Cleric: Difference between revisions

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[[Category:Cleric]]
[[Category:Cleric]]
''Go back to the [[Epic Path]] page.''
''Go back to the [[Epic Path]] page.''


[[Image:Epic_Cleric_2.jpg|324px|right|Yes, it IS a Cuthbert's! Thanks for noticing!]]
[[Image:Epic_Cleric_2.jpg|324px|right|Yes, it IS a Cuthbert's! Thanks for noticing!]]
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'''Skill Ranks Per Level:''' 7 + Int modifier.
'''Skill Ranks Per Level:''' 7 + Int modifier.


=== Table: Cleric ===
=== Table: Cleric ===
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| +15/+10/+5 || +12 || +6 || +12 || 10d6 || Align="Left" | - || 4 || 4+1 || 4+1 || 4+1 || 4+1 || 4+1 || 4+1 || 4+1 || 4+1 || 4+1
| +15/+10/+5 || +12 || +6 || +12 || 10d6 || Align="Left" | - || 4 || 4+1 || 4+1 || 4+1 || 4+1 || 4+1 || 4+1 || 4+1 || 4+1 || 4+1
|}
|}


== Class Features ==
== Class Features ==
=== Weapon and Armor Proficiency ===
=== Weapon and Armor Proficiency ===
Clerics are proficient with all simple weapons, light armor, medium armor, and light and heavy shields. Clerics are also proficient with the favored weapon of their deity.
Clerics are proficient with all simple weapons, light armor, medium armor, and light and heavy shields. Clerics are also proficient with the favored weapon of their deity.


=== Bonus Languages ===
=== Bonus Languages ===
Beginning at 1st level a cleric's bonus language options include Celestial, Abyssal, and Infernal (the languages of good, chaotic evil, and lawful evil outsiders, respectively). These choices are in addition to the bonus languages available to the character because of her race.  The Cleric's Intelligence score must be high enough to qualify for bonus languages in order to utilize this class ability.
Beginning at 1st level a cleric's bonus language options include Celestial, Abyssal, and Infernal (the languages of good, chaotic evil, and lawful evil outsiders, respectively). These choices are in addition to the bonus languages available to the character because of her race.  The Cleric's Intelligence score must be high enough to qualify for bonus languages in order to utilize this class ability.


=== Aura (Ex) ===
=== Aura (Ex) ===
Beginning at 1st level, a cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see detect evil for details).
Beginning at 1st level, a cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see detect evil for details).


=== Spells (Sp) ===
=== Spells (Sp) ===
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* [[Cleric Spells]]
* [[Cleric Spells]]


==== Orisons (Sp) ====
==== Orisons (Sp) ====




==== Spontaneous Casting (Sp) ====
==== Spontaneous Casting (Sp) ====
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A cleric who is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells (player's choice). Once the player makes this choice, it cannot be reversed.  This choice does not affect the Cleric's Channel Divinity ability.
A cleric who is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells (player's choice). Once the player makes this choice, it cannot be reversed.  This choice does not affect the Cleric's Channel Divinity ability.


==== Chaotic, Evil, Good, and Lawful Spells ====
==== Chaotic, Evil, Good, and Lawful Spells ====
Beginning at 1st level a cleric can't cast spells of an alignment opposed to her own or her deity's (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.
Beginning at 1st level a cleric can't cast spells of an alignment opposed to her own or her deity's (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.


=== Divine Domains (Su) ===
=== Divine Domains (Su) ===
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* [[Divine Domains]]
* [[Divine Domains]]


=== Channel Divinity (Su) ===
=== Channel Divinity (Su) ===
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A cleric must be able to present her holy (or unholy) symbol to use this ability. A hallowed weapon is also suitable.
A cleric must be able to present her holy (or unholy) symbol to use this ability. A hallowed weapon is also suitable.


=== Bonus Feat ===
=== Bonus Feat ===
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* [[Master Feats List]]
* [[Master Feats List]]
* [[:Category:Metamagic Feats|Metamagic Feats]]
* [[:Category:Metamagic Feats|Metamagic Feats]]


=== Defender of Faith (Ex) ===
=== Defender of Faith (Ex) ===
Beginning at 2nd level, when adjacent to an injured ally, Clerics add their WIS modifier to their attack and damage rolls for melee attacks. "Injured" means "has taken damage from an enemy".  For clarity, normal damage, subdual damage, negative levels, or ability damage all count for this ability to function.
Beginning at 2nd level, when adjacent to an injured ally, Clerics add their WIS modifier to their attack and damage rolls for melee attacks. "Injured" means "has taken damage from an enemy".  For clarity, normal damage, subdual damage, negative levels, or ability damage all count for this ability to function.


=== Castigate (Su) ===
=== Castigate (Su) ===
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: '''Special:''' If the cleric casts any healing spells while Castigate is in effect, the Cleric may also [[Types_of_Movement#Forced_Movement|slide]] the target ally or allies, if willing, up to 5 feet per die of healing granted. Healing spells or abilities which do not grant one or more dice of healing (e.g. heal a fixed amount, etc.) do not benefit from this effect. Slides can be in any direction and do not provoke attacks of opportunity, as with any forced movement. This bonus effect is only triggered by memorized or spontaneously cast spells from a cleric who is running the Castigate channel ability, and is not triggered by potions or healing from any source other than the cleric. Note that this slide does not require the target ally to be injured to work!
: '''Special:''' If the cleric casts any healing spells while Castigate is in effect, the Cleric may also [[Types_of_Movement#Forced_Movement|slide]] the target ally or allies, if willing, up to 5 feet per die of healing granted. Healing spells or abilities which do not grant one or more dice of healing (e.g. heal a fixed amount, etc.) do not benefit from this effect. Slides can be in any direction and do not provoke attacks of opportunity, as with any forced movement. This bonus effect is only triggered by memorized or spontaneously cast spells from a cleric who is running the Castigate channel ability, and is not triggered by potions or healing from any source other than the cleric. Note that this slide does not require the target ally to be injured to work!


=== Hallowed Weapon (Ex) ===
=== Hallowed Weapon (Ex) ===
Beginning at 4th level, the Cleric may pray over his weapon, and instead of dealing bonus damage equal to the weapon's enhancement bonus (if any), he gains double the enhancement bonus (round down). This applies to damage rolls only. Attack rolls are still only increased by the weapon's enhancement bonus (if any). A Hallowed weapon also counts as brandishing the Cleric's holy symbol. Making a weapon hallowed requires 15 minutes and lasts until midnight. For example, a +2 hallowed mace grants a +2 bonus to hit, +4 to damage, and may be used in place of the Cleric's symbol, when performing a Channel Divinity, casting spells requiring a holy symbol focus item, etc.
Beginning at 4th level, the Cleric may pray over his weapon, and instead of dealing bonus damage equal to the weapon's enhancement bonus (if any), he gains double the enhancement bonus (round down). This applies to damage rolls only. Attack rolls are still only increased by the weapon's enhancement bonus (if any). A Hallowed weapon also counts as brandishing the Cleric's holy symbol. Making a weapon hallowed requires 15 minutes and lasts until midnight. For example, a +2 hallowed mace grants a +2 bonus to hit, +4 to damage, and may be used in place of the Cleric's symbol, when performing a Channel Divinity, casting spells requiring a holy symbol focus item, etc.


== Ex-Clerics ==
== Ex-Clerics ==
At any level, a cleric who grossly violates the code of conduct required by her god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. She cannot thereafter gain levels as a cleric of that god until she atones for her deeds (see the atonement spell description).
At any level, a cleric who grossly violates the code of conduct required by her god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. She cannot thereafter gain levels as a cleric of that god until she atones for her deeds (see the atonement spell description).




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| colspan="24" Align="center" | Apotheosis!
| colspan="24" Align="center" | Apotheosis!
|}
|}


== Epic Class Abilities ==
== Epic Class Abilities ==
===Channel Divinity (Su)===
===Channel Divinity (Su)===
The Epic Cleric's ability to channel divine energy continues to grow in potency as shown in the Epic Cleric table.
The Epic Cleric's ability to channel divine energy continues to grow in potency as shown in the Epic Cleric table.


===Divine Favor (Su)===
===Divine Favor (Su)===
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Note that the Epic Cleric table shows Domain spells above ninth level.  These spell slots MUST be used to cast domain spells alone (perhaps bolstered with metamagic feats).
Note that the Epic Cleric table shows Domain spells above ninth level.  These spell slots MUST be used to cast domain spells alone (perhaps bolstered with metamagic feats).


===Paragon of Faith (Su)===
===Paragon of Faith (Su)===
At 22nd, 26th, 30th, and 34th levels, the Cleric is a Paragon of Faith, a towering bastion of their Ethos.  Their unshakable devotion to their deific mandate manifests itself in various ways.  The Cleric may choose these Paragon Powers in the order they wish, but they will choose all of them if they reach a high enough level.
At 22nd, 26th, 30th, and 34th levels, the Cleric is a Paragon of Faith, a towering bastion of their Ethos.  Their unshakable devotion to their deific mandate manifests itself in various ways.  The Cleric may choose these Paragon Powers in the order they wish, but they will choose all of them if they reach a high enough level.


:'''Intense Channeling'''
:'''Intense Channeling'''
:The Cleric may add their Cleric level to the die result of their Channel Divinity rolls as a bonus to the effect.  The Cleric may also choose to reduce the area of effect to a single creature, and if they do, they count all dice rolled as their highest possible result.  Furthermore, the Cleric now adds their Wis mod to the saving throw DC of their Channeling.
:The Cleric may add their Cleric level to the die result of their Channel Divinity rolls as a bonus to the effect.  The Cleric may also choose to reduce the area of effect to a single creature, and if they do, they count all dice rolled as their highest possible result.  Furthermore, the Cleric now adds their Wis mod to the saving throw DC of their Channeling.


:'''The Firm Hand of Forgiveness'''
:'''The Firm Hand of Forgiveness'''
:For one round in each encounter, the Cleric may add their Wisdom mod to their to-hits against one creature they designate.  While using the Firm Hand, if Castigate is active, the healing they give out on each successful attack is increased by their Cleric level.
:For one round in each encounter, the Cleric may add their Wisdom mod to their to-hits against one creature they designate.  While using the Firm Hand, if Castigate is active, the healing they give out on each successful attack is increased by their Cleric level.


:'''Hearth and Home'''
:'''Hearth and Home'''
:The Cleric may now count any creature with the Outsider or Aberration type as undead for all purposes.  Their Channel now harms or heals them, feats versus undead now affect them, etc.
:The Cleric may now count any creature with the Outsider or Aberration type as undead for all purposes.  Their Channel now harms or heals them, feats versus undead now affect them, etc.


:'''The Confessor'''
:'''The Confessor'''
:The Cleric may now activate Castigate as an immediate action and it no longer costs a use of her Channel Divinity ability.  In addition, all of their Blessings (Bless, Prayer, Protection from Evil/Good/Law/Chaos, Bless Weapon, Shield of Faith, etc) add +2 points of effect.
:The Cleric may now activate Castigate as an immediate action and it no longer costs a use of her Channel Divinity ability.  In addition, all of their Blessings (Bless, Prayer, Protection from Evil/Good/Law/Chaos, Bless Weapon, Shield of Faith, etc) add +2 points of effect.

Revision as of 17:36, 10 March 2016