Runner (Feat): Difference between revisions

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| Benefit=When [[Run|running]], you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the [[Acrobatics]] skill description), you gain a +1 feat bonus on your [[Acrobatics]] check.  This feat bonus increases to +2 at 10th level, +3 at 20th level, and +4 at 30th level.
| Benefit=When [[Run|running]], you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the [[Acrobatics]] skill description), you gain a +1 feat bonus on your [[Acrobatics]] check.  This feat bonus increases to +2 at 10th level, +3 at 20th level, and +4 at 30th level.


'''Special:''' While running, you retain your Dexterity bonus to your Armor Class.
'''Special:''' While running, you do not become [[flat-footed]].


'''Special:''' Your base land speed increases by 5 feet. You lose this benefit of this feat if you carry a medium or heavy load.
'''Special:''' Your base land speed increases by 5 feet. You lose this benefit of this feat if you carry a medium or heavy load.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Run faster, retaining your full AC; your base speed increases by 5, and gain a scaling feat bonus to running jumps.
| ShortDesc|Faster walk speed, retain full AC when running, and gain a bonus to running jumps.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 14:55, 13 April 2020


You are fleet of foot.

Prerequisites: Level 1

Related: Light On Your Feet (Feat), Speed, Epic (Feat), Walk on Water (Feat)

Benefit: When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +1 feat bonus on your Acrobatics check. This feat bonus increases to +2 at 10th level, +3 at 20th level, and +4 at 30th level.

Special: While running, you do not become flat-footed.

Special: Your base land speed increases by 5 feet. You lose this benefit of this feat if you carry a medium or heavy load.

Special: You can take this feat multiple times. Each time you take it, your base land speed increases by another 5 feet.

Normal: You move four times your speed while running (if wearing medium, light, or no armor and carrying no more than a medium load) or three times your speed (if wearing heavy armor or carrying a heavy load), and you suffer a -4 penalty to AC.