Stealth Spell (Feat): Difference between revisions
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| Category=[[Category:Metamagic Feats]][[Category:Mythic Tier (26-30)]] | | Category=[[Category:Metamagic Feats]][[Category:Mythic Tier (26-30)]][[Category:Bard Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Paladin Feats]][[Category:Sorcerer Feats]][[Category:Wizard Feats]] | ||
| Flavor=No one would even know you were a caster if you'd only take off that ridiculous pointy hat. | | Flavor=No one would even know you were a caster if you'd only take off that ridiculous pointy hat. |
Revision as of 09:40, 15 April 2020
No one would even know you were a caster if you'd only take off that ridiculous pointy hat.
Prerequisites: Caster Level 26, Spell Focus (Feat), Silent Spell (Feat), Still Spell (Feat)
Related: Unseen Spell (Feat)
Benefit: A stealth spell gains the benefits of both Silent Spell (Feat) and Still Spell (Feat). In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-the thump and roar of flames, loose debris bursting alight, scorch-marks, terrible burns on creatures, objects catching fire, and such-would still be visible.
Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.
Level Increase: +5 (A stealth spell uses up a spell slot five levels higher than the spell's actual level.)