Orc Raider: Difference between revisions
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=== SPECIAL ABILITIES === | === SPECIAL ABILITIES === | ||
; Warrior's Surge | ; Warrior's Surge (Su) | ||
Once per encounter, after successful melee attack, an Orc Raider may choose to heal itself for 10 hit points as a free action. | Once per encounter, after successful melee attack, an Orc Raider may choose to heal itself for 10 hit points as a free action. | ||
; Killer's Eye | ; Killer's Eye (Ex) | ||
When making ranged attacks within thirty feet, Orc Raiders ignore the effects of cover (but not total cover) and concealment (but not total concealment). | When making ranged attacks within thirty feet, Orc Raiders ignore the effects of cover (but not total cover) and concealment (but not total concealment). | ||
=== TREASURE === | === TREASURE === |
Revision as of 23:36, 10 January 2015
Orc Raider (CR 3)
Orc Raiders are possibly the most common sort of orcs encountered by adventurers, since Orc Raiders are the ones that leave their rude villages and go out to actively seek victims, treasure, and glory. Orc Raiders are quite fearless and smart enough to fight in deadly fashion. They will use cover and ranged attacks before they charge into battle with blood-curdling howls of killing glee.
Orc Raiders are a deadly menace to frontier towns and settlements, and their accuracy with their thrown axes is legendary.
GENERAL
CR 3 Hit Dice 4
XP 800
Chaotic Evil, Medium, Humanoid
Init +2; Senses low-light vision, Perception +5
DEFENSE
AC 18, touch 12, flat-footed 16 (+4 armor, +2 dex, +2 natural, +0 deflection)
hp 37
Fort +6, Ref +6, Will +2
Special Defenses -
OFFENSE
Speed 30 ft., 40 feet when charging
Single Melee great axe +6 (1d8+3/x3)
Full Melee great axe +6 (1d8+3/x3)
Ranged throwing axe +6 (1d8+3/x3), range increment 30 feet
Special Attacks Warrior's Surge, Killer's Eye
Action Points 0
STATISTICS
Str 17, Dex 15, Con 14, Int 8, Wis 10, Cha 9
Base Atk +3; CMB +5; CMD 17
Feats Combat Reflexes (EFFECT: Up to 3 Attacks of Opportunity per round)
Skills Survival +8, Intimidate +5
Languages Common, Giant
SPECIAL ABILITIES
- Warrior's Surge (Su)
Once per encounter, after successful melee attack, an Orc Raider may choose to heal itself for 10 hit points as a free action.
- Killer's Eye (Ex)
When making ranged attacks within thirty feet, Orc Raiders ignore the effects of cover (but not total cover) and concealment (but not total concealment).
TREASURE
Sell value of approximately 750 gp.
COMBAT TACTICS
Orc Raiders are savage attackers and raiders from the wildlands. In combat, they will stay at range for as long as possible, hurling axes with deadly effect thanks to their Killer's Eye and using five foot steps to creep within charging range. Once they have taken some damage and softened up their foes, they will charge into melee combat using their melee charge move bonus and use their Warrior's Surge to heal themselves for the coming battle. Orc Raiders are savage fighters and will try to position themselves so they can use their Combat Reflexes to make as many attacks of opportunity as possible. They fight to the death without hesitation.