Arcane Strike (Feat): Difference between revisions

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|Benefit=As a swift action, you can imbue your weapons with a fraction of your power. Until the beginning of your next round, your weapons gain an arcane bonus of +1 to hit, +1 to damage, and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels (experience Tier) you possess, this bonus increases by +1, to a maximum of +8 at level 35.
|Benefit=As a [[swift action]], you can imbue your weapons with a fraction of your power. Until the start of your next turn, your weapons or implement gain an arcane bonus of +1 to hit, +1 to damage, and are treated as magic for the purpose of overcoming damage reduction. For every experience tier of an arcane caster class that you possess after the first, this bonus increases by +1, to a maximum of +7 upon gaining a seventh arcane caster class experience tier (caster level 31 or greater).


'''Note''': This feat applies an Arcane bonus to weapon rolls, which will stack with the enhancement bonus on a magic weapon.
'''Note''': This feat applies an Arcane bonus to weapon rolls, which will stack with the enhancement bonus on a magic weapon.





Revision as of 13:11, 8 April 2020


You draw upon your arcane power to enhance your weapons with magical energy.

Prerequisites: Arcane Caster Level 1

Related: Sorcerous Strike, Improved (Feat)

Benefit: As a swift action, you can imbue your weapons with a fraction of your power. Until the start of your next turn, your weapons or implement gain an arcane bonus of +1 to hit, +1 to damage, and are treated as magic for the purpose of overcoming damage reduction. For every experience tier of an arcane caster class that you possess after the first, this bonus increases by +1, to a maximum of +7 upon gaining a seventh arcane caster class experience tier (caster level 31 or greater).

Note: This feat applies an Arcane bonus to weapon rolls, which will stack with the enhancement bonus on a magic weapon.