Runner (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "}}</onlyinclude> | Benefit" to "}}</onlyinclude> | Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | Unlocks| }}</onlyinclude> | Benefit")
No edit summary
Line 10: Line 10:


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|  
| Unlocks| [[Light On Your Feet (Feat)]], [[Speed, Epic (Feat)]], [[Walk on Water (Feat)]]
}}</onlyinclude>
}}</onlyinclude>



Revision as of 12:40, 7 April 2020


You are fleet of foot.

Prerequisites: None

Related: Light On Your Feet (Feat), Speed, Epic (Feat), Walk on Water (Feat)

Benefit: When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +1 feat bonus on your Acrobatics check. This feat bonus increases to +2 at 10th level, +3 at 20th level, and +4 at 30th level.

Special: While running, you retain your Dexterity bonus to your Armor Class.

Special: Your base land speed increases by 5 feet. You lose this benefit of this feat if you carry a medium or heavy load.

Special: You can take this feat multiple times. Each time you take it, your base land speed increases by another 5 feet.

Normal: You move four times your speed while running (if wearing medium, light, or no armor and carrying no more than a medium load) or three times your speed (if wearing heavy armor or carrying a heavy load), and you suffer a -4 penalty to AC.