Brawler: Difference between revisions
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The brawler may also apply any to-hit bonuses they would normally apply to their jab attacks to any object they throw using ''Snatch and Throw''. This means the only difference in to-hit numbers between the brawler's normal melee attacks and an improvised thrown weapon is that the thrown weapon uses the brawler's Dexterity modifier instead of Strength modifier. | The brawler may also apply any to-hit bonuses they would normally apply to their jab attacks to any object they throw using ''Snatch and Throw''. This means the only difference in to-hit numbers between the brawler's normal melee attacks and an improvised thrown weapon is that the thrown weapon uses the brawler's Dexterity modifier instead of Strength modifier. | ||
=== Eyes on the Target (Ex) === | === Eyes on the Target I (Ex) === | ||
At 5th level, the brawler permanently adds +1 to-hit to their third attack in a full attack action (their third-highest BAB attack), and +2 to-hit to their fourth attack in a full attack action (their lowest-BAB attack). These bonuses are treated as [[Circumstance Bonus]]es, and stack with any other bonuses to-hit that the brawler acquires, including the bonuses from other iterations of the ''Eyes on the Target'' class feature, or other circumstance bonuses (since circumstance bonuses stack with themselves). | |||
The brawler loses use of this class feature if they are wearing heavy armor, using a shield, or carrying a heavy load. | The brawler loses use of this class feature if they are wearing heavy armor, using a shield, or carrying a heavy load. |