2-Hand Melee Weapons: Difference between revisions
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Each round you control the grapple, instead of the damage action, you choke your opponent, cutting off your target's air supply so he has to hold his breath (see [http://www.d20pfsrd.com/gamemastering/environment/environmental-rules#TOC-Drowning drowning] for additional information). Any round you do not maintain the choke, your opponent can take a breath and restarts when he has to begin making Constitution checks. You may continue to grapple while using a garrote until your foe dies, falls unconscious or wins control of the grapple. If you lose control of a grapple while using a garrote, the garrote is considered broken and may not be used again until repaired. | Each round you control the grapple, instead of the damage action, you choke your opponent, cutting off your target's air supply so he has to hold his breath (see [http://www.d20pfsrd.com/gamemastering/environment/environmental-rules#TOC-Drowning drowning] for additional information). Any round you do not maintain the choke, your opponent can take a breath and restarts when he has to begin making Constitution checks. You may continue to grapple while using a garrote until your foe dies, falls unconscious or wins control of the grapple. If you lose control of a grapple while using a garrote, the garrote is considered broken and may not be used again until repaired. | ||
Your garroted opponent must make a concentration check (DC | Your garroted opponent must make a concentration check (DC: your CMB + level of the spell he's casting) to cast a spell with a verbal component, use a command word item, or use any ability requiring speech. A garroted opponent may not make any sound with his mouth, assuming the garrote is around the neck. | ||
Creatures immune to criticals, precision damage or creatures not required to breathe may still speak, cast spells and cannot be choked out, though they still take damage from your attacks. | Creatures immune to criticals, precision damage or creatures not required to breathe may still speak, cast spells and cannot be choked out, though they still take damage from your attacks. |