Deflect Arrows (Feat): Difference between revisions
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{{Template:Feats | {{Template:Feats | ||
| Category=[[Category:Monk]] | | Category=[[Category:Monk]] | ||
| Flavor=You can knock arrows and other projectiles off course, preventing them from hitting you. | | Flavor=You can knock arrows and other projectiles off course, preventing them from hitting you. | ||
| Prerequisites=Dex 13, [[Unarmed Strike, Improved (Feat)]] | | Prerequisites=Dex 13, [[Unarmed Strike, Improved (Feat)]] | ||
| Benefit=You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected. | | Benefit=You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected. | ||
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Revision as of 22:02, 4 April 2016
You can knock arrows and other projectiles off course, preventing them from hitting you.
Prerequisites: Dex 13, Unarmed Strike, Improved (Feat)
Benefit: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected.