Ray of Exhaustion (Sorcerer/Wizard Spell): Difference between revisions

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| Description = A black ray projects from your pointing finger. You must succeed on a [[Ranged Touch Attack]] to strike a target with this ray, as you chuckle in dark delight at their predicament.
| Description = A black ray projects from your pointing finger. You must succeed on a [[Ranged Touch Attack]] to strike a target with this ray, as you chuckle in dark delight at their predicament.


:Upon a successful hit, the Ray of Exhaustion inflicts {{Circle|2}} of {{dmg|Negative Energy}} damage, and even worse, the subject is immediately [[fatigued]] for the spell's duration. After a successful hit, the subject is allowed a  [[FORT]] save against a DC as defined above. A successful save means the creature only takes the {{Circle|2}} points of {{dmg|Negative Energy}} damage. If this save is made, the creature is thus immune to the Synergy laid out below.
:Upon a successful hit, the Ray of Exhaustion inflicts {{Circle|2}} of {{dmg|Negative Energy}} damage, and even worse, the subject is immediately [[fatigued]] for the spell's duration. After a successful hit, the subject is allowed a  [[FORT]] save against a DC as defined above. A successful save means the creature is resists the fatigued condition, and is thus immune to the Synergy laid out below (but they still take full damage from the spell).


:'''Synergy:''' If a creature receives any other status condition while it is suffering from the status condition laid by this spell, the old condition may be replaced with a new effect. In such cases, the dire energy of this spell inflicts {{Circle|5}} of {{dmg|Negative Energy}} damage as it is expelled from the victims body.
:'''Synergy:''' If a creature receives any other status condition while it is suffering from the status condition laid by this spell, the old condition may be replaced with a new effect. In such cases, the dire energy of this spell inflicts {{Circle|5}} of {{dmg|Negative Energy}} damage as it is expelled from the victims body.

Revision as of 01:40, 26 July 2023

Level: Sorcerer/Wizard 3
School: Necromancy

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A drop of sweat in a runed crystal vial, worth 1 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature struck by the ray attack
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

A black ray projects from your pointing finger. You must succeed on a Ranged Touch Attack to strike a target with this ray, as you chuckle in dark delight at their predicament.
Upon a successful hit, the Ray of Exhaustion inflicts (Circle 2 damage): 1d6 points of damage per character level (max 6d6 at character level 6) of Negative Energy (energy, uncommon) damage, and even worse, the subject is immediately fatigued for the spell's duration. After a successful hit, the subject is allowed a FORT save against a DC as defined above. A successful save means the creature is resists the fatigued condition, and is thus immune to the Synergy laid out below (but they still take full damage from the spell).
Synergy: If a creature receives any other status condition while it is suffering from the status condition laid by this spell, the old condition may be replaced with a new effect. In such cases, the dire energy of this spell inflicts (Circle 5 damage): 1d6+1 points of damage per character level (max 15d6+15 at character level 15) of Negative Energy (energy, uncommon) damage as it is expelled from the victims body.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30