Numbing Creature: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 5: Line 5:


== Numbing Skeleton ==
== Numbing Skeleton ==
'Numbing Skeleton' is an inherited template that can be added to any Skeleton, hereafter referred to as the base creature.
'Numbing Skeleton' is an inherited template that can be added to any Skeleton, hereafter referred to as the base creature.


A Numbing Skeleton uses all of the base creature's statistics and abilities except as noted below.
A Numbing Skeleton uses all of the base creature's statistics and abilities except as noted below.


== CR ==


=== CR ===
Same as base creature +1.
Same as base creature +1.




== Size and Type ==
=== Size and Type ===
 
The creature's Size and Type do not change.
The creature's Size and Type do not change.


== Senses ==


=== Senses ===
No changes.
No changes.


== Armor Class ==


Numbing Skeletons gain +2 AC.  This is granted by adding to the base creatures natural armor bonus.
=== Armor Class ===
Numbing Skeletons gain +2 AC.  This is granted by adding to the base creature's natural armor bonus.


== Hit Dice ==


=== Hit Dice ===
No changes.
No changes.


== Defensive Ability ==


=== Defensive Ability ===
A Numbing Skeleton gains the following abilities, which may be added to their Bestiary entry:
A Numbing Skeleton gains the following abilities, which may be added to their Bestiary entry:


'''Aura:''' Once per round, when it makes any attack action, a Numbing Skeleton emits a fine spray of bitter frost from its wintry bones.  This is a cold damage aura that effects all enemy creatures within CR/10 (round down, minimum 1) squares of the Numbing Skeleton's space. This damage aura inflicts 2d6+CR of cold damage.  Affected characters may make a Reflex save against a CR-appropriate DC for half damage (this is the base creature's CR, not it's template-adjusted CR).




'''Aura:''' Once per round, when it makes any attack action, a Numbing Skeleton emits a fine spray of bitter frost from its wintry bones.  This is a cold damage aura that effects all enemy creatures within CR/10 (round down, minimum 1) of the Numbing Skeleton's space. This damage aura inflicts 2d6+CR of cold damage.  Affected characters may make a Reflex save against a CR appropriate DC for half damage.
'''SR:''' Same as Base Creature


'''SR:''' - Same as Base Creature


'''Special Defenses:''' The Numbing Skeleton gains ER/cold equal to CR+12.  If it already had ER/cold from another source, they do not stack, only the larger amount of ER applies.
'''Special Defenses:''' The Numbing Skeleton gains ER/cold equal to CR+12.  If it already had ER/cold from another source, they do not stack, only the larger amount of ER applies.




 
=== Speed ===
 
== Speed ==
 
A Numbing Skeleton's base speed improves by ten feet in all movement categories it has.
A Numbing Skeleton's base speed improves by ten feet in all movement categories it has.




== Melee Attacks ==
=== Melee Attacks ===
 
A Numbing Skeleton retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature.  At CR 9 and above, the Numbing Skeleton adds 1d6 of cold damage to all its melee attacks.
A Numbing Skeleton retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature.  At CR 9 and above, the Numbing Skeleton adds 1d6 of cold damage to all its melee attacks.


== Damage ==


=== Damage ===
The base damage of all attacks does not change.
The base damage of all attacks does not change.


== Space and Reach ==
do we need this, given that the 'Melee Attacks' section details changes to damage?
 


=== Space and Reach ===
No Changes.
No Changes.


== Offensive Ability ==


=== Offensive Ability ===
Aside from the changes above and below, no offensive abilities.  
Aside from the changes above and below, no offensive abilities.  


== Ability Scores ==


=== Ability Scores ===
No changes.
No changes.


== Base Attack Bonus ==


=== Base Attack Bonus ===
No changes.
No changes.


== CMB and CMD ==


=== CMB and CMD ===
No changes.
No changes.


== Feats ==


=== Feats ===
No changes.
No changes.


== Skills ==


=== Skills ===
No changes.
No changes.

Revision as of 18:06, 18 July 2014

Numbing Skeleton

'Numbing Skeleton' is an inherited template that can be added to any Skeleton, hereafter referred to as the base creature.

A Numbing Skeleton uses all of the base creature's statistics and abilities except as noted below.


CR

Same as base creature +1.


Size and Type

The creature's Size and Type do not change.


Senses

No changes.


Armor Class

Numbing Skeletons gain +2 AC. This is granted by adding to the base creature's natural armor bonus.


Hit Dice

No changes.


Defensive Ability

A Numbing Skeleton gains the following abilities, which may be added to their Bestiary entry:

Aura: Once per round, when it makes any attack action, a Numbing Skeleton emits a fine spray of bitter frost from its wintry bones. This is a cold damage aura that effects all enemy creatures within CR/10 (round down, minimum 1) squares of the Numbing Skeleton's space. This damage aura inflicts 2d6+CR of cold damage. Affected characters may make a Reflex save against a CR-appropriate DC for half damage (this is the base creature's CR, not it's template-adjusted CR).


SR: Same as Base Creature


Special Defenses: The Numbing Skeleton gains ER/cold equal to CR+12. If it already had ER/cold from another source, they do not stack, only the larger amount of ER applies.


Speed

A Numbing Skeleton's base speed improves by ten feet in all movement categories it has.


Melee Attacks

A Numbing Skeleton retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature. At CR 9 and above, the Numbing Skeleton adds 1d6 of cold damage to all its melee attacks.


Damage

The base damage of all attacks does not change.

do we need this, given that the 'Melee Attacks' section details changes to damage?


Space and Reach

No Changes.


Offensive Ability

Aside from the changes above and below, no offensive abilities.


Ability Scores

No changes.


Base Attack Bonus

No changes.


CMB and CMD

No changes.


Feats

No changes.


Skills

No changes.