Jaunting (Melee Weapon Magic Property): Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Magic Property | |||
<!-- Enchantable On:--> | |||
| Melee Weapons = Y | |||
| Ranged Weapons = | |||
| Implements = | |||
| Armor = | |||
| Shields = | |||
= | | Limitations = | ||
<!-- e.g. "bludgeoning only"--> | |||
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | |||
| PlusCost|+9 (epic) | |||
}}</onlyinclude> | |||
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}} | |||
| Aura|conjuration, supreme | |||
}}</onlyinclude> | |||
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}} | |||
| CL|34th | |||
}}</onlyinclude> | |||
| Weight = - | |||
| IsEpic = Y | |||
| Description = When the wielder of a jaunting weapon declares a full attack action, this triggers the jaunting power of this weapon. After any successful strike against an enemy made during a full attack, the wielder may teleport up to 100 feet with the caveat that they must make a melee attack against a foe when they arrive. This power may be used once per round and is adjudicated similarly to [[Dimension Door (Spell)|dimension door]] as regards line of effect/line of sight, though its use does not immediately end the wielder's turn. Thus, the jaunting weapon may move once per round in the middle of a full attack action, and there must be a valid foe in melee range both before and after the teleport is used. | |||
A Jaunting weapon has all of the effects and benefits of a [[Ghost Touch (Magic Property)|Ghost Touch]] weapon at all times, in addition to inflicting +2d6 of bonus dimensional damage (untyped energy, requiring ER x/- to resist) on each successful attack. | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|Deals 2d6 bonus dimensional energy with each hit, and allows [[Dimension Door]] during a full attack. | |||
}}</onlyinclude> | |||
| Components = [[Dimension Door (Spell)]] | |||
}} |
Revision as of 15:16, 25 July 2017
Jaunting (Melee Weapon Magic Property)
You must be level 21 or higher to equip, wield or wear an item with this property.
When the wielder of a jaunting weapon declares a full attack action, this triggers the jaunting power of this weapon. After any successful strike against an enemy made during a full attack, the wielder may teleport up to 100 feet with the caveat that they must make a melee attack against a foe when they arrive. This power may be used once per round and is adjudicated similarly to dimension door as regards line of effect/line of sight, though its use does not immediately end the wielder's turn. Thus, the jaunting weapon may move once per round in the middle of a full attack action, and there must be a valid foe in melee range both before and after the teleport is used.
A Jaunting weapon has all of the effects and benefits of a Ghost Touch weapon at all times, in addition to inflicting +2d6 of bonus dimensional damage (untyped energy, requiring ER x/- to resist) on each successful attack.
- Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 72), a mythic remnant (tier 8), and an item symbolic of the enchantment.