Deflection, Exceptional (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "''Go back to Reese's Campaign page.'' " to "")
No edit summary
Line 1: Line 1:
{{Template:Feats}}
[[Category:Epic Feats]]


''Go back to [[ Epic Feats ]] page.''


==Exceptional Deflection==
'''Prerequisites:''' Level 21+, Dex 21, Wis 19, [[Deflect Arrows]], [[Unarmed Strike, Improved|Improved Unarmed Strike]]


; Exceptional Deflection [Combat]


 
'''Benefit:''' You can use Deflect Arrows twice a round, and there is no size limit to the ranged attacks you may deflect.  Boulders and seige weapons are no challenge, although thrown buildings have their own difficulties.  Note: If the missile you deflect is large enough to occupy multiple squares, you may drop it anywhere adjacent to you where it will fit.  Yes, this means that large enough missiles can block small spaces, depending on the GM's ruling.
Prerequisites:  Level 21+, Dex 21, Wis 19, Deflect Arrows, Improved Unarmed Strike.
 
 
Benefit: You can use Deflect Arrows twice a round, and there is no size limit to the ranged attacks you may deflect.  Boulders and seige weapons are no challenge, although thrown buildings have their own difficulties.  Note: If the missile you deflect is large enough to occupy multiple squares, you may drop it anywhere adjacent to you where it will fit.  Yes, this means that large enough missiles can block small spaces, depending on the GM's ruling.

Revision as of 21:17, 6 January 2016


Exceptional Deflection

Prerequisites: Level 21+, Dex 21, Wis 19, Deflect Arrows, Improved Unarmed Strike


Benefit: You can use Deflect Arrows twice a round, and there is no size limit to the ranged attacks you may deflect. Boulders and seige weapons are no challenge, although thrown buildings have their own difficulties. Note: If the missile you deflect is large enough to occupy multiple squares, you may drop it anywhere adjacent to you where it will fit. Yes, this means that large enough missiles can block small spaces, depending on the GM's ruling.