User:Robin/Cleric Spell Tables: Difference between revisions

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! width="50" | [[#Level 0 Cleric Spells|0th]] || width="50" | [[#Level 1 Cleric Spells|1st]] || width="50" | [[#Level 2 Cleric Spells|2nd]] || width="50" | [[#Level 3 Cleric Spells|3rd]] || width="50" | [[#Level 4 Cleric Spells|4th]] || width="50" | [[#Level 5 Cleric Spells|5th]] || width="50" | [[#Level 6 Cleric Spells|6th]] || width="50" | [[#Level 7 Cleric Spells|7th]] || width="50" | [[#Level 8 Cleric Spells|8th]] || width="50" | [[#Level 9 Cleric Spells|9th]]
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== Level 0 Cleric Spells ==
== Level 0 Cleric Spells ==
Level 0 cleric spells are also referred to as "Orisons".
Level 0 cleric spells are also referred to as "Orisons".
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{{User:Robin/Template:ExtendedSpellData|Weapons Against Evil}}
{{User:Robin/Template:ExtendedSpellData|Weapons Against Evil}}


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== Level 2 Cleric Spells ==
{| {{User:Robin/Template:ExtendedSpellHeader}}
{{User:Robin/Template:ExtendedSpellData|Aboleth's Lung}}
{{User:Robin/Template:ExtendedSpellData|Admonishing Ray}}
{{User:Robin/Template:ExtendedSpellData|Air Step}}
{{User:Robin/Template:ExtendedSpellData|Burst of Radiance}}
{{User:Robin/Template:ExtendedSpellData|Compassionate Ally}}
{{User:Robin/Template:ExtendedSpellData|Cure Moderate Wounds}}
{{User:Robin/Template:ExtendedSpellData|Divine Trident}}
{{User:Robin/Template:ExtendedSpellData|Effortless Armor}}
{{User:Robin/Template:ExtendedSpellData|Endure Elements, Communal}}
{{User:Robin/Template:ExtendedSpellData|Gentle Repose}}
{{User:Robin/Template:ExtendedSpellData|Grace}}
{{User:Robin/Template:ExtendedSpellData|Heroic Fortune}}
{{User:Robin/Template:ExtendedSpellData|Hold Person}}
{{User:Robin/Template:ExtendedSpellData|Inflict Moderate Wounds}}
{{User:Robin/Template:ExtendedSpellData|Life Pact}}
{{User:Robin/Template:ExtendedSpellData|Make Whole}}
{{User:Robin/Template:ExtendedSpellData|Marching Chant}}
{{User:Robin/Template:ExtendedSpellData|Pilfering Hand of the Magus}}
{{User:Robin/Template:ExtendedSpellData|Reinforce Armaments, Communal}}
{{User:Robin/Template:ExtendedSpellData|Resist Energy}}
{{User:Robin/Template:ExtendedSpellData|Restoration, Lesser}}
{{User:Robin/Template:ExtendedSpellData|Shatter}}
{{User:Robin/Template:ExtendedSpellData|Spell Gauge}}
{{User:Robin/Template:ExtendedSpellData|Spiritual Weapon}}
{{User:Robin/Template:ExtendedSpellData|Summon Monster II}}
{{User:Robin/Template:ExtendedSpellData|Touch of Mercy}}
{{User:Robin/Template:ExtendedSpellData|Tremor Blast}}
{{User:Robin/Template:ExtendedSpellData|Water Walk}}


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|}


{{User:Robin/Template:ExtendedSpellData|}}
{{User:Robin/Template:ExtendedSpellData|}}

Revision as of 23:00, 12 March 2020

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Level 0 Cleric Spells

Level 0 cleric spells are also referred to as "Orisons".

Spell Name Short Description (imported) School Casting Time Components Range (imported) Target (imported) Duration Save (imported) SR Lays Charge? Lays 2 Chgs? Charge Notes
Bleed Cause bludgeoning damage and a Bruised condition. Necromancy Standard V, S Close one target creature Instant FortHalf, Weak Yes
Create Water Creates 2 gallons/lvl of pure water. Conjuration Standard V, S Close up to 2 gallons of water/lvl Instant none, no
Detect Magic Detects all spells and magic items within a 60 ft cone. Universal Standard V, S 60 ft. Cone-shaped emanation Concentration None, None
Detect Poison Detects poison in a creature or object. Universal Standard V, S Close one creature, one object, or a 5-ft. cube Instant None, None no
Disrupt Undead Ray deals Positive Energy Damage to one Undead in range. Necromancy Standard V, S Close Ray Instant None, None Y
Enhanced Diplomacy Touched creature gains +2 Divine bonus on one Diplomacy or Intimidate check. Universal Standard S Touch one target creature, creature touched Encounter HWillNegates, Weak Y Y
Guidance +1 Divine Bonus on one attack roll, saving throw, or skill check. Universal Standard V, S Touch one target creature, creature touched Encounter HWillNegates, Weak Y Y
Light Object shines like a torch. Evocation Standard V Touch Object touched Encounter None, None No
Mending Makes minor repairs on a non-magical object that is damaged or Broken. Transmutation Ritual (10 minutes) V, S Touch One non-magical object Instant HWillNegates, Weak Yes (harmless, object)
Purify Food and Drink Purifies 1 cu. ft./lvl of food or water. Transmutation Standard V, S 10 ft. 1 cu. ft./lvl of contaminated food and water Instant WillNegates, Weak Y
Read Magic Read scrolls and spellbooks. Universal Standard V, S Self You Concentration None, None Y
Resistance Subject gains +1 bonus on saving throws. Abjuration Immediate V, S Touch Creature touched Encounter HWillNegates, Weak Yes (harmless) Y
Spark Dangerous spark injures your attacker. Abjuration Standard V or S Close Self Encounter None, None Yes (object) Y
Stabilize Cause a dying creature to stabilize, or a Bleed to stop. Conjuration Standard V, S Close one target creature, one living creature Instant
WillNegates, Weak
Y
Virtue Subject instantly gains 1 temporary hp. Transmutation Standard V, S, F Touch one target creature, creature touched Encounter none, None Y

Level 1 Cleric Spells

Spell Name Short Description (imported) School Casting Time Components Range (imported) Target (imported) Duration Save (imported) SR Lays Charge? Lays 2 Chgs? Charge Notes
Air Bubble Creates a small pocket of air around your head or an object, which may burst as an attack. Conjuration Standard S, M Touch One creature or one object no larger than a Large two-handed weapon Encounter None, None Yes Y
Ant Haul Increases the carrying capacity of a creature by 10 pounds per caster level. Transmutation Standard V, S, M Touch Creature touched Encounter HFortNegates, Weak Yes (harmless)
Bane Enemies take holy (energy, rare) damage when struck by the casters empowered allies. Enchantment Standard V, S, DF Self one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), allies you choose within range, plus the caster. Encounter None, None Y Y
Bless Allies gain a scaling Divine Bonus on attack rolls and saves. Enchantment Standard V, S, DF Self two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), allies you choose within range, plus the caster. Encounter None, None No Y
Burning Disarm A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. Transmutation Standard V, S Close one target creature, creature holding a metal object, or one unattended metal object, weapon-sized, or size tiny or smaller Instant ReflHalf, Strong No
Cause Fear One creature gains the Cringing condition. Necromancy Immediate V, S Close one target creature Combat WillHalf, Hybrid Y
Command One subject obeys selected command for 1 round. Enchantment Standard V Close one target creature 1Round WillNegates, Hybrid Y
Cure Light Wounds Cures 2d8 damage + 1/lvl (max +10). Conjuration Standard V, S Touch one target creature, creature touched Instant WillHalf, Weak Y
Dancing Lantern Animates a lantern-flame that follows you and can be used as a ray attack. Enchantment Standard V, S, M Close one target creature Encounter None, None No Y
Divine Favor You gain an increasing Divine Bonus on attack and damage rolls. Evocation Standard V, S, DF Self one target creature, the caster only. Encounter None, None No Y
Embrace Destiny Dice with Fate, for good or ill. Universal Standard V, S Self You Encounter None, None No
Endure Elements Exist comfortably in hot or cold regions. Abjuration Standard V, S one target creature, Creature Touched creature touched Day HWillNegates, Weak yes (harmless) Y
Forbid Action Target obeys a command to not do something. Enchantment Standard V Close one target creature 1Round WillNegates, Weak Y
Inflict Light Wounds Negative energy touch, dealing 2d8 damage +1/lvl (max +10). Necromancy Standard V, S Touch one target creature, creature touched Instant WillHalf, Weak Y
Karmic Blessing The target treats one skill as a natural talent. Universal Standard V, S Touch one target creature, creature touched. Encounter HWillNegates, Weak Y Y
Know the Enemy Gain a scaling Divine Bonus on a monster Knowledge check. Universal Standard V, S, M Self You Instant None, None
Liberating Command Restrained target may make an Escape Artist check to escape as an immediate action. Transmutation Immediate V, S, M Close One creature Instant HWillNegates, Weak Y
Magic Weapon Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies. Transmutation Standard V, S, F Touch one creature, wielding a mundane (non-magical) weapon Day None, None Y Y
Mighty Fist of the Earth Make an earthy ray attack at a distance. Conjuration Standard V, S, DF Close one target creature, plus one per 20 character levels (drop fractions; max 2 at level 20), creatures you choose within range, if more than one, they must be adjacent to each other Instant ReflHalf, Weak
Poisoned Egg Transform the contents of a normal egg into a single dose of Simple Venom. Transmutation Standard V, S, M Touch one egg Day None, None
Reinforce Armaments Temporarily mitigates the Fragile (Quality) in targeted weapon or armor. Transmutation Standard V, S, M/DF Touch One armor suit or weapon touched Day HWillNegates, Weak Yes (harmless, object)
Remove Fear Suppresses fear or gives +4 bonus on saves against fear Abjuration Standard V, S Close one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), all of whom must be within 20 feet of each other. Encounter WillNegates, Weak Y Y
Remove Sickness Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions. Conjuration Standard V, S, M Close one target creature, within range. Instant None, None
Sanctify Corpse Prevent a corpse from becoming an undead. Evocation Standard V, S, M Touch one target creature, corpse touched. Year None, None
Sanctuary Inflict Exiled upon a willing or unwilling creature, to widely varied effects. Abjuration Standard V, S, DF Touch one target creature, yourself or creature touched Combat WillNegates, Weak Y
Stone Shield A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. Conjuration Immediate V, S, M 0 ft. Stone wall whose area is one 5-ft. square 1 round None, None No Y
Summon Monster I Summons one Summoned Monster to fight for you. Universal Standard V, S, F/DF Close One summoned creature Encounter None, None N Y NOTE: The charge laid by this spell is laid upon the caster, not upon the summoned monster(s).


Related Spells:   I   II   III   IV   V   VI   VII   ViII   IX
Tap Inner Beauty Gain a bonus on all Charisma-based skill checks. Universal Standard V, M Self You Encounter None, None Y
Touch of Bloodletting This spell causes any existing wounds that the target possesses to bleed profusely. Necromancy Standard V, S Touch creature touched Instant None, None Yes
Weapons Against Evil Enchant weapons to bypass the DR of evil-aligned creatures. Transmutation Standard V, S, M Close two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), chosen within spell range Encounter HFortNegates, Weak Y Y

Level 2 Cleric Spells

Spell Name Short Description (imported) School Casting Time Components Range (imported) Target (imported) Duration Save (imported) SR Lays Charge? Lays 2 Chgs? Charge Notes
Aboleth's Lung Targets are suddenly unable to breathe air, but can breathe underwater. Transmutation Standard V, S, M Close one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), all of whom must be within 20 feet of each other Instant FortHalf, Weak Y
Admonishing Ray You fire one or more Securing force rays. Evocation Standard V, S Close one target creature, plus one per 20 character levels (drop fractions; max 2 at level 20), aimed at targets who must be within 30 feet of each other Instant None, None Y
Air Step Tread on air, with limitations. Transmutation Standard V, S, M Self you Encounter None, None Y Y
Burst of Radiance Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them. Illusion Standard V, S, M Long 25-ft.-diameter burst (a 5 x 5 square). Instant WillHalf, Weak Y
Compassionate Ally Target is compelled to help injured ally or suffer the Antagonized condition. Enchantment Standard V, S, M Close One creature Combat WillHalf, Hybrid Y
Cure Moderate Wounds Cures 4d8 damage +1/lvl (max. +20). Conjuration Standard V, S Touch one target creature, creature touched Instant WillHalf, Weak yes (harmless); see text
Divine Trident Holy power strikes up to three foes in a cone next to your space. Evocation Standard V, S, DF Self one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), targets you choose in a 5x5 space adjacent to your space Instant ReflHalf, Hybrid Y
Effortless Armor Armor you wear no longer slows your speed. Transmutation Standard V, S, F Self You Encounter HWillNegates, None Y Y
Endure Elements, Communal As Endure Elements (Cleric Spell), but you may protect several creatures you touch. Abjuration Standard V, S Touch two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures touched Day HWillNegates, Weak yes (harmless) Y
Gentle Repose Preserves one corpse. Necromancy Standard V, S, M Touch one target creature, one corpse touched Moon WillNegates, Weak Y
Grace Movement doesn't provoke attacks of opportunity. Abjuration Immediate V Self You 1Round None, None Y
Heroic Fortune The target gains 1 temporary Action Point. Evocation Standard V, S, M Touch one target creature, creature you touch Combat HWillNegates, Weak
Hold Person Paralyzes one humanoid creature for a brief time. Enchantment Standard V, S, M Medium one Humanoid or Monstrous Humanoid creature Combat WillHalf, Hybrid Yes
Inflict Moderate Wounds Melee touch attack, 4d8 damage +1/lvl (max +20). Necromancy Standard V, S Touch one target creature, creature touched Instant WillHalf, Weak Y
Life Pact Affected creatures automatically donate hp to stabilize fallen ally. Necromancy Standard V, S, M Close one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), willing living creatures, no two of which can be more than 30 ft. apart when the spell triggers Encounter HWillNegates, Weak Y Y
Make Whole Repairs a damaged or broken magic item or construct. Transmutation Rirual (10 minutes) V, S, F Touch One object or construct Instant HWillNegates, Weak Yes (harmless, object)
Marching Chant Allies can hustle without penalty. Transmutation Standard V, S Close two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures you choose within range. Encounter HWillNegates, Weak Y Y
Pilfering Hand of the Magus You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends. Evocation Standard V, S, M Close One object or creature, see below see text none, Weak Y Y
Reinforce Armaments, Communal As Reinforce Armaments (Cleric Spell), but you may affect multiple targets. Transmutation Standard V, S, M Touch two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), allies you touch Combat None, None Y N
Resist Energy Provides a scaling resistance to one Common energy type. Abjuration Standard V, S, M Touch one target creature Encounter HFortNegates, Weak Y Y
Restoration, Lesser Removes a weak status condition. Conjuration Immediate V, S Touch one target creature, creature touched Instant HWillNegates, Weak Y
Shatter Sonic vibration damages objects or a enemy creatures. Abjuration Standard V, S, M Close Unattended objects in a 5-ft.-radius spread (3x3 square); or one solid object; or all creatures in target area (friend or foe) in a 3x3 spread Instant FortHalf, Hybrid Y
Spell Gauge You learn the nature of, and disable, a target creature's supernatural or spell-like ability. Universal Standard V, S, M Close One creature Combat WillHalf, Hybrid Yes
Spiritual Weapon Magic weapon attacks on its own. Evocation Standard V, S, DF Self You Instant None, None Y
Summon Monster II Summons one Summoned Monster to fight for you. Universal Standard V, S, M Close One summoned creature Encounter None, None N Y NOTE: The charge laid by this spell is laid upon the caster, not upon the summoned monster(s).


Related Spells:   I   II   III   IV   V   VI   VII   ViII   IX
Touch of Mercy The target creature gains the Secured condition. Enchantment Standard V, S, M Touch one target creature, creature touched Encounter WillNegates, Hybrid Y Y
Tremor Blast You create a minor earthquake that can inflict bludgeoning damage and Quelled. Transmutation Standard V, S, M Self all creatures in target area (friend or foe), in a 30-foot area (6 x 6 square space) adjacent to the caster. Instant ReflHalf, Weak Y
Water Walk Subject treads on water as if solid. Transmutation Standard V, S, M Touch one target creature, touched creature Encounter HWillNegates, Weak Y Y

|- || [[(Cleric Spell)|]] || (Cleric Spell) || (Cleric Spell) || (Cleric Spell) || (Cleric Spell) || (Cleric Spell) || (Cleric Spell) || (Cleric Spell) || (Cleric Spell), (Cleric Spell) || (Cleric Spell) || (Cleric Spell) || (Cleric Spell) || (Cleric Spell)