Bugbear: Difference between revisions
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=== SPECIAL ABILITIES === | === SPECIAL ABILITIES === | ||
; Concussive Smash (Ex) | ; Concussive Smash (Ex) | ||
Any time the bugbear hits a foe with his Morningstar, he inflicts a concussive smash. Unless the target makes a Fort save, with a DC of 16, he is pushed 10 feet away from the Bugbear and knocked [[Prone]]. Even if he makes his save, he is pushed back 5 feet (but not knocked prone). | Any time the bugbear hits a foe with his Morningstar, he inflicts a concussive smash. Unless the target makes a Fort save, with a DC of 16, he is pushed 10 feet away from the Bugbear and knocked [[Prone]]. Even if he makes his save, he is pushed back 5 feet (but not knocked prone). | ||
All attacks are resolved before the movement of Concussive Smash is resolved. The forced movement from multiple Concussive Smashes stacks: If you are hit five times, you are pushed five squares. Each push, however, may be resisted individually if you have movement resistance. Note that during a full attack action, the enemy is not moved back until both attacks are fully resolved. | |||
=== TREASURE === | === TREASURE === |
Revision as of 16:47, 26 April 2015
Bugbear (CR 6)
This ugly creature resembles a twisted shadow puppet’s silhouette, a wild thing of flared black and brown fur whose pelt juts out from its body at freakish angles. The crouching shadow’s ears are large and floppy, draping shoulder-length, adding to the creature’s unnatural shape. Its eyes are too big for its head. Tremendous milk-white ovals loom on either side of the thing’s wheezy pig-like nose. Its panting mouth is filled with bristly needle-teeth spiderwebbed in disgusting strands of yellowish saliva, all vibrating to the tune of its wheezing breath.
Bugbears are goblin's hirsute, much-bigger cousins. They are clever, cruel and savage, but also cowardly.
GENERAL
CR 6 Hit Dice 9
XP 2,400
CE Medium Humanoid (Goblin)
Init +3; Senses Darkvision 60 ft., Scent, Perception +9
DEFENSE
AC 24, touch 15, flat-footed 20 (+4 armor, +4 dex, +5 natural, +1 deflection)
hp 82
Fort +5, Ref +9, Will +5
Aura: -
SR: -
Special Defenses: -
Immunities: -
Weaknesses: vulnerable to Cold Iron
OFFENSE
Speed 30 ft.
Single Melee Morningstar +10 (1d8+3/19-20x2) plus Concussive Smash
Full Melee 2x Morningstar +10 (1d8+3/19-20x2) plus Concussive Smash
Ranged Javelin +10 (1d8+3/x2), range increment 30 feet
Special Attacks Concussive Smash
Action Points 0
STATISTICS
Str 16, Dex 13, Con 13, Int 10, Wis 10, Cha 9
Base Atk +6; CMB +10; CMD 20
Feats -
Skills Stealth +10, Perception +9, Intimidate +7
Languages Common, Goblin
SPECIAL ABILITIES
- Concussive Smash (Ex)
Any time the bugbear hits a foe with his Morningstar, he inflicts a concussive smash. Unless the target makes a Fort save, with a DC of 16, he is pushed 10 feet away from the Bugbear and knocked Prone. Even if he makes his save, he is pushed back 5 feet (but not knocked prone).
All attacks are resolved before the movement of Concussive Smash is resolved. The forced movement from multiple Concussive Smashes stacks: If you are hit five times, you are pushed five squares. Each push, however, may be resisted individually if you have movement resistance. Note that during a full attack action, the enemy is not moved back until both attacks are fully resolved.
TREASURE
Sell value of approximately 1,875 gp.
COMBAT TACTICS
Bugbears are ambushers at heart. They will hide, attack with surprise, and run away to do it all again as soon as they safely can. They aren't as interested in killing their foes as they are in inflicting suffering, terror and slowing them down for the next skirmish. Bugbears are smart, and will look to cut off supply lines, ambush trade caravans, and otherwise disrupt civilization, so that it will one day be weak enough to be conquered by the goblin nation.
Bugbears will always try to flee a losing battle. They will use their Concussive Smash ability to make their withdrawals even safer.