Talk:Epic Path: Difference between revisions
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* Finish Races | * Finish Races | ||
** Race write-ups still needed: Grippli, Ifrit, Kitsune, Tengu, Tiefling, Undine | ** Race write-ups still needed: Grippli, Ifrit, Kitsune, Tengu, Tiefling, Undine | ||
* Re-balance dweomermetals | |||
* Write/Replace All Racial Feats | * Write/Replace All Racial Feats | ||
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* Pre-Made Magic Items List | * Pre-Made Magic Items List | ||
* Vehicle Combat Rules | * Vehicle Combat Rules | ||
* Mid-level monsters | * Mid-level monsters | ||
* Cromlech character class | * Cromlech character class | ||
* Build/flesh-out basic rules pages | * Build/flesh-out basic rules pages | ||
* Import | * Import skills pages from d20pfsrd | ||
* Redo sample builds for all classes | |||
* Prestige Classes or their replacement (feat trees?) | * Prestige Classes or their replacement (feat trees?) | ||
* Auramancy | * Auramancy | ||
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== Playtests == | == Playtests == | ||
* Fane Campaign (Level 5 | * Fane Campaign (Level 5 to date) - Characters play-tested: | ||
** cleric | ** cleric | ||
** brawler | ** brawler | ||
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** rogue (clever) | ** rogue (clever) | ||
** alchemist | ** alchemist | ||
** barbarian (left game at level 6) | |||
* The Golden Portal campaign (level | * The Golden Portal campaign (level 7 to date) - Characters play-tested: | ||
** prowler | ** prowler | ||
** bard | ** bard | ||
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** rogue (finesse) | ** rogue (finesse) | ||
** cleric | ** cleric | ||
** <strike>barbarian (levels 1-4)</strike> <strike>ranger (levels 5-6)</strike> fighter | ** <strike>barbarian (levels 1-4)</strike> <strike>ranger (levels 5-6)</strike> fighter | ||
Revision as of 19:45, 4 May 2015
Using this page for our "Things that still need to be done" notes. I recommend we delete some stuff if we're confident it has been implemented to our satisfaction.
Highest Priority Things To Do
- Finish Races
- Race write-ups still needed: Grippli, Ifrit, Kitsune, Tengu, Tiefling, Undine
- Re-balance dweomermetals
- Write/Replace All Racial Feats
Lower Priority Things To Do
- Equipment List
- Pre-Made Magic Items List
- Vehicle Combat Rules
- Mid-level monsters
- Cromlech character class
- Build/flesh-out basic rules pages
- Import skills pages from d20pfsrd
- Redo sample builds for all classes
- Prestige Classes or their replacement (feat trees?)
- Auramancy
- True Dweomers
Playtests
- Fane Campaign (Level 5 to date) - Characters play-tested:
- cleric
- brawler
- prowler
- alchemist
- wizard
- Windward Marches campaign (level 8 to date) - Characters play-tested:
- fighter
- paladin
- warlord
- rogue (clever)
- alchemist
- barbarian (left game at level 6)
- The Golden Portal campaign (level 7 to date) - Characters play-tested:
- prowler
- bard
- brawler
- sorcerer
- rogue (finesse)
- cleric
barbarian (levels 1-4)ranger (levels 5-6)fighter
Character Classes
- Physical Adept class - arcane-powered melee, re-tool eidolon-style abilities as self-buffs
MentatWarsageStorm Knight class - intelligence-based melee and thrown weapons user.- Warden class (Sentinel? Guardian?) (stance-based, lots of forced movement, gets tougher the longer they stay in the same square)
- When wardens stance, they create a warded zone around them
- Enemies in the zone are considered marked
- The zone gets bigger every round
- Marked enemies can be pulled as a swift action
- the warded zone starts as a 3x3, but the warden does not have to be in the center of it.
- feats make the warded zone bigger, and higher level wardens have larger zones
- warden pulls can knock things prone, applied staggered, shaken, etc
- wardens can make terrain difficult for enemies only
- get bonuses against prone foes
- Warlock class - arcane-powered pact magic, movement and close attacks
- Fanatic class - divine melee/unarmed, low heals, light armor, no spells. Lay on Hands that does damage; touch attacks.
- Gambler class - uses a deck of fate, with variant of hi/lo.
- draws a card at start of session. Prior to each attack, calls 'high' or 'low' and draws a new card. If card is as called, gets a bonus of some kind on the attack. If the call is wrong, gets a penalty of some kind. May also declare a flat draw to replace the card, for no buff or penalty.
- gets powers which are only usable based on the card currently in play, depending on elements like value, suit, even/odd/face
- class is primarily a controller/buffer/debuffer, but capable of doing damage via some basic "Harmony" (bard) style attack. The interesting part of the class comes from their options based on the hi/lo card draw for the round.
- Toxotes - high damage ranged attacks, trick shots (possibly just create via new rogue talents?)
- warcraft
- fighter
- brawler
- warlord
- spycraft
- rogue
- bard
- prowler
- gambler
- spellcraft
- wizard
- sorcerer
- bard
- reason
- alchemist
- monk
- storm knight
- naturalism
- ranger
- druid
- barbarian
- divinity
- cleric
- paladin
- fanatic
Races
Core Races
- Dwarf - First Draft Done!
- Elf - First Draft Done!
- Gnome - First Draft Done!
- Halfling - First Draft Done!
- Half-Elf - First Draft Done!
- Human - First Draft Done!
Exotic Races
- Arborian - First Draft Done!
- Barani - First Draft Done!
- Changeling - First Draft Done!
- Gata - First Draft Done!
- Grippli
- Half-Orc - First Draft Done!
- Ifrit
- Kitsune
- Mallori - First Draft Done!
- Nagdyr - First Draft Done!
- Oread - First Draft Done!
- Sylph - First Draft Done!
- Tengu
- Tiefling
- Undine
- Vanx - First Draft Done!
- Vishkanya
Skills
- Review all knowledge skills
- Create epic rules for skills - better uses for skills at higher level (e.g. crouching tiger, hidden dragon stuff from acrobatics/climb)
- Import rules for all skills from d20pfsrd
New Systems
- Prestige-class replacement system (feat trees?)
- True Dweomers - data compilation begun
10th Corrupt Dweomers: Target a foe, any items they have no longer give them a bonus until the end of the encounter. If the items have a CL of 20 or below, there is no roll. If the items have a CL of 21 or higher, make a caster level check vs a target of 10+ the CL of each item. If it succeeds, the item no longer gives a bonus until the end of the encounter. If it fails, there is no effect.
11th
12th
13th Accursed Dweomers: As Corrupt Dweomers, except any affected items inflict a penalty equal to their normal bonus until the end of the encounter.
14th
- Truemagic Feats
- Truemagic Scribe - learn one new true dweomer of 10th level
- Truemagic Supplicant - learn two new true dweomers of 10th or 11th levels
- Truemagic Ordained - learn three new true dweomers of 10th thru 12th levels
- Truemagic Nominate - learn four new true dweomers of 10th thru 13th levels
- Truemagic Magus - learn five new true dweomers of 10th thru 14th levels