Arcane Strike (Feat): Difference between revisions
No edit summary |
No edit summary |
||
Line 14: | Line 14: | ||
|Benefit=As a [[swift action]], you can imbue your weapons with a fraction of your power. Until the start of your next turn, your weapons gain a [[feat bonus]] of +1 to hit, and +1 to damage, and are treated as magic for the purpose of overcoming damage reduction. For every experience tier of an arcane caster class that you possess after the first, this bonus increases by an additional +1, to a maximum of +7 upon gaining a seventh arcane caster class experience tier (i.e. it improves to +2 if you have at least 6 class levels in an arcane caster class, +3 at 11 levels, +4 at 16 levels, +5 at 21 levels, +6 at 26 levels, and reaches its maximum bonus of +7 at 31 arcane caster class levels). | |Benefit=As a [[swift action]], you can imbue your weapons with a fraction of your power. Until the start of your next turn, your weapons gain a [[feat bonus]] of +1 to hit, and +1 to damage, and are treated as magic for the purpose of overcoming damage reduction. For every experience tier of an arcane caster class that you possess after the first, this bonus increases by an additional +1, to a maximum of +7 upon gaining a seventh arcane caster class experience tier (i.e. it improves to +2 if you have at least 6 class levels in an arcane caster class, +3 at 11 levels, +4 at 16 levels, +5 at 21 levels, +6 at 26 levels, and reaches its maximum bonus of +7 at 31 arcane caster class levels). | ||
'''Note''': This feat applies a feat bonus to weapon rolls, which will stack with the enhancement bonus on a magic weapon | '''Note''': This feat applies a feat bonus to weapon rolls, which will stack with the enhancement bonus on a magic weapon. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Gain a feat bonus to-hit and damage on weapons | | ShortDesc|Gain a feat bonus to-hit and damage on weapons you wield | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Revision as of 16:07, 15 August 2020
You draw upon your arcane power to enhance your weapons with magical energy.
Prerequisites: Arcane Caster Level 1
Benefit: As a swift action, you can imbue your weapons with a fraction of your power. Until the start of your next turn, your weapons gain a feat bonus of +1 to hit, and +1 to damage, and are treated as magic for the purpose of overcoming damage reduction. For every experience tier of an arcane caster class that you possess after the first, this bonus increases by an additional +1, to a maximum of +7 upon gaining a seventh arcane caster class experience tier (i.e. it improves to +2 if you have at least 6 class levels in an arcane caster class, +3 at 11 levels, +4 at 16 levels, +5 at 21 levels, +6 at 26 levels, and reaches its maximum bonus of +7 at 31 arcane caster class levels).
Note: This feat applies a feat bonus to weapon rolls, which will stack with the enhancement bonus on a magic weapon.