Blind-Fight (Feat): Difference between revisions

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|Prerequisites=None
|Prerequisites=None


|Benefit=In melee, every time you roll to see if you missed an attack because of concealment (see Combat), roll twice and choose the best result.
|Benefit=In melee, you ignore all miss chances from any source.
 
An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.
 
You do not need to make [[Acrobatics]] skill checks to move at full speed while blinded.
 
'''Normal''': Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC. The speed reduction for darkness and poor visibility also applies.
 
'''Special''': The Blind-Fight feat is of no use against a character who is the subject of a blink spell.




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Revision as of 03:20, 8 April 2016


You are skilled at attacking opponents that you cannot clearly perceive.

Prerequisites: None

Benefit: In melee, you ignore all miss chances from any source.