Improved Multitarget (Feat): Difference between revisions
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| Prerequisites|Caster Level 11, [[ | | Prerequisites|Caster Level 11, [[Multitarget (Feat)]] | ||
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Revision as of 19:47, 9 December 2023
Your spells affect more targets.
Prerequisites: Caster Level 11, Multitarget (Feat)
Related: Greater Multitarget (Feat), Perfect Multitarget (Feat)
Benefit: You can alter spells that affect one creature or more (including rays) to affect up to two more such creatures. This may be used on attack spells, buffs, or heals, so long as all targets are within range of the spell when cast. This feat has no effect on Area of Effect Spells, which have an unlimited number of targets already. Touch spells (such as Improved Multitarget Cure Moderate Wounds) might require all affected creatures to be adjacent to the caster's space. (Note that Reach Spell is a powerful companion for this feat.)
Special: This metamagic feat raises the spell level by two, and adds two additional creatures, rays, or effects to the spells casting each time it is applied. In addition, if the spells effect (such as a Ray, or a melee touch attack) requires a to-hit roll, this feat adds a +2 training bonus to those to-hit rolls, which stacks with all similar bonuses such as from Weapon Focus and similar feats, implement bonuses, etc.
Level Increase: +2 (An Improved Multitarget spell uses up a spell slot two levels higher than the spell's actual level.)