Exploding Creature: Difference between revisions
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Revision as of 01:08, 2 February 2021

Exploding Creature Pattern (+2 CR)
- Subtype: add Exploding to subtypes
Exploding Creature is a pattern that can be added to any creature to give them a hefty offensive 'punch'. This might be a jar of bees that the creature can smash and the swarm stings all enemies nearby before they disperse, or it might be a magical rune engraved on their forehead that inflicts psychic damage to all nearby enemies, or it might be a strange poison to which all allies have been rendered immune through an antidote, or an eldritch shadow that damages enemies, or any of a million other possibilities.
The GM can use Exploding Creature to indicate the presence of some awful cult or dire alien menace, that gifts those it touches with this ability, or perhaps some evil mastermind is selling the ability to monsters for profit, or some enemy Empire is making some byzantine maneuver.... The story can be served with Exploding Creatures in many ways!
Note that an Exploding Creatures Deadly Blast power never harms the creature or any of its allies. If you want things that blow up as they die, there are other Patterns that do that.
This creature seems to be barely holding back some enormously dangerous outburst.
General
- Init: +1 CRs greater than base creature.
- Senses:
- Movement Types:
Defense
- AC: +1 CRs greater than base creature.
- Hit Points: +1 CRs greater than base creature.
- Fort: +1 CRs greater than base creature.
- Refl: +1 CRs greater than base creature.
- Special Defenses:
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- Save DC's: +2 CRs greater than base creature.
Statistics
- Str: Dex: Con: Int: Wis: Cha:
- Feats:
- Skills:
- creature adds +1 CRs to all of its existing skills.
- Languages: