Projectile Bomb (Discovery): Difference between revisions
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{{Template:Discovery | |||
| IsBombMod=<onlyinclude>{{#ifeq:{{{transcludesection|IsBombMod}}} | |||
| IsBombMod|Y | |||
}}</onlyinclude> | |||
= | | Flavor = Throwing things is for children. Firing things from other things... that's how civilizations advance! | ||
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}} | |||
| Type|Su | |||
}}</onlyinclude> | |||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | |||
| Prerequisites|- | |||
}}</onlyinclude> | |||
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}} | |||
| Benefit|Once per round as a swift action, the alchemist can expend one of their bombs to infuse its power into a piece of ammunition. As long as the ammunition is expended before the start of the alchemist's next turn, and it is the alchemist that expends that ammunition (typically by firing it from a weapon), the ammunition deals its normal damage plus the bomb's {{dmg|fire}} damage to the target it strikes, and inflicts splash damage as normal to all creatures adjacent to the direct target's targeted square. | |||
The advantage of this is that the bomb can now be fired from a projectile weapon, enjoying a much greater range increment and maximum range than a normal thrown bomb. However, projectile bombs do not scatter. If the shot using the projectile bomb misses, it is simply wasted. | |||
The alchemist can also use this discovery to infuse a pop rock into a piece of ammunition, instead of a bomb (assuming they have the pop rocks class feature). However, only one piece of ammunition can be infused with a bomb or pop rock per round, and doing so costs a swift action, regardless of whether a bomb or pop rock is used. | |||
As with any bomb, if anyone else attempts to use the projectile bomb, it becomes inert before it can be used. | |||
}}</onlyinclude> | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|Fire bombs through a projectile weapon, increasing their range significantly. | |||
}}</onlyinclude> | |||
}} |
Revision as of 14:55, 24 November 2019
Throwing things is for children. Firing things from other things... that's how civilizations advance!
Ability Type: Su
Prerequisites: -
Benefit: Once per round as a swift action, the alchemist can expend one of their bombs to infuse its power into a piece of ammunition. As long as the ammunition is expended before the start of the alchemist's next turn, and it is the alchemist that expends that ammunition (typically by firing it from a weapon), the ammunition deals its normal damage plus the bomb's fire (energy, common) damage to the target it strikes, and inflicts splash damage as normal to all creatures adjacent to the direct target's targeted square.
The advantage of this is that the bomb can now be fired from a projectile weapon, enjoying a much greater range increment and maximum range than a normal thrown bomb. However, projectile bombs do not scatter. If the shot using the projectile bomb misses, it is simply wasted.
The alchemist can also use this discovery to infuse a pop rock into a piece of ammunition, instead of a bomb (assuming they have the pop rocks class feature). However, only one piece of ammunition can be infused with a bomb or pop rock per round, and doing so costs a swift action, regardless of whether a bomb or pop rock is used.
As with any bomb, if anyone else attempts to use the projectile bomb, it becomes inert before it can be used.
Note: This is a 'bomb modifier' discovery, and may not be combined with any other 'bomb modifier' discoveries, until the alchemist learns the Eureka Bombs class feature at level 17.