Dimensional Savant (Feat): Difference between revisions

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| Benefit=While using the [[Dimensional Dervish (Feat)]] feat, you leave weird half-real 'echoes' of yourself in each square you teleport into.  These echoes persist until the end of the round you used this feat within. While they persist, these echoes occupy the squares, serving as allies. Enemies cannot move into these squares without extraordinary measures such as a Clamber or Overrun, and even better, the echoes provide flanking from all squares you attack from. Flanking starts from the moment you make any attack until the end of the round. You can effectively flank with yourself and with multiple allies when using this feat.
| Benefit=While using the [[Dimensional Dervish (Feat)]] feat, you leave weird half-real 'echoes' of yourself in each square you teleport into.  These echoes persist until the end of the round you used this feat within. While they persist, these echoes occupy the squares, serving as allies. Enemies cannot move into these squares without extraordinary measures such as a Clamber or Overrun (with all rolls being made against your Maneuver Defense), and even better, the echoes provide flanking from all squares you attack from. Flanking starts from the moment you make any attack until the end of the round. You can effectively flank with yourself and with multiple allies when using this feat.





Revision as of 20:53, 21 March 2020


You flash into and out of reality so quickly it is impossible to tell exactly where you are at any given time.

Prerequisites: Level 26, Ability to use <Monk Abundant Step OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat), Dimensional Dervish (Feat)

Benefit: While using the Dimensional Dervish (Feat) feat, you leave weird half-real 'echoes' of yourself in each square you teleport into. These echoes persist until the end of the round you used this feat within. While they persist, these echoes occupy the squares, serving as allies. Enemies cannot move into these squares without extraordinary measures such as a Clamber or Overrun (with all rolls being made against your Maneuver Defense), and even better, the echoes provide flanking from all squares you attack from. Flanking starts from the moment you make any attack until the end of the round. You can effectively flank with yourself and with multiple allies when using this feat.