Glossary of Terms: Difference between revisions
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: In Epic Path, damage is roughly sorted into two broad families, immediate damage, or ongoing damage. | : In Epic Path, damage is roughly sorted into two broad families, immediate damage, or ongoing damage. | ||
: Indeed, healing is also available in immediate and ongoing flavors, | : Indeed, healing is also available in immediate and ongoing flavors, (see [[Persistent Healing]]) and the difference between the two can be important. | ||
: Ongoing damage is almost always the result of environmental effects, or the status conditions [[Bleed]] or [[Rupture]]. Immediate damage is almost always the result of a [[Damage Roll]], generated by an [[Attack Roll]], or a class ability, racial ability, magic item, etc. | : Ongoing damage is almost always the result of environmental effects, or the status conditions [[Bleed]] or [[Rupture]]. Immediate damage is almost always the result of a [[Damage Roll]], generated by an [[Attack Roll]], or a class ability, racial ability, magic item, etc. |