Reach Spell (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats
| Category=[[Category:Metamagic Feats]]
| Category=[[Category:Metamagic Feats]][[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Sorcerer]][[Category:Wizard]]
[[Category:Bard]]
[[Category:Cleric]]
[[Category:Druid]]
[[Category:Paladin]]
[[Category:Sorcerer]]
[[Category:Wizard]]


| Flavor=Your spells go farther than normal.
| Flavor=Your spells go farther than normal.
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'''Level Increase:''' Special (A reach spell uses up a spell slot one level higher than the spell's actual level for each increase in range category. For example, a spell with a range of touch increased to long range uses up a spell slot three levels higher.)
'''Level Increase:''' Special (A reach spell uses up a spell slot one level higher than the spell's actual level for each increase in range category. For example, a spell with a range of touch increased to long range uses up a spell slot three levels higher.)
}}
}}

Revision as of 13:14, 7 April 2016


Your spells go farther than normal.

Prerequisites: Caster Level 3

Benefit: You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long.

Spells modified by this feat that require melee touch attacks instead require ranged touch attacks.

Spells that do not have a range of touch, close, or medium do not benefit from this feat.

Level Increase: Special (A reach spell uses up a spell slot one level higher than the spell's actual level for each increase in range category. For example, a spell with a range of touch increased to long range uses up a spell slot three levels higher.)