Sorcerer/Wizard Spells Level 2: Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with "== Level 2 Sorcerer/Wizard Spells == {| {{SpellTableHeader|Wiz}} {{SpellTableAid|Aboleth's Lung|Wiz}} {{SpellTableAid|Admonishing Ray|Wiz}} {{SpellTableAid|Aggressive Thundercloud|Wiz}} {{SpellTableAid|Air Step|Wiz}} {{SpellTableAid|Arcane Lock|Wiz}} {{SpellTableAid|Blindness/Deafness|Wiz}} {{SpellTableAid|Blur|Wiz}} {{SpellTableAid|Burning Arc|Wiz}} {{SpellTableAid|Burning Gaze|Wiz}} {{SpellTableAid|Burst of Radiance|Wiz}} {{SpellTableAid|Codespeak|Wiz}} {{S...")
 
Line 2: Line 2:
{| {{SpellTableHeader|Wiz}}
{| {{SpellTableHeader|Wiz}}


{{SpellTableAid|Aboleth's Lung|Wiz}}
|-
| [[Aboleth's Lung (Sorcerer/Wizard Spell)|Aboleth's Lung]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| Targets are suddenly unable to breathe air, but can breathe underwater.


{{SpellTableAid|Admonishing Ray|Wiz}}
|-
| [[Admonishing Ray (Sorcerer/Wizard Spell)|Admonishing Ray]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| You fire one or more Securing force rays.


{{SpellTableAid|Aggressive Thundercloud|Wiz}}
|-
| [[Aggressive Thundercloud (Sorcerer/Wizard Spell)|Aggressive Thundercloud]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| Flying storm cloud deals electricity damage.


{{SpellTableAid|Air Step|Wiz}}
|-
| [[Air Step (Sorcerer/Wizard Spell)|Air Step]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| Tread on air, with limitations.


{{SpellTableAid|Arcane Lock|Wiz}}
|-
| [[Arcane Lock (Sorcerer/Wizard Spell)|Arcane Lock]]
| align="center" | [[Abjuration]]
| align="center" | <small>Std</small>
| Magically locks a portal or chest.


{{SpellTableAid|Blindness/Deafness|Wiz}}
|-
| [[Blindness/Deafness (Sorcerer/Wizard Spell)|Blindness/Deafness]]
| align="center" | [[Necromancy]]
| align="center" | <small>Std</small>
| Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy.


{{SpellTableAid|Blur|Wiz}}
|-
| [[Blur (Sorcerer/Wizard Spell)|Blur]]
| align="center" | [[Illusion]]
| align="center" | <small>Std</small>
| Subject gains partial concealment if they displace at least 15 feet from their starting space each round.


{{SpellTableAid|Burning Arc|Wiz}}
|-
| [[Burning Arc (Sorcerer/Wizard Spell)|Burning Arc]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| Create an arc of flame that burns one or more targets within a 20-foot cone.


{{SpellTableAid|Burning Gaze|Wiz}}
|-
| [[Burning Gaze (Sorcerer/Wizard Spell)|Burning Gaze]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| Inflict fire damage and Burned to creatures simply by looking at them.


{{SpellTableAid|Burst of Radiance|Wiz}}
|-
| [[Burst of Radiance (Sorcerer/Wizard Spell)|Burst of Radiance]]
| align="center" | [[Illusion]]
| align="center" | <small>Std</small>
| Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them.


{{SpellTableAid|Codespeak|Wiz}}
|-
| [[Codespeak (Sorcerer/Wizard Spell)|Codespeak]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| Recipients gain the ability to speak, read, and write a new, coded language.


{{SpellTableAid|Companion Polymorph|Wiz}}
|-
| [[Companion Polymorph (Sorcerer/Wizard Spell)|Companion Polymorph]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| You transform the target into a smaller, harmless-looking animal of the same approximate body type.


{{SpellTableAid|Compassionate Ally|Wiz}}
|-
| [[Compassionate Ally (Sorcerer/Wizard Spell)|Compassionate Ally]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| Target is compelled to help injured ally or suffer the Antagonized condition.


{{SpellTableAid|Continual Flame|Wiz}}
|-
| [[Continual Flame (Sorcerer/Wizard Spell)|Continual Flame]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| Makes a permanent, heatless light.


{{SpellTableAid|Disguise Other|Wiz}}
|-
| [[Disguise Other (Sorcerer/Wizard Spell)|Disguise Other]]
| align="center" | [[Illusion]]
| align="center" | <small>Std</small>
| As [[Disguise Self (Sorcerer/Wizard Spell)|Dusguise Self]], but affects you or another.


{{SpellTableAid|Dust of Twilight|Wiz}}
|-
| [[Dust of Twilight (Sorcerer/Wizard Spell)|Dust of Twilight]]
| align="center" | [[Conjuration]]
| align="center" | <small>Std</small>
| Black particles extinguish light sources and damages creatures.


{{SpellTableAid|Embrace Destiny|Wiz}}
|-
| [[Embrace Destiny (Sorcerer/Wizard Spell)|Embrace Destiny]]
| align="center" | [[Universal]]
| align="center" | <small>Std</small>
| Dice with Fate, for good or ill.


{{SpellTableAid|Endure Elements, Communal|Wiz}}
|-
| [[Endure Elements, Communal (Sorcerer/Wizard Spell)|Endure Elements, Communal]]
| align="center" | [[Abjuration]]
| align="center" | <small>Std</small>
| As Endure Elements (Sorcerer/Wizard Spell), but you may protect several creatures you touch.


{{SpellTableAid|Euphoric Cloud|Wiz}}
|-
| [[Euphoric Cloud (Sorcerer/Wizard Spell)|Euphoric Cloud]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| Fog intoxicates living creatures.


{{SpellTableAid|False Life|Wiz}}
|-
| [[False Life (Sorcerer/Wizard Spell)|False Life]]
| align="center" | [[Necromancy]]
| align="center" | <small>Std</small>
| Gain 1d10 temporary hp + 1/lvl (max +10).


{{SpellTableAid|Fiery Shuriken|Wiz}}
|-
| [[Fiery Shuriken (Sorcerer/Wizard Spell)|Fiery Shuriken]]
| align="center" | [[Conjuration]]
| align="center" | <small>Std</small>
| Calls forth rays, expressing as fiery projectiles that fly at opponents.


{{SpellTableAid|Flaming Sphere|Wiz}}
|-
| [[Flaming Sphere (Sorcerer/Wizard Spell)|Flaming Sphere]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| Rolling ball of fire deals Fire Damage.


{{SpellTableAid|Fog Cloud|Wiz}}
|-
| [[Fog Cloud (Sorcerer/Wizard Spell)|Fog Cloud]]
| align="center" | [[Abjuration]]
| align="center" | <small>Std</small>
| Fog obscures vision.


{{SpellTableAid|Frost Fall|Wiz}}
|-
| [[Frost Fall (Sorcerer/Wizard Spell)|Frost Fall]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| Inflict cold damage and hindered.


{{SpellTableAid|Ghoul Touch|Wiz}}
|-
| [[Ghoul Touch (Sorcerer/Wizard Spell)|Ghoul Touch]]
| align="center" | [[Necromancy]]
| align="center" | <small>Std</small>
| Damages one living target you touch.


{{SpellTableAid|Glitterdust|Wiz}}
|-
| [[Glitterdust (Sorcerer/Wizard Spell)|Glitterdust]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| Inflicts Light damage, blinds creatures, and outlines invisible creatures or objects.


{{SpellTableAid|Gust of Wind|Wiz}}
|-
| [[Gust of Wind (Sorcerer/Wizard Spell)|Gust of Wind]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| Blows away or knocks down smaller creatures.


{{SpellTableAid|Haunting Mists|Wiz}}
|-
| [[Haunting Mists (Sorcerer/Wizard Spell)|Haunting Mists]]
| align="center" | [[Illusion]]
| align="center" | <small>Std</small>
| Creatures are shaken and take gnashing damage... or DO they?


{{SpellTableAid|Invisibility|Wiz}}
|-
| [[Invisibility (Sorcerer/Wizard Spell)|Invisibility]]
| align="center" | [[Illusion]]
| align="center" | <small>Std</small>
| Subject is invisible until the end of its next encounter.


{{SpellTableAid|Juxtaposition|Wiz}}
|-
| [[Juxtaposition (Sorcerer/Wizard Spell)|Juxtaposition]]
| align="center" | [[Conjuration]]
| align="center" | <small>Std</small>
| Swaps places with the caster and an enemy creature.


{{SpellTableAid|Kinetic Reverberation|Wiz}}
|-
| [[Kinetic Reverberation (Sorcerer/Wizard Spell)|Kinetic Reverberation]]
| align="center" | [[Abjuration]]
| align="center" | <small>Std</small>
| Channels the force of your actions into a ray of Force damage.


{{SpellTableAid|Knock|Wiz}}
|-
| [[Knock (Sorcerer/Wizard Spell)|Knock]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| Opens locked or magically sealed door... eventually.


{{SpellTableAid|Least Polymorph|Wiz}}
|-
| [[Least Polymorph (Sorcerer/Wizard Spell)|Least Polymorph]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| Assume form of a Small or Medium Humanoid.


{{SpellTableAid|Levitate|Wiz}}
|-
| [[Levitate (Sorcerer/Wizard Spell)|Levitate]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| Subject gains a Hover speed.


{{SpellTableAid|Life Pact|Wiz}}
|-
| [[Life Pact (Sorcerer/Wizard Spell)|Life Pact]]
| align="center" | [[Necromancy]]
| align="center" | <small>Std</small>
| Affected creatures automatically donate hp to stabilize fallen ally.


{{SpellTableAid|Magic Mouth|Wiz}}
|-
| [[Magic Mouth (Sorcerer/Wizard Spell)|Magic Mouth]]
| align="center" | [[Illusion]]
| align="center" | <small>Std</small>
| Objects speaks once when triggered.


{{SpellTableAid|Make Whole|Wiz}}
|-
| [[Make Whole (Sorcerer/Wizard Spell)|Make Whole]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| Repairs a damaged or broken magic item or construct.


{{SpellTableAid|Minor Image|Wiz}}
|-
| [[Minor Image (Sorcerer/Wizard Spell)|Minor Image]]
| align="center" | [[Illusion]]
| align="center" | <small>Std</small>
| Creates a visual and audible illusion of your design that can cause harm to believers.


{{SpellTableAid|Mirror Image|Wiz}}
|-
| [[Mirror Image (Sorcerer/Wizard Spell)|Mirror Image]]
| align="center" | [[Illusion]]
| align="center" | <small>Std</small>
| Creates a decoy duplicate of you.


{{SpellTableAid|Pilfering Hand of the Magus|Wiz}}
|-
| [[Pilfering Hand of the Magus (Sorcerer/Wizard Spell)|Pilfering Hand of the Magus]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends.


{{SpellTableAid|Pyrotechnics|Wiz}}
|-
| [[Pyrotechnics (Sorcerer/Wizard Spell)|Pyrotechnics]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| Turns a fire into a burst of dazzling fireworks and a thick column of smoke.


{{SpellTableAid|Qualm|Wiz}}
|-
| [[Qualm (Sorcerer/Wizard Spell)|Qualm]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| Target gains Burned or Singed and is at risk of a Synergy until it spends actions doing nothing.


{{SpellTableAid|Resist Energy|Wiz}}
|-
| [[Resist Energy (Sorcerer/Wizard Spell)|Resist Energy]]
| align="center" | [[Abjuration]]
| align="center" | <small>Std</small>
| Provides a scaling resistance to one Common energy type.


{{SpellTableAid|Ricochet Shot|Wiz}}
|-
| [[Ricochet Shot (Sorcerer/Wizard Spell)|Ricochet Shot]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| Imbues a projectile or thrown weapon to give it the ability to ricochet.


{{SpellTableAid|River Whip|Wiz}}
|-
| [[River Whip (Sorcerer/Wizard Spell)|River Whip]]
| align="center" | [[Conjuration]]
| align="center" | <small>Std</small>
| Create a whip of water that you wield as a weapon.


{{SpellTableAid|Scare|Wiz}}
|-
| [[Scare (Sorcerer/Wizard Spell)|Scare]]
| align="center" | [[Necromancy]]
| align="center" | <small>Std</small>
| Inflict psychic damage and Cringing on one or two targets.


{{SpellTableAid|Scorching Ray|Wiz}}
|-
| [[Scorching Ray (Sorcerer/Wizard Spell)|Scorching Ray]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| Ray Attack deals Fire Damage.


{{SpellTableAid|Seducer's Eyes|Wiz}}
|-
| [[Seducer's Eyes (Sorcerer/Wizard Spell)|Seducer's Eyes]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| You first flirt with, then brutally reject, targets, inflicting terrible rugosic damage upon them.


{{SpellTableAid|See Invisibility|Wiz}}
|-
| [[See Invisibility (Sorcerer/Wizard Spell)|See Invisibility]]
| align="center" | [[Universal]]
| align="center" | <small>Std</small>
| Reveals invisible creatures or objects.


{{SpellTableAid|Share Memory|Wiz}}
|-
| [[Share Memory (Sorcerer/Wizard Spell)|Share Memory]]
| align="center" | [[Universal]]
| align="center" | <small>Std</small>
| Share or inflict one memory upon the target.


{{SpellTableAid|Shatter|Wiz}}
|-
| [[Shatter (Sorcerer/Wizard Spell)|Shatter]]
| align="center" | [[Abjuration]]
| align="center" | <small>Std</small>
| Sonic vibration damages objects or a enemy creatures.


{{SpellTableAid|Slipstream|Wiz}}
|-
| [[Slipstream (Sorcerer/Wizard Spell)|Slipstream]]
| align="center" | [[Conjuration]]
| align="center" | <small>Std</small>
| Wave boosts or hampers creature's speed.


{{SpellTableAid|Spell Gauge|Wiz}}
|-
| [[Spell Gauge (Sorcerer/Wizard Spell)|Spell Gauge]]
| align="center" | [[Universal]]
| align="center" | <small>Std</small>
| You learn the nature of, and disable, a target creature's supernatural or spell-like ability.


{{SpellTableAid|Spider Climb|Wiz}}
|-
| [[Spider Climb (Sorcerer/Wizard Spell)|Spider Climb]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| Grants Greater Climb of 20 feet.


{{SpellTableAid|Stone Call|Wiz}}
|-
| [[Stone Call (Sorcerer/Wizard Spell)|Stone Call]]
| align="center" | [[Conjuration]]
| align="center" | <small>Std</small>
| Inflicts damage and difficult terrain to all creatures in area.


{{SpellTableAid|Stricken Heart|Wiz}}
|-
| [[Stricken Heart (Sorcerer/Wizard Spell)|Stricken Heart]]
| align="center" | [[Necromancy]]
| align="center" | <small>Std</small>
| Clenching agonies inflict Necrotic damage and Jostled.


{{SpellTableAid|Summon Monster II|Wiz}}
|-
| [[Summon Monster II (Sorcerer/Wizard Spell)|Summon Monster II]]
| align="center" | [[Universal]]
| align="center" | <small>Std</small>
| Summons one Summoned Monster to fight for you.


{{SpellTableAid|Tactical Acumen|Wiz}}
|-
| [[Tactical Acumen (Sorcerer/Wizard Spell)|Tactical Acumen]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning.


{{SpellTableAid|Touch of Bloodletting|Wiz}}
|-
| [[Touch of Bloodletting (Sorcerer/Wizard Spell)|Touch of Bloodletting]]
| align="center" | [[Necromancy]]
| align="center" | <small>Std</small>
| This spell causes any existing wounds that the target possesses to bleed profusely.


{{SpellTableAid|Touch of Mercy|Wiz}}
|-
| [[Touch of Mercy (Sorcerer/Wizard Spell)|Touch of Mercy]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| The target creature gains the Secured condition.


{{SpellTableAid|Tremor Blast|Wiz}}
|-
| [[Tremor Blast (Sorcerer/Wizard Spell)|Tremor Blast]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| You create a minor earthquake that can inflict bludgeoning damage and Quelled.


{{SpellTableAid|Twilight Haze|Wiz}}
|-
| [[Twilight Haze (Sorcerer/Wizard Spell)|Twilight Haze]]
| align="center" | [[Illusion]]
| align="center" | <small>Std</small>
| Illusory fog obscures vision.


{{SpellTableAid|Web|Wiz}}
|-
| [[Web (Sorcerer/Wizard Spell)|Web]]
| align="center" | [[Conjuration]]
| align="center" | <small>Std</small>
| Fills 10-ft.-radius spread (5x5 area) with sticky spiderwebs that impair movement.


|}
|}

Revision as of 19:06, 20 May 2023

Level 2 Sorcerer/Wizard Spells

Name School Cast Time Description
Aboleth's Lung Transmutation Std Targets are suddenly unable to breathe air, but can breathe underwater.
Admonishing Ray Evocation Std You fire one or more Securing force rays.
Aggressive Thundercloud Evocation Std Flying storm cloud deals electricity damage.
Air Step Transmutation Std Tread on air, with limitations.
Arcane Lock Abjuration Std Magically locks a portal or chest.
Blindness/Deafness Necromancy Std Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy.
Blur Illusion Std Subject gains partial concealment if they displace at least 15 feet from their starting space each round.
Burning Arc Evocation Std Create an arc of flame that burns one or more targets within a 20-foot cone.
Burning Gaze Evocation Std Inflict fire damage and Burned to creatures simply by looking at them.
Burst of Radiance Illusion Std Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them.
Codespeak Enchantment Std Recipients gain the ability to speak, read, and write a new, coded language.
Companion Polymorph Transmutation Std You transform the target into a smaller, harmless-looking animal of the same approximate body type.
Compassionate Ally Enchantment Std Target is compelled to help injured ally or suffer the Antagonized condition.
Continual Flame Evocation Std Makes a permanent, heatless light.
Disguise Other Illusion Std As Dusguise Self, but affects you or another.
Dust of Twilight Conjuration Std Black particles extinguish light sources and damages creatures.
Embrace Destiny Universal Std Dice with Fate, for good or ill.
Endure Elements, Communal Abjuration Std As Endure Elements (Sorcerer/Wizard Spell), but you may protect several creatures you touch.
Euphoric Cloud Enchantment Std Fog intoxicates living creatures.
False Life Necromancy Std Gain 1d10 temporary hp + 1/lvl (max +10).
Fiery Shuriken Conjuration Std Calls forth rays, expressing as fiery projectiles that fly at opponents.
Flaming Sphere Evocation Std Rolling ball of fire deals Fire Damage.
Fog Cloud Abjuration Std Fog obscures vision.
Frost Fall Evocation Std Inflict cold damage and hindered.
Ghoul Touch Necromancy Std Damages one living target you touch.
Glitterdust Enchantment Std Inflicts Light damage, blinds creatures, and outlines invisible creatures or objects.
Gust of Wind Evocation Std Blows away or knocks down smaller creatures.
Haunting Mists Illusion Std Creatures are shaken and take gnashing damage... or DO they?
Invisibility Illusion Std Subject is invisible until the end of its next encounter.
Juxtaposition Conjuration Std Swaps places with the caster and an enemy creature.
Kinetic Reverberation Abjuration Std Channels the force of your actions into a ray of Force damage.
Knock Transmutation Std Opens locked or magically sealed door... eventually.
Least Polymorph Transmutation Std Assume form of a Small or Medium Humanoid.
Levitate Transmutation Std Subject gains a Hover speed.
Life Pact Necromancy Std Affected creatures automatically donate hp to stabilize fallen ally.
Magic Mouth Illusion Std Objects speaks once when triggered.
Make Whole Transmutation Std Repairs a damaged or broken magic item or construct.
Minor Image Illusion Std Creates a visual and audible illusion of your design that can cause harm to believers.
Mirror Image Illusion Std Creates a decoy duplicate of you.
Pilfering Hand of the Magus Evocation Std You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends.
Pyrotechnics Transmutation Std Turns a fire into a burst of dazzling fireworks and a thick column of smoke.
Qualm Enchantment Std Target gains Burned or Singed and is at risk of a Synergy until it spends actions doing nothing.
Resist Energy Abjuration Std Provides a scaling resistance to one Common energy type.
Ricochet Shot Evocation Std Imbues a projectile or thrown weapon to give it the ability to ricochet.
River Whip Conjuration Std Create a whip of water that you wield as a weapon.
Scare Necromancy Std Inflict psychic damage and Cringing on one or two targets.
Scorching Ray Enchantment Std Ray Attack deals Fire Damage.
Seducer's Eyes Enchantment Std You first flirt with, then brutally reject, targets, inflicting terrible rugosic damage upon them.
See Invisibility Universal Std Reveals invisible creatures or objects.
Share Memory Universal Std Share or inflict one memory upon the target.
Shatter Abjuration Std Sonic vibration damages objects or a enemy creatures.
Slipstream Conjuration Std Wave boosts or hampers creature's speed.
Spell Gauge Universal Std You learn the nature of, and disable, a target creature's supernatural or spell-like ability.
Spider Climb Transmutation Std Grants Greater Climb of 20 feet.
Stone Call Conjuration Std Inflicts damage and difficult terrain to all creatures in area.
Stricken Heart Necromancy Std Clenching agonies inflict Necrotic damage and Jostled.
Summon Monster II Universal Std Summons one Summoned Monster to fight for you.
Tactical Acumen Enchantment Std Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning.
Touch of Bloodletting Necromancy Std This spell causes any existing wounds that the target possesses to bleed profusely.
Touch of Mercy Enchantment Std The target creature gains the Secured condition.
Tremor Blast Transmutation Std You create a minor earthquake that can inflict bludgeoning damage and Quelled.
Twilight Haze Illusion Std Illusory fog obscures vision.
Web Conjuration Std Fills 10-ft.-radius spread (5x5 area) with sticky spiderwebs that impair movement.