Flaming (Melee Weapon Magic Property): Difference between revisions

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[[Category:Epic Path]]
{{Magic Property
[[Category:Magic Weapon Properties]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Magic Item Crafting Rules]] page.''
* ''Go back to the [[Magic Item Enchant - Magic Weapon Properties]] page.''


=== Flaming ===
<!-- Enchantable On:-->
* '''Price:''' +1 bonus
| Melee Weapons = Y
* '''Aura''' moderate evocation; '''CL''' 10th; '''Weight''' -
| Ranged Weapons =  
| Implements =  
| Armor =  
| Shields =  


Upon command, as a standard action, a flaming weapon is sheathed in fire that deals an extra 2d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given to extinguish.
| Limitations =
<!-- e.g. "bludgeoning only"-->
 
| PlusCost = 1
 
| Aura = moderate evocation
 
| CL = 10th
 
| Weight = -
 
| IsEpic =
 
| Description = Upon command, as a standard action, a flaming weapon is sheathed in fire that deals an extra 2d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given to extinguish.


While the flaming effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). Note that entering a stealth stance is impossible while carrying a light source.
While the flaming effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). Note that entering a stealth stance is impossible while carrying a light source.


* ''[[Creator]] Feat, flame blade, flame strike, or fireball; Cost +1 bonus''
| ShortDesc = Upon command, a flaming weapon is sheathed in fire.
 
| Components = [[Flame Blade (Spell)]], [[Flame Strike (Spell)]], or [[Fireball (Spell)]]
 
}}

Revision as of 01:11, 20 December 2016

Flaming (Melee Weapon Magic Property)

Enchant Cost: 1

Upon command, as a standard action, a flaming weapon is sheathed in fire that deals an extra 2d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given to extinguish.

While the flaming effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). Note that entering a stealth stance is impossible while carrying a light source.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.