Absolute Spell (Feat): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Template:Feats | {{Template:Feats | ||
|Category=[[Category:Legendary Tier (31-35)]][[Category:Metamagic Feats]] | |Category=[[Category:Legendary Tier (31-35)]][[Category:Metamagic Feats]][[Category:Bard Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Paladin Feats]][[Category:Sorcerer Feats]][[Category:Wizard Feats]] | ||
| Flavor=Your invincible magics destroy everything you face. | | Flavor=Your invincible magics destroy everything you face. |
Revision as of 09:40, 15 April 2020
Your invincible magics destroy everything you face.
Prerequisites: Caster level 31, Empower Spell (Feat), Maximize Spell (Feat), Perfect Spell (Feat)
Benefit: The spell becomes charged with magical energy, gaining the following benefits:
- All random variables are maximized and doubled as if by the Perfect Spell feat.
- All non-random numbers (size of effect, distance to and number of creatures affected, creatures summoned, maximum hit die affected, heal spell healing, etc.) are doubled. This means that an " Absolute Canopic Conversion " can affect up to eight creatures within 60 feet of each other with one casting, for example.
- Any DCs associated with the spell gain a +1 training bonus.
- Any attempts to overcome Spell Resistance gain a +1 training bonus.
- Attempts to dispel or counterspell the spell receive a -2 penalty.
Level Increase: +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)