Talk:Wizard: Difference between revisions
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==Wizard Example Build== | ==Wizard Example Build== | ||
(Probably not actually a legal build; needs reviewed; keeping it here in case we get around to building a viable sample build later, so we can steal ideas from this one) | (Probably not actually a legal build; needs reviewed; keeping it here in case we get around to building a viable sample build later, so we can steal ideas from this one) |
Revision as of 18:57, 16 April 2016
NOTE: Pull familiars onto page, and make them all able to speak.
Wizard Example Build
(Probably not actually a legal build; needs reviewed; keeping it here in case we get around to building a viable sample build later, so we can steal ideas from this one)
Human, base stats: Str 8, Dex 10, Con 16, int 20, Wis 10, Chr 10.
Example Feats
1st Level: Dodge, Still Spell. These are always useful. Always.
3rd Level: Spell penetration. Because caster level checks are HARD.
5th Level: Spell focus, Silent Spell. Let's see them make THIS saving throw. More important, gags and silence spells don't do a thing any more.
7th Level: Dazing Spell. Your spells are terrible in their power. AS THEY SHOULD BE.
9th Level: Selective Spell. This lets you nuke at will, no matter what your pesky team-mates are doing.
10th Level: Elemental Spell, Acid. You know what's better than fireball? Acid ball.
11th Level: Widen Spell: Size does matter. Oh yes, it does.
13th Level: Maximize Spell. Finally! Some PROPER firepower!
15th Level: Greater Spell Penetration, Quicken Spell. Punch it through, baby, and then cast ANOTHER spell!
17th Level: Greater Spell Focus. Even harder saves.
19th Level: Spell Perfection. As a Wizard, perfection is your normal state.
20th Level: Intensify Spell. Yeap. Because a 30d6 Polar Acid Ray sounds about right.