Character Creation: Difference between revisions
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If all races are available in a GM's campaign setting, they may want to think about how each race fits into society as a whole, and how the different races treat each other. In such cases, most places with a lot of people will look a lot like the cantina scene from Star Wars. | If all races are available in a GM's campaign setting, they may want to think about how each race fits into society as a whole, and how the different races treat each other. In such cases, most places with a lot of people will look a lot like the cantina scene from Star Wars. | ||
In Epic Path, all of the player races are considered Humanoids, | In Epic Path, all of the player races are considered Humanoids, which are then divided up into five racial subtypes: | ||
==== Primary Races ==== | ==== Primary Races ==== | ||
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Character alignment is a way to abstractly state a character's moral and philosophical outlook on life. It is not a replacement for a character's backstory or personality traits, but it is a useful way to summarize that personality. The alignment of a character is a guide to the moral and ethical demeanor of that character, but nothing is set in stone. | Character alignment is a way to abstractly state a character's moral and philosophical outlook on life. It is not a replacement for a character's backstory or personality traits, but it is a useful way to summarize that personality. The alignment of a character is a guide to the moral and ethical demeanor of that character, but nothing is set in stone. | ||
Many campaigns will have moral and ethical elements (dare we say, even dilemma's?) as part and parcel of the challenges that face heroes. A major portion of this aspect of | Many campaigns will have moral and ethical elements (dare we say, even dilemma's?) as part and parcel of the challenges that face heroes. A major portion of this aspect of game play (in most game worlds) is the presence of fantastical Gods and their associated religions and worshipers. As a result, a character's Alignment can have story-driven game impacts. If your game world has fantastic religions as part of the environment, your choice of alignment for the character can have serious effects. | ||
For example: If the prominent religion in your game world is a sun-worshiping faction that performs frequent and massive rites of human sacrifice, then declaring your character to be 'Chaotic Good' is going to lead to many interesting role-playing opportunities and more than a few moral dilemmas. | For example: If the prominent religion in your game world is a sun-worshiping faction that performs frequent and massive rites of human sacrifice, then declaring your character to be 'Chaotic Good' is going to lead to many interesting role-playing opportunities and more than a few moral dilemmas. | ||
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There are ten possible alignments. Each one is defined by various types of behavior. While the behavior of a sentient person is complex, in game terms this is defined by how closely your character strives to adhere to various moral and ethical tenets. | There are ten possible alignments. Each one is defined by various types of behavior. While the behavior of a sentient person is complex, in game terms this is defined by how closely your character strives to adhere to various moral and ethical tenets. | ||
The first | The first tenet is whether you character is: | ||
*Detached or Engaged. | *Detached or Engaged. |