Talk:Epic Path: Difference between revisions
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== Possible New Character Classes == | == Possible New Character Classes == | ||
* '''Physical Adept''' class (Fleshcrafter?) - arcane-powered melee, re-tool eidolon-style abilities as self-buffs? | * '''Physical Adept''' class (Fleshcrafter?) - arcane-powered melee, re-tool eidolon-style abilities as self-buffs? | ||
* <strike>Mentat</strike> <strike>Warsage</strike> '''Storm Knight''' class - intelligence-based melee and thrown weapons user. | * <strike>Mentat</strike> <strike>Warsage</strike> '''Storm Knight''' class - intelligence-based melee and thrown weapons user. | ||
:* can 'game out a fight' -- may declare at any point in a round that they have not yet dealt any damage (even after one or more failed attacks) that they are simply gaming out the fight, forgoing all damage for the remainder of the round. In exchange, they gain a massive buff in the following round against that opponent. | :* can 'game out a fight' -- may declare at any point in a round that they have not yet dealt any damage (even after one or more failed attacks) that they are simply gaming out the fight, forgoing all damage for the remainder of the round. In exchange, they gain a massive buff in the following round against that opponent. | ||
* '''Toxotes''' - high damage ranged attacks, trick shots (possibly just create via new rogue talents?) | * '''Toxotes''' - high damage ranged attacks, trick shots (possibly just create via new rogue talents?) | ||
* Galvanist - sorceror/prowler/alchemist, focus on The Spark as a way to empower things (weaps/armor/potions) with sparks and essence | * '''Galvanist''' - sorceror/prowler/alchemist, focus on The Spark as a way to empower things (weaps/armor/potions) with sparks and essence | ||
* Seeker - sorceror/ranger/prowler, has 'target/treasures' they are looking for, can have up to five, each treasure/target allows them to activate a diff power/class feature, they have to pick new ones as they find old ones or they lose powers | * '''Seeker''' - sorceror/ranger/prowler, has 'target/treasures' they are looking for, can have up to five, each treasure/target allows them to activate a diff power/class feature, they have to pick new ones as they find old ones or they lose powers | ||
* Templar - arcane/urban fighter//paladin striker/tank, much stronger if has a place to defend or a crusade to advance | * Templar - arcane/urban fighter//paladin striker/tank, much stronger if has a place to defend or a crusade to advance | ||
* '''Effigy''' (Artifact? Vestige?) | * '''Effigy''' (Artifact? Vestige?) | ||
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:* they can use their experience to augment their effigy, giving it better abilities | :* they can use their experience to augment their effigy, giving it better abilities | ||
:* like a summoner or pet class, except that the master isn't present on the battlefield | :* like a summoner or pet class, except that the master isn't present on the battlefield | ||
* '''Assassin''' | * '''Assassin:''' inflicts and spreads bruise/bleeds/ruptures; can end all effects to deal that much damage to all enemies (even non-bleeding ones) | ||
* '''Horolog''' master of clockworks, makes ether-powered devices that do stuff (attacks, defenses, pets, buffs, move, mounts?) the martial-version of an alchemist | |||
* '''Oracle''' divine-powered sorcerer/paladin, has the ability to give blessings, lays curses, has no heal but can absorb damage from allies in a radius and lay on hands. sorcerer/cleric/paladin hybrid with unique damage transfer power+ | |||
* '''Jinx:''' can store up and use failed d20 checks (to-hits, saves, etc.) to unleash powerful curses and debuffs. Encouraged to take wild risks in order to miss more (and have that wild payoff when they don't fail). | |||
Reminder links to complete additional classes at future date | Reminder links to complete additional classes at future date |