Nascent Bloodline: Difference between revisions

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| Bonus-Spell-1 =  
| Bonus-Spell-1 = Summon Monster I
| Bonus-Spell-2 =  
| Bonus-Spell-2 = Summon Monster III
| Bonus-Spell-3 =  
| Bonus-Spell-3 = Stoneskin
| Bonus-Spell-4 =  
| Bonus-Spell-4 = Summon Monster V
| Bonus-Spell-5 =  
| Bonus-Spell-5 = Phantom Steed
| Bonus-Spell-6 =  
| Bonus-Spell-6 = Summon Monster VII
| Bonus-Spell-7 =  
| Bonus-Spell-7 = Phantom Steed, Communal
| Bonus-Spell-8 =  
| Bonus-Spell-8 = Summon Monster IX
| Bonus-Spell-9 =  
| Bonus-Spell-9 = Uncommon Stoneskin
| Bonus-Spell-10 =  
| Bonus-Spell-10 = Rare Stoneskin
| Bonus-Spell-11 =  
| Bonus-Spell-11 = Blade Snare
| Bonus-Spell-12 =  
| Bonus-Spell-12 = Elemental Aura
| Bonus-Spell-13 =  
| Bonus-Spell-13 = Ray of Exhaustion
| Bonus-Spell-14 =  
| Bonus-Spell-14 = Hungry Earth
| Bonus-Spell-15 =  
| Bonus-Spell-15 = Hallucinatory Terrain
| Bonus-Spell-16 =  
| Bonus-Spell-16 = Clashing Rocks


  <!-- Just put the name of the spell in, the link will be created automatically.  E.g. "Fireball" (it is caps sensitive!)    -->
  <!-- Just put the name of the spell in, the link will be created automatically.  E.g. "Fireball" (it is caps sensitive!)    -->
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| Bloodline-Arcana = Sorcerers with the xxx bloodline gain ....
| Bloodline-Arcana = Sorcerers with the Nascent bloodline gain the Earthbound ability, which is that whenever you and the target of any of your effects (spells, bloodline powers, racial traits, class abilities, etc...) both share the same common ground to stand upon, all your save DC's are increased by a +1 circumstance bonus.


  <!-- This is a passive ability, or always-on bonus granted by the bloodline.                                                -->
  <!-- This is a passive ability, or always-on bonus granted by the bloodline.                                                -->

Revision as of 19:22, 30 November 2019

Your ancestors were Big Players in the fate of the Natural World. Beasts and Monsters learned ages ago to obey your lineage, because discounting the voice of their Master brought dire consequences indeed. The Nascent Seed infests your blood, the seething power of Potential Itself rumbling slow and mighty in your veins, the latent power just waiting for you to discover the wonders it holds for you.

Bloodline Skill

A sorcerer with this bloodline gains a bonus Natural Talent in the Survival skill. Natural talent skills can have any ability modifier added to them, in place of the ability modifier they normally use. In addition, natural talent skills never suffer from an Armor Check Penalty, even if the assigned ability modifier is STR or DEX.

Bonus Spells

Upon gaining a 3rd level in the sorcerer class, and at every odd-numbered sorcerer class level thereafter, the sorcerer's bloodline provides them a bonus spell known, in addition to the spells known granted by the sorcerer class. These bonus bloodline spells do not increase the number of spells the sorcerer may cast per day.

Bonus Feats

Upon gaining a 4th level in the sorcerer class, the character may choose one bonus feat from the list below. The sorcerer's bloodline grants them additional bonus feats for every 5 sorcerer class levels beyond 4th (i.e. 9th level, 14th level, 19th level, 24th level, 29th level, and 34th level). In all cases, the sorcerer must meet the prerequisites of the feat in order to select it.

Bloodline Arcana

Sorcerers with the Nascent bloodline gain the Earthbound ability, which is that whenever you and the target of any of your effects (spells, bloodline powers, racial traits, class abilities, etc...) both share the same common ground to stand upon, all your save DC's are increased by a +1 circumstance bonus.

Bloodline Powers

Sorcerer bloodlines grant powers to the sorcerer at 1st, 6th, 11th, 16th, 21st, 26th, and 31st sorcerer class levels. These powers are:

  • 1st:
  • 6th:
  • 11th:
  • 16th:
  • 21st:
  • 26th:
  • 31st: