Assassin Tree: Difference between revisions
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m (Text replacement - " <!-- ROLE-BASED SPECIAL ABILITIES --> | HideRoleReminder1 = Y <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | HideRoleReminder2 = <!-- Roles only; Values: Y (for yes) or...) |
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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | | Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | ||
| Description | Assassin Trees are full-sized trees that are animate and perfectly hostile to all other animate existence. As a plant, the Assassin Tree considers all non-plant creatures to be enemies. | | Description | '''''This monster frequently has the Heavy role, but may be set to other roles if desired.''''' | ||
Assassin Trees are full-sized trees that are animate and perfectly hostile to all other animate existence. As a plant, the Assassin Tree considers all non-plant creatures to be enemies. | |||
:Assassin Trees are thankfully rare compared to other sorts of trees, but that still means they are uncomfortably common. They can be found in forests and jungles, hilly or mountainous wilderness, swamps, and even tundra and deserts. Indeed, more than a few desert oases have been lost to these vegetable menaces. | :Assassin Trees are thankfully rare compared to other sorts of trees, but that still means they are uncomfortably common. They can be found in forests and jungles, hilly or mountainous wilderness, swamps, and even tundra and deserts. Indeed, more than a few desert oases have been lost to these vegetable menaces. | ||
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<!-- SPECIAL ABILITY 4 --> | <!-- SPECIAL ABILITY 4 --> | ||
| Ability-4-Name = | | Ability-4-Name = | ||
| Ability-4-Type = | | Ability-4-Type = | ||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | ||
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<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | ||
| Ability-4-Description = | | Ability-4-Description = | ||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | ||
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Threat, or Villain role. All other times, it will be invisible. --> | Threat, or Villain role. All other times, it will be invisible. --> | ||
| Role-Only--Replace-Rez-Power--Name = | | Role-Only--Replace-Rez-Power--Name = Siege of Brambles | ||
| Role-Only--Replace-Rez-Power--Type = | | Role-Only--Replace-Rez-Power--Type = Ex | ||
<!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | ||
| Role-Only--Replace-Rez-Power--Action-Required = | | Role-Only--Replace-Rez-Power--Action-Required = Auto Upon Death | ||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | ||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | ||
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auto-detect Combat Casting and include it --> | auto-detect Combat Casting and include it --> | ||
| Role-Only--Replace-Rez-Power--Description = | | Role-Only--Replace-Rez-Power--Description = The first time an Assassin Tree is reduced to zero hit points in a battle, it is not destroyed. Instead, it collapses into a massive pile of debris, loses all status conditions, is immune to all damage until its next turn, and its hit points are reset to half their normal value. ({{Bloodied-Hit-Points}} HP) | ||
At the beginning of its next turn after Siege of Brambles is activated, the two tokens of its space are removed, and replaced by a single 3x3 token representing the pile of animate debris it has become. This new counter is placed anywhere within its melee reach, calculated from either of its former counters (any square of its new space must share any square within its former melee reach). This new counter may be placed on top of enemy counters without penalty, and all creatures within its new space are automatically struck once by Scourge of Leaves and must make a save against Searing Rash. | |||
In this form, it loses the ability to use Rooting Crush, but it retains all its other abilities, its [[Walk]] speed improves to 25 feet, and it gains the ability to move into, and through, other creatures' spaces without penalty or provoking attacks of opportunity. Any creature within its new space suffers Scourge of Leaves damage once when it ends its move. | |||
If multiple Assassin Trees are present and have been reduced to their Siege of Brambles forms, they can stack with each other, sharing their space, without penalty, just like swarms. However, also like swarms, no more than two Siege of Brambles-form Assassin Trees can make their free Scourge of Leaves attack against a single target in a given round, no matter how many are stacked into that creature's space. | |||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage |