Talk:Settlements: Difference between revisions
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=== 12/ | === 12/8/2021 Thoughts === | ||
* | Production | ||
* measure of your 'supplies' income | |||
* used to build buildings and directly increase other incomes (by upgrading buildings, usually) | |||
* used to promote military units | |||
* used to increase settlement tier | |||
* | Culture | ||
* | * measure of your 'influence' income | ||
* used to increase influence with neighbors | |||
* used to defend against neighbor cultures | |||
* used to perform diplomatic / espionage actions | |||
Military | |||
* measure of your 'mettle' income | |||
* used to levy new military units | |||
:* has a one-time cost in mettle and supplies, and ALSO permanently decreases both incomes by some amount | |||
:* big armies make broke nations | |||
* used to promote existing units | |||
:* has a one-time cost in mettle and supplies | |||
:* often require the unit to either undergo training (time) or survive a battle | |||
Turns | |||
* 15 days each | |||
* 6 turns per season | |||
* 24 turns per year | |||
Seasons | |||
* affect incomes | |||
* Spring: +culture, -supplies | |||
* Summer: +military, -culture | |||
* Fall: +supplies, -military | |||
* Winter: -everything | |||
High-Level Benefits of Buildings: | |||
* improve economy | |||
* grant a special ability (and minor economy boost) | |||
* unlock better unit types | |||
* unlock better diplo / espionage actions |
Revision as of 19:15, 8 December 2021
- two currencies:
- food units (rename?) (supplies/reserves/holdings?)
- diplomacy / reputation -- ranked by location
- can spend food units to order buildings to be built
- buildings are then built over time, but this is delegated; the players are free to go adventuring while this is happening.
- buildings have two types:
- government -- created by player orders, grant a general boon to the settlement as a whole
- civil -- created by civilians who move in; do nothing other than provide shopping opportunities, etc.
- can spend food units to build military units and walls
- all buildings, units, and defenses have a level, which is limited by player experience tier (i.e. must be level 6+ to build level 2 buildings, units, or defenses)
12/8/2021 Thoughts
Production
- measure of your 'supplies' income
- used to build buildings and directly increase other incomes (by upgrading buildings, usually)
- used to promote military units
- used to increase settlement tier
Culture
- measure of your 'influence' income
- used to increase influence with neighbors
- used to defend against neighbor cultures
- used to perform diplomatic / espionage actions
Military
- measure of your 'mettle' income
- used to levy new military units
- has a one-time cost in mettle and supplies, and ALSO permanently decreases both incomes by some amount
- big armies make broke nations
- used to promote existing units
- has a one-time cost in mettle and supplies
- often require the unit to either undergo training (time) or survive a battle
Turns
- 15 days each
- 6 turns per season
- 24 turns per year
Seasons
- affect incomes
- Spring: +culture, -supplies
- Summer: +military, -culture
- Fall: +supplies, -military
- Winter: -everything
High-Level Benefits of Buildings:
- improve economy
- grant a special ability (and minor economy boost)
- unlock better unit types
- unlock better diplo / espionage actions