Arcane Strike (Feat): Difference between revisions
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|Benefit=As a [[swift action]], you can imbue your weapons with a fraction of your power. Until the start of your next turn, your weapons gain a [[feat bonus]] of +1 to hit, and +1 to damage, and are treated as magic for the purpose of overcoming damage reduction. For every experience tier of an arcane caster class that you possess after the first, this bonus increases by an additional +1, to a maximum of +7 upon gaining a seventh arcane caster class experience tier (i.e. it improves to +2 if you have at least 6 class levels in an arcane caster class, +3 at 11 levels, +4 at 16 levels, +5 at 21 levels, +6 at 26 levels, and reaches its maximum bonus of +7 at 31 arcane caster class levels). | |Benefit=As a [[swift action]], you can imbue your weapons with a fraction of your power. Until the start of your next turn, your weapons gain a [[feat bonus]] of +1 to hit, and +1 to damage, and are treated as magic for the purpose of overcoming damage reduction. For every experience tier of an arcane caster class that you possess after the first, this bonus increases by an additional +1, to a maximum of +7 upon gaining a seventh arcane caster class experience tier (i.e. it improves to +2 if you have at least 6 class levels in an arcane caster class, +3 at 11 levels, +4 at 16 levels, +5 at 21 levels, +6 at 26 levels, and reaches its maximum bonus of +7 at 31 arcane caster class levels). | ||
'''Note''': This feat applies a feat bonus to weapon rolls, which will stack with the enhancement bonus on a magic weapon. It does not | '''Note''': This feat applies a feat bonus to weapon rolls, which will stack with the enhancement bonus on a magic weapon. It does not, however, stack with the caster's [[implement bonus]], even if Arcane Strike is applied to an implement that is also a weapon (it ONLY applies to weapon-based to-hits and damage, NOT spell-based to-hits and damage). Put another way, if you are applying an implement bonus to your to-hits, you cannot also apply Arcane Strike's bonus. | ||
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Latest revision as of 15:48, 12 December 2020
You draw upon your arcane power to enhance your weapons with magical energy.
Prerequisites: Arcane Caster Level 1
Benefit: As a swift action, you can imbue your weapons with a fraction of your power. Until the start of your next turn, your weapons gain a feat bonus of +1 to hit, and +1 to damage, and are treated as magic for the purpose of overcoming damage reduction. For every experience tier of an arcane caster class that you possess after the first, this bonus increases by an additional +1, to a maximum of +7 upon gaining a seventh arcane caster class experience tier (i.e. it improves to +2 if you have at least 6 class levels in an arcane caster class, +3 at 11 levels, +4 at 16 levels, +5 at 21 levels, +6 at 26 levels, and reaches its maximum bonus of +7 at 31 arcane caster class levels).
Note: This feat applies a feat bonus to weapon rolls, which will stack with the enhancement bonus on a magic weapon. It does not, however, stack with the caster's implement bonus, even if Arcane Strike is applied to an implement that is also a weapon (it ONLY applies to weapon-based to-hits and damage, NOT spell-based to-hits and damage). Put another way, if you are applying an implement bonus to your to-hits, you cannot also apply Arcane Strike's bonus.