | 8d6 |
9 | 24,000 gp | 20 | 9d6 |
10 | 30,000 gp | 21 | 10d6 |
11 | 37,200 gp | 22 | 11d6 |
12 | 45,000 gp | 23 | 12d6+12 |
13 | 54,600 gp | 24 | 13d6+13 |
14 | 67,200 gp | 25 | 14d6+14 |
15 | 85,200 gp | 27 | 15d6+15 |
16 | 115,800 gp | 28 | 16d6+16 |
17 | 156,000 gp | 28 | 17d6+17 |
18 | 216,000 gp | 29 | 18d6+18 |
19 | 288,000 gp | 30 | 19d6+19 |
20 | 384,000 gp | 31 | 20d6+20 |
Creator Level | Cost | Save DC | Damage Dealt |
---|---|---|---|
21 | 510,000 gp | 32 | 21d6+21 |
22 | 684,000 gp | 33 | 22d6+22 |
23 | 906,000 gp | 34 | 23d6+23 |
24 | 1,200,000 gp | 35 | 24d6+48 |
25 | 1,560,000 gp | 36 | 25d6+50 |
26 | 2,100,000 gp | 37 | 26d6+52 |
27 | 2,760,000 gp | 38 | 27d6+54 |
28 | 3,720,000 gp | 39 | 28d6+56 |
29 | 4,920,000 gp | 41 | 29d6+58 |
30 | 6,540,000 gp | 42 | 30d6+60 |
31 | 8,640,000 gp | 44 | 31d6+62 |
32 | 11,340,000 gp | 45 | 32d6+64 |
33 | 15,000,000 gp | 46 | 33d6+66 |
34 | 19,860,000 gp | 47 | 34d6+68 |
35 | 26,460,000 gp | 48 | 35d6+70 |
This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.
- Creation: Creator (Feat), Bailiwick Check (DC 16 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 2,250 gp (minus cost of symbolic item).