Glorious (Melee Weapon Magic Property): Difference between revisions
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Only a melee weapon can have the glorious ability. | Only a melee weapon can have the glorious ability. | ||
A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder attacks in melee is automatically [[Dazzled]] until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is [[ | A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder attacks in melee is automatically [[Dazzled]] until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is [[Blind]] until the beginning of the wielder's next turn (Will negates, versus [[Skills,_Saves_and_Ability_Checks#Save_DC.27s_By_Level|an Average DC for the Wielder's level]]; if the weapon's critical multiplier is greater than x2, this blindness lasts 1 additional round per multiple over x2. | ||
* ''[[Creator]] Feat, blindness/deafness, daylight, flare; Cost +2 bonus'' | * ''[[Creator]] Feat, blindness/deafness, daylight, flare; Cost +2 bonus'' |
Revision as of 16:13, 21 February 2016
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Glorious
- Price: +2 bonus
- Aura moderate evocation; CL 5th; Weight -
Only a melee weapon can have the glorious ability.
A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder attacks in melee is automatically Dazzled until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is Blind until the beginning of the wielder's next turn (Will negates, versus an Average DC for the Wielder's level; if the weapon's critical multiplier is greater than x2, this blindness lasts 1 additional round per multiple over x2.
- Creator Feat, blindness/deafness, daylight, flare; Cost +2 bonus