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Abilities: Str 47, Dex 35, Con 37, Int 2, Wis 22, Cha 10 | Abilities: Str 47, Dex 35, Con 37, Int 2, Wis 22, Cha 10 | ||
Skills: | Skills:Movement+24*, Listen+15, Move Silently+14, Spot+16, Acrobatics+20* | ||
Feats: Alertness, Toughness, Power Attack, Improved Natural Weapon (rend) x3, Improved Critical (claws), Blind Fighting, Improved Overrun, Blinding Speed (haste, 5 rounds/day) | Feats: Alertness, Toughness, Power Attack, Improved Natural Weapon (rend) x3, Improved Critical (claws), Blind Fighting, Improved Overrun, Blinding Speed (haste, 5 rounds/day) | ||
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Given its speed and power, this flurry of attacks usually suffices, but if the ape is not hitting, it will attempt to use its size and huge Strength to initiate a Grapple, and once it pins the opponent, will land automatic Rends, tearing the foe to ribbons. | Given its speed and power, this flurry of attacks usually suffices, but if the ape is not hitting, it will attempt to use its size and huge Strength to initiate a Grapple, and once it pins the opponent, will land automatic Rends, tearing the foe to ribbons. | ||
If it takes serious damage, it will attempt to flee, using its | If it takes serious damage, it will attempt to flee, using its Acrobatics, Movement and incredible speed to make an escape. Dread Apes get +16 on Movement checks, and can take 10 on climb checks at all times. A dread ape can use its great speed and Acrobatics skill to leap into the trees with great ease. |