Template:Siege-Dmg: Difference between revisions

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Line 20: Line 20:
   }}-Dmg|transcludesection=
   }}-Dmg|transcludesection=
   {{#expr: 1 + floor(
   {{#expr: 1 + floor(
       {{#ifexpr: ({{#var:CR}} + {{{1|0}}} +
       {{#ifexpr: ({{#var:Damage-CR}} + {{{1|0}}}) < 1 | 1 |  
            {{#if:{{#var:Pattern1|}}|
         {{#ifexpr: ({{#var:Damage-CR}} + {{{1|0}}}) > 44 | 44 |  
              {{#ifexpr:{{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}|
             {{#expr: ({{#var:Damage-CR}} + {{{1|0}}})
                  {{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}|0
              }}|0
            }} +
            {{#if:{{#var:Pattern2|}}|
              {{#ifexpr:{{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}|
                  {{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}|0
              }}|0
            }}) < 1 | 1 |  
         {{#ifexpr: ({{#var:CR}} + {{{1|0}}} +
            {{#if:{{#var:Pattern1|}}|
              {{#ifexpr:{{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}|
                  {{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}|0
              }}|0
            }} +
            {{#if:{{#var:Pattern2|}}|
              {{#ifexpr:{{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}|
                  {{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}|0
              }}|0
            }}) > 44 | 44 |  
             {{#expr: ({{#var:CR}} + {{{1|0}}} +
            {{#if:{{#var:Pattern1|}}|
              {{#ifexpr:{{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}|
                  {{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}|0
              }}|0
            }} +
            {{#if:{{#var:Pattern2|}}|
              {{#ifexpr:{{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}|
                  {{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}|0
              }}|0
            }})
             }}
             }}
         }}
         }}

Latest revision as of 17:00, 4 February 2021

Outputs a damage string (e.g. 1d6+1) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

Call as follows:

{{Siege-Dmg}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
  • d = modify the die size. Siege damage uses a 64 by default. Values are: d=4, d=6, d=8, d=10, d=12.

Examples:

  • {{Siege-Dmg|-2}} - outputs damage as though CR was two lower than actual.
  • {{Siege-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.