Master Staff (Feat): Difference between revisions
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| Benefit=When you activate a staff, you can substitute a spell slot instead of using a charge. The spell slot must be one you have not used for the day, though you may lose a prepared spell to emulate a staff charge. | | Benefit=When you activate a staff, you can substitute a spell slot instead of using a charge. The spell slot must be one you have not used for the day, though you may lose a prepared spell to emulate a staff charge. The spell slot lost must be equal to or higher in level than the specific spell stored in the staff, including any level-increasing metamagic enhancements. You cannot emulate a charge for a staff function that does not match a specific spell (ie, a wand function). | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Use spell slot instead of staff charge to cast spell | | ShortDesc|Use spell slot instead of staff charge to cast spell from a staff. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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Latest revision as of 19:02, 13 November 2020
You can activate a magical staff using the power in your own aura instead of charges.
Prerequisites: Caster Level 21, Creator (Feat)
Benefit: When you activate a staff, you can substitute a spell slot instead of using a charge. The spell slot must be one you have not used for the day, though you may lose a prepared spell to emulate a staff charge. The spell slot lost must be equal to or higher in level than the specific spell stored in the staff, including any level-increasing metamagic enhancements. You cannot emulate a charge for a staff function that does not match a specific spell (ie, a wand function).